Commit initial BossHealth, DamageNumbers, Horde, ThirdPerson mods
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<LangVersion>latest</LangVersion>
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<ImplicitUsings>disable</ImplicitUsings>
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<Nullable>disable</Nullable>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<AssemblyName>Skopje.SamplePlugin</AssemblyName>
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<RootNamespace>Skopje.SamplePlugin</RootNamespace>
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<AppendTargetFrameworkToOutputPath>true</AppendTargetFrameworkToOutputPath>
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<!-- Point this at the game's BepInEx interop / unhollowed assembly folder after a run. -->
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<GameInteropDir Condition="'$(GameInteropDir)' == ''">$(MSBuildThisFileDirectory)..\..\GameInterop</GameInteropDir>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="BepInEx.Core">
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<HintPath>$(GameInteropDir)\BepInEx.Core.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="BepInEx.Unity.IL2CPP">
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<HintPath>$(GameInteropDir)\BepInEx.Unity.IL2CPP.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="Il2CppInterop.Runtime">
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<HintPath>$(GameInteropDir)\Il2CppInterop.Runtime.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="SkopjeAssembly">
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<HintPath>$(GameInteropDir)\SkopjeAssembly.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(GameInteropDir)\UnityEngine.CoreModule.dll</HintPath>
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<Private>false</Private>
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</Reference>
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</ItemGroup>
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</Project>
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