using UnityEngine; namespace Skopje.BossHealth { /// /// Look of the boss health bar. This is the file to edit. /// /// Sprites are chosen by the name shown on an Image's Sprite field in the game. /// Leave a name empty to copy the in-game XP progress bar sprite. /// After changing a name, rebuild the plugin. /// public static class BossBarStyle { public const string HealthSpriteName = ""; public const string DelaySpriteName = ""; public const string BackgroundSpriteName = ""; public static readonly Color HealthColor = new Color(0.86f, 0.1f, 0.1f, 1f); public static readonly Color DelayColor = new Color(1f, 0.48f, 0.08f, 1f); public static readonly Color BackgroundColor = new Color(0.04f, 0.04f, 0.04f, 0.8f); public static readonly Color LabelColor = Color.white; // The white bar waits this long after the last hit, then drains toward the real health. public const float DelaySeconds = 0.6f; public const float DelayDrainPerSecond = 0.75f; public static readonly Vector2 BarSize = new Vector2(392f, 13f); public const float TopClearance = 100f; public const float TrackPadding = 2f; public const float LabelHeight = 26f; public const float LabelFontSize = 20f; } }