Improved plugins and added new

This commit is contained in:
Andrej Stojkovikj committed 2026-10-18 01:38:52 +02:00
1 parent 9f4f8bf523
commit a740fec7c8
149 files changed
+4383 -199

No files matched your search

@@ -0,0 +1,438 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using Il2CppInterop.Runtime;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Skopje.Modding;
using UnityEngine;
namespace Skopje.CustomPlayerSkins
{
[BepInPlugin(PluginGuid, PluginName, PluginVersion)]
public class CustomPlayerSkinsPlugin : BasePlugin
{
public const string PluginGuid = "com.skopje.customplayerskins";
public const string PluginName = "Skopje Custom Player Skins";
public const string PluginVersion = "1.0.0";
internal static ManualLogSource LogSource;
internal static ConfigEntry<bool> Enabled;
static Harmony _harmony;
static Il2CppSystem.Action<SkopjePlayer> _onPlayerStarted;
public override void Load()
{
LogSource = Log;
Enabled = Config.Bind("Skin", "Enabled", true, "Replace each player outfit with its own PNG in the CustomSkins folder next to this plugin.");
_harmony = new Harmony(PluginGuid);
var refresh = AccessTools.Method(typeof(SkopjePlayer), "RefreshActiveModels");
if (refresh == null)
LogSource.LogWarning("SkopjePlayer.RefreshActiveModels was not found. The skins are applied when a player spawns.");
else
_harmony.Patch(refresh, postfix: new HarmonyMethod(typeof(SkinPatches), nameof(SkinPatches.AfterRefreshModels)));
_onPlayerStarted = DelegateSupport.ConvertDelegate<Il2CppSystem.Action<SkopjePlayer>>(new Action<SkopjePlayer>(SkinReplacer.ApplyPlayer));
ModAPI.add_OnPlayerStartedClient(_onPlayerStarted);
LogSource.LogInfo($"{PluginName} {PluginVersion} loaded. Edit the PNGs in CustomSkins: singleplayer, ranger, medic, engineer, and fighter (the Warrior class).");
}
public override bool Unload()
{
if (_harmony != null)
_harmony.UnpatchSelf();
SkinReplacer.Restore();
return true;
}
}
static class SkinPatches
{
public static void AfterRefreshModels(SkopjePlayer __instance)
{
SkinReplacer.ApplyPlayer(__instance);
}
}
static class SkinReplacer
{
sealed class Outfit
{
public string FileName;
public string DumpMaterial;
public string[] Materials;
public Texture2D Texture;
public DateTime WriteTimeUtc;
}
// Fighter is the multiplayer class shown as Warrior on the player icons.
static readonly Outfit[] Outfits =
{
new Outfit
{
FileName = "singleplayer.png",
DumpMaterial = "MAT_Pioneer_Default_Clothes",
Materials = new[] { "MAT_Pioneer_Default_Clothes", "MAT_Pioneer_Default_Clothes_FP" },
},
new Outfit
{
FileName = "ranger.png",
DumpMaterial = "MAT_Pioneer_Ranger_Clothes",
Materials = new[] { "MAT_Pioneer_Ranger_Clothes", "MAT_Pioneer_Ranger_Clothes_FP" },
},
new Outfit
{
FileName = "medic.png",
DumpMaterial = "MAT_Pioneer_Medic_Clothes",
Materials = new[] { "MAT_Pioneer_Medic_Clothes", "MAT_Pioneer_Medic_Clothes_FP" },
},
new Outfit
{
FileName = "engineer.png",
DumpMaterial = "MAT_Pioneer_Engi_Clothes",
Materials = new[] { "MAT_Pioneer_Engi_Clothes", "MAT_Pioneer_Engi_Clothes_FP" },
},
new Outfit
{
FileName = "fighter.png",
DumpMaterial = "MAT_Pioneer_Fighter_Clothes",
Materials = new[] { "MAT_Pioneer_Fighter_Clothes", "MAT_Pioneer_Fighter_Clothes_FP" },
},
};
