Commit initial BossHealth, DamageNumbers, Horde, ThirdPerson mods
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@@ -0,0 +1,484 @@
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using BepInEx;
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using BepInEx.Logging;
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using BepInEx.Unity.IL2CPP;
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using FishNet.Object.Synchronizing;
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using HarmonyLib;
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using Il2CppInterop.Runtime.InteropTypes.Arrays;
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using UnityEngine;
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namespace Skopje.Horde
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{
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[BepInPlugin(PluginGuid, PluginName, PluginVersion)]
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public class HordePlugin : BasePlugin
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{
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public const string PluginGuid = "com.skopje.horde";
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public const string PluginName = "Skopje Horde";
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public const string PluginVersion = "1.0.0";
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internal static ManualLogSource LogSource;
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static Harmony _harmony;
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public override void Load()
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{
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LogSource = Log;
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HordeConfig.Bind(Config);
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_harmony = new Harmony(PluginGuid);
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Patch(AccessTools.Method(typeof(SpawnSystem), nameof(SpawnSystem.Awake)), nameof(HordePatches.AfterSpawnSystemAwake), null);
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Patch(AccessTools.Method(typeof(SpawnSystem), nameof(SpawnSystem.OnStartServer)), nameof(HordePatches.AfterSpawnSystemReady), null);
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Patch(AccessTools.Method(typeof(SpawnZone), nameof(SpawnZone.OnStartServer)), nameof(HordePatches.AfterZoneServerStart), nameof(HordePatches.BeforeZoneServerStart));
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Patch(AccessTools.Method(typeof(SpawnZone), nameof(SpawnZone.ResetZone)), null, nameof(HordePatches.BeforeZoneServerStart));
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Patch(AccessTools.Method(typeof(SpawnZone), "get_EnemiesLeft"), nameof(HordePatches.AfterReadEnemiesLeft), null);
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Patch(AccessTools.Method(typeof(SpawnZone), "set_EnemiesLeft"), null, nameof(HordePatches.BeforeWriteEnemiesLeft));
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Patch(AccessTools.Method(typeof(RunSaveManager), "SaveSpawnZones"), nameof(HordePatches.AfterSaveZones), nameof(HordePatches.BeforeSaveZones));
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Patch(AccessTools.Method(typeof(RunSaveManager), "LoadSpawnZones"), nameof(HordePatches.AfterLoadZones), nameof(HordePatches.BeforeLoadZones));
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Patch(AccessTools.Method(typeof(EnemyControlAStar), nameof(EnemyControlAStar.OnStartServer)), nameof(HordePatches.AfterEnemyServerStart), null);
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Patch(AccessTools.Method(typeof(EnemyControlAStar), nameof(EnemyControlAStar.OnStartClient)), nameof(HordePatches.AfterEnemyClientStart), null);
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Patch(AccessTools.Method(typeof(EnemyControlAStar), nameof(EnemyControlAStar.OnStopServer)), nameof(HordePatches.AfterEnemyServerStop), null);
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Patch(AccessTools.Method(typeof(PawnStatus), "get_Damage"), nameof(HordePatches.AfterReadDamage), null);
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LogSource.LogInfo($"{PluginName} {PluginVersion} loaded. Global population x{HordeConfig.GlobalPopulation}, stats {HordeConfig.GlobalStat:0%}. Config: {Config.ConfigFilePath}");
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}
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public override bool Unload()
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{
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if (_harmony != null)
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_harmony.UnpatchSelf();
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HordePatches.Clear();
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return true;
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}
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static void Patch(MethodInfo method, string postfix, string prefix)
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{
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if (method == null)
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{
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LogSource.LogWarning("Horde hook was not found: " + (postfix ?? prefix));
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return;
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}
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_harmony.Patch(
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method,
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prefix: prefix == null ? null : new HarmonyMethod(typeof(HordePatches), prefix),
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postfix: postfix == null ? null : new HarmonyMethod(typeof(HordePatches), postfix));
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}
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}
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static class HordePatches
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{
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sealed class CapState
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{
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public float Vanilla;
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public float Applied;
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public bool Captured;
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}
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static readonly Dictionary<int, int> _vanillaInitial = new Dictionary<int, int>();
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static readonly Dictionary<int, float> _appliedPopulation = new Dictionary<int, float>();
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static readonly Dictionary<int, int> _loadedLeft = new Dictionary<int, int>();
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static readonly Dictionary<int, int> _vanillaBudget = new Dictionary<int, int>();
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static readonly Dictionary<int, SpawnZone> _trackedZones = new Dictionary<int, SpawnZone>();
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static readonly Dictionary<int, CapState> _caps = new Dictionary<int, CapState>();
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static readonly HashSet<int> _healthScaled = new HashSet<int>();
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static readonly Dictionary<int, float> _pawnStats = new Dictionary<int, float>();
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static readonly Dictionary<int, int> _pawnByEnemy = new Dictionary<int, int>();
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static readonly HashSet<string> _unknownZones = new HashSet<string>();
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static readonly List<float> _statCandidates = new List<float>();
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static float _budgetMultiplier;
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static int _loading;
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static bool _saving;
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static bool _applying;
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public static void Clear()
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{
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_vanillaInitial.Clear();
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_appliedPopulation.Clear();
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_loadedLeft.Clear();
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_vanillaBudget.Clear();
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_trackedZones.Clear();
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_caps.Clear();
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_healthScaled.Clear();
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_pawnStats.Clear();
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_pawnByEnemy.Clear();
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_unknownZones.Clear();
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_budgetMultiplier = 0;
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_loading = 0;
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_saving = false;
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_applying = false;
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}
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public static void AfterSpawnSystemAwake(SpawnSystem __instance)
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{
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ScaleBudget(__instance);
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}
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public static void AfterSpawnSystemReady(SpawnSystem __instance)
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{
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ScaleBudget(__instance);
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}
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public static void BeforeZoneServerStart(SpawnZone __instance)
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{
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ScaleQuota(__instance);
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}
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public static void AfterZoneServerStart(SpawnZone __instance)
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{
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if (__instance == null)
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return;
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int id = __instance.GetInstanceID();
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if (!_loadedLeft.Remove(id, out int left) || __instance.EnemiesLeft == left)
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return;
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_applying = true;
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try
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{
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__instance.EnemiesLeft = left;
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}
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finally
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{
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_applying = false;
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}
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}
