Improved plugins and added new

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Andrej Stojkovikj committed 2026-10-18 01:38:52 +02:00
1 parent 9f4f8bf523
commit a740fec7c8
149 files changed
+4383 -199

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@@ -5,9 +5,9 @@ namespace Skopje.BossHealth
/// <summary>
/// Look of the boss health bar. This is the file to edit.
///
/// Sprites are chosen by the name shown on an Image's Sprite field in the game.
/// Leave a name empty to copy the in-game XP progress bar sprite.
/// After changing a name, rebuild the plugin.
/// Sprites are chosen by the name shown on an Image's Sprite field in the game.
/// Leave a fill name empty to use a solid rectangle.
/// After changing a name, rebuild the plugin.
/// </summary>
public static class BossBarStyle
{
@@ -17,15 +17,17 @@ namespace Skopje.BossHealth
public static readonly Color HealthColor = new Color(0.86f, 0.1f, 0.1f, 1f);
public static readonly Color DelayColor = new Color(1f, 0.48f, 0.08f, 1f);
public static readonly Color ImmuneColor = new Color(0.62f, 0.62f, 0.62f, 1f);
public static readonly Color ImmuneDelayColor = new Color(0.4f, 0.4f, 0.4f, 1f);
public static readonly Color BackgroundColor = new Color(0.04f, 0.04f, 0.04f, 0.8f);
public static readonly Color LabelColor = Color.white;
// The white bar waits this long after the last hit, then drains toward the real health.
// The orange bar waits this long after the last hit, then drains toward the real health.
public const float DelaySeconds = 0.6f;
public const float DelayDrainPerSecond = 0.75f;
public static readonly Vector2 BarSize = new Vector2(392f, 13f);
public const float TopClearance = 100f;
public const float TopClearance = 25f;
public const float TrackPadding = 2f;
public const float LabelHeight = 26f;
public const float LabelFontSize = 20f;