static readonly Dictionary<int, Texture> _originals = new Dictionary<int, Texture>();
static float _nextFileCheck;
static bool _loggedMiss;
public static void ApplyPlayer(SkopjePlayer player)
{
if (!CustomPlayerSkinsPlugin.Enabled.Value)
{
RevertMaterials();
return;
}
if (!EnsureTextures())
return;
int applied = ApplyLoadedMaterials();
if (player != null)
{
applied += ApplySkins(player.PlayerSkins);
applied += ApplyRenderer(player.FirstPersonRenderer);
applied += ApplyRenderer(player.ThirdPersonRenderer);
}
if (applied == 0 && !_loggedMiss)
{
_loggedMiss = true;
CustomPlayerSkinsPlugin.LogSource.LogWarning("Custom skins are loaded, but the player clothes materials are not in memory yet.");
}
else if (applied > 0)
{
_loggedMiss = false;
CustomPlayerSkinsPlugin.LogSource.LogInfo($"Applied {applied} player clothes material{(applied == 1 ? "" : "s")} from CustomSkins.");
}
}
public static void Restore()
{
RevertMaterials();
_originals.Clear();
for (int i = 0; i < Outfits.Length; i++)
{
if (Outfits[i].Texture == null)
continue;
UnityEngine.Object.Destroy(Outfits[i].Texture);
Outfits[i].Texture = null;
}
}
static void RevertMaterials()
{
foreach (var pair in _originals)
{
var material = FindMaterial(pair.Key);
if (material != null)
material.SetTexture("_MainTex", pair.Value);
}
}
static int ApplyLoadedMaterials()
{
int applied = 0;
var materials = Resources.FindObjectsOfTypeAll<Material>();
for (int i = 0; i < materials.Length; i++)
applied += ApplyMaterial(materials[i]);
return applied;
}
static int ApplySkins(Il2CppReferenceArray<PlayerSkin> skins)
{
if (skins == null)
return 0;
int applied = 0;
for (int i = 0; i < skins.Length; i++)
{
PlayerSkin skin = skins[i];
if (skin == null)
continue;
applied += ApplyMaterialArray(skin.FPMaterials);
applied += ApplyMaterialArray(skin.TPMaterials);
}
return applied;
}
static int ApplyRenderer(Renderer renderer)
{
if (renderer == null)
return 0;
var materials = renderer.sharedMaterials;
if (materials == null)
return 0;
int applied = 0;
for (int i = 0; i < materials.Length; i++)
applied += ApplyMaterial(materials[i]);
return applied;
}
static int ApplyMaterialArray(Il2CppReferenceArray<Material> materials)
{
if (materials == null)
return 0;
int applied = 0;
for (int i = 0; i < materials.Length; i++)
applied += ApplyMaterial(materials[i]);
return applied;
}
static int ApplyMaterial(Material material)
{
if (material == null || !material.HasProperty("_MainTex"))
return 0;
Outfit outfit = FindOutfit(material.name);
if (outfit == null || outfit.Texture == null)
return 0;
int id = material.GetInstanceID();
if (!_originals.ContainsKey(id))
{
var current = material.GetTexture("_MainTex");
_originals[id] = current;
CopySampling(outfit.Texture, current);
}
if (material.GetTexture("_MainTex") == outfit.Texture)
return 0;
material.SetTexture("_MainTex", outfit.Texture);
return 1;
}
static Outfit FindOutfit(string materialName)
{
if (string.IsNullOrEmpty(materialName))
return null;
for (int i = 0; i < Outfits.Length; i++)
{
string[] names = Outfits[i].Materials;
for (int n = 0; n < names.Length; n++)
{
string expected = names[n];
if (materialName == expected || materialName.StartsWith(expected + " (", StringComparison.Ordinal))
return Outfits[i];
}
}
return null;
}
static void CopySampling(Texture2D target, Texture source)