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public static void BeforeSaveZones()
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{
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_saving = true;
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}
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public static void AfterSaveZones()
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{
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_saving = false;
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}
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public static void BeforeLoadZones()
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{
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_loading++;
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}
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public static void AfterLoadZones()
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{
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if (_loading > 0)
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_loading--;
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foreach (KeyValuePair<int, SpawnZone> pair in _trackedZones)
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{
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if (pair.Value != null)
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ApplyCap(pair.Value);
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}
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}
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// Saves store the vanilla kill count. While a save is reading the property, report that count.
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public static void AfterReadEnemiesLeft(SpawnZone __instance, ref int __result)
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{
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if (!_saving || __instance == null)
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return;
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int id = __instance.GetInstanceID();
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if (!_vanillaInitial.ContainsKey(id))
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return;
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float population = AppliedPopulation(__instance);
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if (population <= 0f)
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return;
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__result = Mathf.CeilToInt(__result / population);
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}
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// Loaded kills are the vanilla remaining count. Stretch them to the horde quota.
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public static void BeforeWriteEnemiesLeft(SpawnZone __instance, [HarmonyArgument(0)] ref int value)
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{
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if (_applying || _loading <= 0)
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return;
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value = ScaleCount(value, AppliedPopulation(__instance));
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if (__instance != null)
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_loadedLeft[__instance.GetInstanceID()] = value;
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}
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public static void AfterEnemyServerStart(EnemyControlAStar __instance)
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{
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try
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{
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Weaken(__instance);
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}
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catch (Exception ex)
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{
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HordePlugin.LogSource.LogWarning("Horde could not weaken a zone enemy: " + ex.Message);
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}
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}
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public static void AfterEnemyClientStart(EnemyControlAStar __instance)
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{
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try
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{
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MatchClientHealth(__instance);
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}
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catch (Exception ex)
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{
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HordePlugin.LogSource.LogWarning("Horde could not match client health: " + ex.Message);
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}
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}
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public static void AfterEnemyServerStop(EnemyControlAStar __instance)
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{
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if (__instance == null)
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return;
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int enemyId = __instance.GetInstanceID();
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_healthScaled.Remove(enemyId);
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if (_pawnByEnemy.TryGetValue(enemyId, out int pawnId))
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{
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_pawnStats.Remove(pawnId);
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_pawnByEnemy.Remove(enemyId);
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}
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}
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public static void AfterReadDamage(PawnStatus __instance, ref float __result)
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{
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if (__instance == null)
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return;
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if (_pawnStats.TryGetValue(__instance.GetInstanceID(), out float multiplier))
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__result *= multiplier;
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}
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static void ScaleBudget(SpawnSystem system)
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{
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if (system == null)
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return;
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int id = system.GetInstanceID();
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if (!_vanillaBudget.TryGetValue(id, out int vanilla))
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{
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int cap = system.EnemiesCap;
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if (cap <= 0)
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return;
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vanilla = cap;
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_vanillaBudget[id] = vanilla;
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}
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float budget = HordeConfig.BudgetPopulation();
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if (budget <= 0f)
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budget = 1f;
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_budgetMultiplier = budget;
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int scaled = ScaleCount(vanilla, budget);
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if (system.EnemiesCap != scaled)
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{
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system.EnemiesCap = scaled;
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HordePlugin.LogSource.LogInfo($"Horde enemy cap {vanilla} -> {scaled}.");
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}
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foreach (KeyValuePair<int, SpawnZone> pair in _trackedZones)
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{
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if (pair.Value != null)
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ApplyCap(pair.Value);
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}
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}
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static void ScaleQuota(SpawnZone zone)
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{
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if (zone == null)
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return;
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int id = zone.GetInstanceID();
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_trackedZones[id] = zone;
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NoteZone(zone);
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if (!_vanillaInitial.TryGetValue(id, out int vanilla))
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{
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vanilla = zone.InitialEnemies;
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_vanillaInitial[id] = vanilla;
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}
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float population = HordeConfig.Population(zone);
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if (population <= 0f)
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population = 1f;
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_appliedPopulation[id] = population;
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int scaled = ScaleCount(vanilla, population);
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if (zone.InitialEnemies != scaled)
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zone.InitialEnemies = scaled;
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ApplyCap(zone);
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}
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static float AppliedPopulation(SpawnZone zone)
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{
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if (zone != null && _appliedPopulation.TryGetValue(zone.GetInstanceID(), out float applied) && applied > 0f)
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return applied;
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float population = HordeConfig.Population(zone);
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return population <= 0f ? 1f : population;
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}
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static int ScaleCount(int count, float multiplier)
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{
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if (count <= 0 || multiplier <= 0f)
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return 0;
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return Mathf.Max(0, Mathf.RoundToInt(count * multiplier));
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}
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// The shared cap is one number. A zone's own share is its multiplier over that shared budget.
