Improved plugins and added new
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@@ -5,9 +5,9 @@ namespace Skopje.BossHealth
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/// <summary>
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/// Look of the boss health bar. This is the file to edit.
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///
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/// Sprites are chosen by the name shown on an Image's Sprite field in the game.
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/// Leave a name empty to copy the in-game XP progress bar sprite.
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/// After changing a name, rebuild the plugin.
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/// Sprites are chosen by the name shown on an Image's Sprite field in the game.
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/// Leave a fill name empty to use a solid rectangle.
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/// After changing a name, rebuild the plugin.
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/// </summary>
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public static class BossBarStyle
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{
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@@ -17,15 +17,17 @@ namespace Skopje.BossHealth
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public static readonly Color HealthColor = new Color(0.86f, 0.1f, 0.1f, 1f);
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public static readonly Color DelayColor = new Color(1f, 0.48f, 0.08f, 1f);
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public static readonly Color ImmuneColor = new Color(0.62f, 0.62f, 0.62f, 1f);
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public static readonly Color ImmuneDelayColor = new Color(0.4f, 0.4f, 0.4f, 1f);
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public static readonly Color BackgroundColor = new Color(0.04f, 0.04f, 0.04f, 0.8f);
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public static readonly Color LabelColor = Color.white;
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// The white bar waits this long after the last hit, then drains toward the real health.
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// The orange bar waits this long after the last hit, then drains toward the real health.
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public const float DelaySeconds = 0.6f;
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public const float DelayDrainPerSecond = 0.75f;
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public static readonly Vector2 BarSize = new Vector2(392f, 13f);
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public const float TopClearance = 100f;
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public const float TopClearance = 25f;
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public const float TrackPadding = 2f;
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public const float LabelHeight = 26f;
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public const float LabelFontSize = 20f;
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