{
if (target == null || source == null)
return;
target.wrapMode = source.wrapMode;
target.filterMode = source.filterMode;
target.anisoLevel = source.anisoLevel;
}
static Material FindMaterial(int instanceId)
{
var materials = Resources.FindObjectsOfTypeAll<Material>();
for (int i = 0; i < materials.Length; i++)
{
Material material = materials[i];
if (material != null && material.GetInstanceID() == instanceId)
return material;
}
return null;
}
static bool EnsureTextures()
{
if (AnyLoaded() && Time.unscaledTime < _nextFileCheck)
return true;
_nextFileCheck = Time.unscaledTime + 1f;
string directory = SkinsDirectory();
int ready = 0;
for (int i = 0; i < Outfits.Length; i++)
{
if (EnsureOutfit(Outfits[i], directory))
ready++;
}
if (ready == 0)
{
CustomPlayerSkinsPlugin.LogSource.LogWarning("No outfit PNGs are ready in " + directory);
return false;
}
return true;
}
static bool AnyLoaded()
{
for (int i = 0; i < Outfits.Length; i++)
{
if (Outfits[i].Texture != null)
return true;
}
return false;
}
static bool EnsureOutfit(Outfit outfit, string directory)
{
string path = Path.Combine(directory, outfit.FileName);
if (!File.Exists(path))
{
if (!TryDumpSample(outfit, path))
return outfit.Texture != null;
}
DateTime writeTime;
try { writeTime = File.GetLastWriteTimeUtc(path); }
catch (Exception ex)
{
CustomPlayerSkinsPlugin.LogSource.LogError("Could not read " + outfit.FileName + ": " + ex.Message);
return outfit.Texture != null;
}
if (outfit.Texture != null && outfit.WriteTimeUtc == writeTime)
return true;
byte[] bytes;
try { bytes = File.ReadAllBytes(path); }
catch (Exception ex)
{
CustomPlayerSkinsPlugin.LogSource.LogError("Could not read " + outfit.FileName + ": " + ex.Message);
return outfit.Texture != null;
}
var texture = new Texture2D(2, 2, TextureFormat.RGBA32, true);
texture.name = "SkopjeCustomSkin_" + Path.GetFileNameWithoutExtension(outfit.FileName);
texture.hideFlags = HideFlags.HideAndDontSave;
if (!ImageConversion.LoadImage(texture, bytes))
{
UnityEngine.Object.Destroy(texture);
CustomPlayerSkinsPlugin.LogSource.LogError(outfit.FileName + " is not a readable image: " + path);
return outfit.Texture != null;
}
if (outfit.Texture != null)
UnityEngine.Object.Destroy(outfit.Texture);
outfit.Texture = texture;
outfit.WriteTimeUtc = writeTime;
_loggedMiss = false;
CustomPlayerSkinsPlugin.LogSource.LogInfo($"Loaded {outfit.FileName} ({texture.width}x{texture.height})");
return true;
}
static bool TryDumpSample(Outfit outfit, string path)
{
Texture source = null;
var materials = Resources.FindObjectsOfTypeAll<Material>();
for (int i = 0; i < materials.Length && source == null; i++)
{
Material material = materials[i];
if (material == null || material.name != outfit.DumpMaterial)
continue;
if (!material.HasProperty("_MainTex"))
continue;
Texture current = material.GetTexture("_MainTex");
if (_originals.TryGetValue(material.GetInstanceID(), out Texture original))
current = original;
source = current;
}
if (source == null)
return false;
byte[] png = EncodePng(source);
if (png == null || png.Length == 0)
return false;
try
{
Directory.CreateDirectory(Path.GetDirectoryName(path));
File.WriteAllBytes(path, png);
CustomPlayerSkinsPlugin.LogSource.LogInfo("Dumped " + outfit.FileName + " from the game into CustomSkins.");