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static void ApplyCap(SpawnZone zone)
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{
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float population = HordeConfig.Population(zone);
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if (population <= 0f)
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population = 1f;
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float budget = _budgetMultiplier > 0f ? _budgetMultiplier : HordeConfig.BudgetPopulation();
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if (budget <= 0f)
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budget = 1f;
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int id = zone.GetInstanceID();
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if (!_caps.TryGetValue(id, out CapState state))
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{
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state = new CapState();
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_caps[id] = state;
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}
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float current = zone.CapMultiplier;
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if (!state.Captured)
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{
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state.Vanilla = current;
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state.Captured = true;
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}
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else if (Mathf.Abs(current - state.Applied) > 0.0001f)
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{
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state.Vanilla = current;
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}
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float next = state.Vanilla * population / budget;
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state.Applied = next;
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if (Mathf.Abs(current - next) > 0.0001f)
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zone.CapMultiplier = next;
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}
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static void NoteZone(SpawnZone zone)
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{
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if (HordeConfig.TryZone(zone, out _))
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return;
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string name = zone.ZoneName;
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if (string.IsNullOrEmpty(name) || !_unknownZones.Add(name))
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return;
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HordePlugin.LogSource.LogInfo("Horde has no config entry for zone '" + name + "'. Using global multipliers.");
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}
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static void Weaken(EnemyControlAStar enemy)
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{
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if (enemy == null || enemy.SpawnZone == null)
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return;
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PawnStatus status = enemy.PawnStatus;
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if (status == null)
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return;
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int enemyId = enemy.GetInstanceID();
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if (!_healthScaled.Add(enemyId))
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return;
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float stat = HordeConfig.Stat(enemy.SpawnZone);
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if (Mathf.Abs(stat - 1f) < 0.0001f)
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{
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_healthScaled.Remove(enemyId);
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return;
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}
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status.InitialHealth *= stat;
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SyncVar<float> health = status.Health;
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if (health != null)
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health.Value *= stat;
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ScaleParts(enemy.damageableParts, stat);
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int pawnId = status.GetInstanceID();
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_pawnStats[pawnId] = stat;
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_pawnByEnemy[enemyId] = pawnId;
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}
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// The zone reference is not networked. A client sees the replicated health already
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// halved and has to lower the local max so the bar still starts full.
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static void MatchClientHealth(EnemyControlAStar enemy)
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{
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if (enemy == null)
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return;
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int enemyId = enemy.GetInstanceID();
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if (_healthScaled.Contains(enemyId))
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return;
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PawnStatus status = enemy.PawnStatus;
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if (status == null)
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return;
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float stat;
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if (enemy.SpawnZone != null)
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{
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stat = HordeConfig.Stat(enemy.SpawnZone);
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}
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else
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{
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SyncVar<float> health = status.Health;
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float initial = status.InitialHealth;
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if (health == null || initial <= 1f || !TryMatchStat(health.Value, initial, out stat))
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return;
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}
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if (Mathf.Abs(stat - 1f) < 0.0001f)
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return;
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_healthScaled.Add(enemyId);
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status.InitialHealth *= stat;
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}
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static bool TryMatchStat(float health, float initial, out float multiplier)
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{
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multiplier = 1f;
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HordeConfig.CollectStats(_statCandidates);
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float best = 0.05f;
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bool found = false;
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for (int i = 0; i < _statCandidates.Count; i++)
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{
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float candidate = _statCandidates[i];
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float delta = Mathf.Abs(health - initial * candidate);
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if (delta > best)
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continue;
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best = delta;
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multiplier = candidate;
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found = true;
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}
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return found;
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}
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static void ScaleParts(Il2CppReferenceArray<DamageablePart> parts, float stat)
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{
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if (parts == null)
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return;
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for (int i = 0; i < parts.Length; i++)
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{
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DamageablePart part = parts[i];
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if (part == null || part.MaxHealth <= 0f)
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continue;
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part.MaxHealth *= stat;
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SyncVar<float> current = part.CurrentHealth;
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if (current != null)
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current.Value *= stat;
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}
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}
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}
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}
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