return true;
}
catch (Exception ex)
{
CustomPlayerSkinsPlugin.LogSource.LogError("Could not write " + outfit.FileName + ": " + ex.Message);
return false;
}
}
static byte[] EncodePng(Texture source)
{
var readable = source as Texture2D;
bool temporary = false;
RenderTexture rt = null;
RenderTexture previous = RenderTexture.active;
try
{
if (readable == null || !readable.isReadable)
{
rt = RenderTexture.GetTemporary(source.width, source.height, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.sRGB);
Graphics.Blit(source, rt);
RenderTexture.active = rt;
readable = new Texture2D(source.width, source.height, TextureFormat.RGBA32, false);
readable.ReadPixels(new Rect(0, 0, source.width, source.height), 0, 0);
readable.Apply();
temporary = true;
}
var encoded = ImageConversion.EncodeToPNG(readable);
if (encoded == null)
return null;
var bytes = new byte[encoded.Length];
for (int i = 0; i < encoded.Length; i++)
bytes[i] = encoded[i];
return bytes;
}
finally
{
RenderTexture.active = previous;
if (rt != null)
RenderTexture.ReleaseTemporary(rt);
if (temporary && readable != null)
UnityEngine.Object.Destroy(readable);
}
}
static string SkinsDirectory()
{
string dllDir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
if (!string.IsNullOrEmpty(dllDir))
return Path.Combine(dllDir, "CustomSkins");
return Path.Combine(Paths.PluginPath, "CustomSkins");
}
}
}
@@ -0,0 +1,60 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<LangVersion>latest</LangVersion>
<ImplicitUsings>disable</ImplicitUsings>
<Nullable>disable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<AssemblyName>Skopje.CustomPlayerSkins</AssemblyName>
<RootNamespace>Skopje.CustomPlayerSkins</RootNamespace>
<AppendTargetFrameworkToOutputPath>true</AppendTargetFrameworkToOutputPath>
<GameDir Condition="'$(GameDir)' == ''">D:\SteamLibrary\steamapps\common\Skopje83</GameDir>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(GameDir)\BepInEx\core\0Harmony.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="BepInEx.Core">
<HintPath>$(GameDir)\BepInEx\core\BepInEx.Core.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="BepInEx.Unity.IL2CPP">
<HintPath>$(GameDir)\BepInEx\core\BepInEx.Unity.IL2CPP.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Il2CppInterop.Runtime">
<HintPath>$(GameDir)\BepInEx\core\Il2CppInterop.Runtime.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>$(GameDir)\BepInEx\interop\Il2Cppmscorlib.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="SkopjeAssembly">
<HintPath>$(GameDir)\BepInEx\interop\SkopjeAssembly.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="FishNet.Runtime">
<HintPath>$(GameDir)\BepInEx\interop\FishNet.Runtime.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Archon.SwissArmyLib">
<HintPath>$(GameDir)\BepInEx\interop\Archon.SwissArmyLib.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GameDir)\BepInEx\interop\UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>$(GameDir)\BepInEx\interop\UnityEngine.ImageConversionModule.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<None Include="CustomSkins\*.png" CopyToOutputDirectory="PreserveNewest" Link="CustomSkins\%(Filename)%(Extension)" />
</ItemGroup>
</Project>
Binary file not shown.

After

Width:  |  Height:  |  Size: 340 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 269 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 369 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 302 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 325 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 340 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 269 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 369 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 302 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 325 KiB

@@ -0,0 +1,23 @@
{
"runtimeTarget": {
"name": ".NETCoreApp,Version=v6.0",
"signature": ""
},
"compilationOptions": {},
"targets": {
".NETCoreApp,Version=v6.0": {
"Skopje.CustomPlayerSkins/1.0.0": {
"runtime": {
"Skopje.CustomPlayerSkins.dll": {}
}
}
}
},
"libraries": {
"Skopje.CustomPlayerSkins/1.0.0": {
"type": "project",
"serviceable": false,
"sha512": ""
}
}
}
@@ -0,0 +1,85 @@
{
"format": 1,
"restore": {
"c:\\Users\\andre\\Desktop\\SkopjeMods\\CustomPlayerSkins\\CustomPlayerSkinsPlugin.csproj": {}
},
"projects": {
"c:\\Users\\andre\\Desktop\\SkopjeMods\\CustomPlayerSkins\\CustomPlayerSkinsPlugin.csproj": {
"version": "1.0.0",
"restore": {
"projectUniqueName": "c:\\Users\\andre\\Desktop\\SkopjeMods\\CustomPlayerSkins\\CustomPlayerSkinsPlugin.csproj",
"projectName": "Skopje.CustomPlayerSkins",
"projectPath": "c:\\Users\\andre\\Desktop\\SkopjeMods\\CustomPlayerSkins\\CustomPlayerSkinsPlugin.csproj",
"packagesPath": "C:\\Users\\andre\\AppData\\Local\\Temp\\cursor-sandbox-cache\\a0404811fc6e51c4c5761fd11591789f\\nuget",
"outputPath": "c:\\Users\\andre\\Desktop\\SkopjeMods\\CustomPlayerSkins\\obj\\",
"projectStyle": "PackageReference",
"configFilePaths": [
"C:\\Users\\andre\\AppData\\Roaming\\NuGet\\NuGet.Config",
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.Offline.config"
],
"originalTargetFrameworks": [
"net6.0"
],
"sources": {
"C:\\Program Files (x86)\\Microsoft SDKs\\NuGetPackages\\": {},
"https://api.nuget.org/v3/index.json": {}
},
"frameworks": {
"net6.0": {
"framework": "net6.0",
"targetAlias": "net6.0",
"projectReferences": {}
}
},
"warningProperties": {
"warnAsError": [
"NU1605"
]
},
"restoreAuditProperties": {
"enableAudit": "true",
"auditLevel": "low",
"auditMode": "direct"
},
"SdkAnalysisLevel": "10.0.300"
},
"frameworks": {
"net6.0": {
"framework": "net6.0",
"targetAlias": "net6.0",
"imports": [
"net461",
"net462",
"net47",
"net471",
"net472",
"net48",
"net481"
],
"assetTargetFallback": true,
"warn": true,
"downloadDependencies": [
{
"name": "Microsoft.AspNetCore.App.Ref",
"version": "[6.0.36, 6.0.36]"
},
{
"name": "Microsoft.NETCore.App.Ref",
"version": "[6.0.36, 6.0.36]"
},
{
"name": "Microsoft.WindowsDesktop.App.Ref",
"version": "[6.0.36, 6.0.36]"
}
],
"frameworkReferences": {
"Microsoft.NETCore.App": {
"privateAssets": "all"
}
},
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\10.0.301\\RuntimeIdentifierGraph.json"
}
}
}
}
}
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<RestoreSuccess Condition=" '$(RestoreSuccess)' == '' ">True</RestoreSuccess>
<RestoreTool Condition=" '$(RestoreTool)' == '' ">NuGet</RestoreTool>
<ProjectAssetsFile Condition=" '$(ProjectAssetsFile)' == '' ">$(MSBuildThisFileDirectory)project.assets.json</ProjectAssetsFile>
<NuGetPackageRoot Condition=" '$(NuGetPackageRoot)' == '' ">$(UserProfile)\AppData\Local\Temp\cursor-sandbox-cache\a0404811fc6e51c4c5761fd11591789f\nuget</NuGetPackageRoot>
<NuGetPackageFolders Condition=" '$(NuGetPackageFolders)' == '' ">C:\Users\andre\AppData\Local\Temp\cursor-sandbox-cache\a0404811fc6e51c4c5761fd11591789f\nuget</NuGetPackageFolders>
<NuGetProjectStyle Condition=" '$(NuGetProjectStyle)' == '' ">PackageReference</NuGetProjectStyle>
<NuGetToolVersion Condition=" '$(NuGetToolVersion)' == '' ">7.0.0</NuGetToolVersion>
</PropertyGroup>
<ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<SourceRoot Include="C:\Users\andre\AppData\Local\Temp\cursor-sandbox-cache\a0404811fc6e51c4c5761fd11591789f\nuget\" />
</ItemGroup>
</Project>
@@ -0,0 +1,2 @@
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" />
@@ -0,0 +1,4 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
@@ -0,0 +1,22 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("Skopje.CustomPlayerSkins")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Release")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+9f4f8bf5235790c04718d7ca24b0f3f76e93b270")]
[assembly: System.Reflection.AssemblyProductAttribute("Skopje.CustomPlayerSkins")]
[assembly: System.Reflection.AssemblyTitleAttribute("Skopje.CustomPlayerSkins")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// Generated by the MSBuild WriteCodeFragment class.
@@ -0,0 +1 @@
2039bc0988efa0867d36e92385b47db55a3abd9b1b79233f9907b9909d2a0097
@@ -0,0 +1,18 @@
is_global = true
build_property.TargetFramework = net6.0
build_property.TargetFrameworkIdentifier = .NETCoreApp
build_property.TargetFrameworkVersion = v6.0
build_property.TargetPlatformMinVersion =
build_property.UsingMicrosoftNETSdkWeb =
build_property.ProjectTypeGuids =
build_property.InvariantGlobalization =
build_property.PlatformNeutralAssembly =
build_property.EnforceExtendedAnalyzerRules =
build_property.EntryPointFilePath =
build_property._SupportedPlatformList = Linux,macOS,Windows
build_property.RootNamespace = Skopje.CustomPlayerSkins
build_property.ProjectDir = c:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\
build_property.EnableComHosting =
build_property.EnableGeneratedComInterfaceComImportInterop =
build_property.EffectiveAnalysisLevelStyle = 6.0
build_property.EnableCodeStyleSeverity =
@@ -0,0 +1 @@
6c1139a480f7b2b40bb2ca9a6182e2472a2688fad5f37ff82d5b23ba614cabb0
@@ -0,0 +1,17 @@
c:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\obj\Release\net6.0\CustomPlayerSkinsPlugin.csproj.AssemblyReference.cache
c:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\obj\Release\net6.0\CustomPlayerSkinsPlugin.GeneratedMSBuildEditorConfig.editorconfig
c:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\obj\Release\net6.0\CustomPlayerSkinsPlugin.AssemblyInfoInputs.cache
c:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\obj\Release\net6.0\CustomPlayerSkinsPlugin.AssemblyInfo.cs
c:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\obj\Release\net6.0\CustomPlayerSkinsPlugin.csproj.CoreCompileInputs.cache
c:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\obj\Release\net6.0\Skopje.CustomPlayerSkins.dll
c:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\obj\Release\net6.0\refint\Skopje.CustomPlayerSkins.dll
c:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\obj\Release\net6.0\Skopje.CustomPlayerSkins.pdb
c:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\bin\Release\net6.0\Skopje.CustomPlayerSkins.deps.json
c:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\bin\Release\net6.0\Skopje.CustomPlayerSkins.dll
c:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\bin\Release\net6.0\Skopje.CustomPlayerSkins.pdb
c:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\obj\Release\net6.0\ref\Skopje.CustomPlayerSkins.dll
c:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\bin\Release\net6.0\CustomSkins\engineer.png
c:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\bin\Release\net6.0\CustomSkins\fighter.png
c:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\bin\Release\net6.0\CustomSkins\medic.png
c:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\bin\Release\net6.0\CustomSkins\ranger.png
c:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\bin\Release\net6.0\CustomSkins\singleplayer.png
+90
View File
@@ -0,0 +1,90 @@
{
"version": 4,
"targets": {
"net6.0": {}
},
"libraries": {},
"projectFileDependencyGroups": {
"net6.0": []
},
"packageFolders": {
"C:\\Users\\andre\\AppData\\Local\\Temp\\cursor-sandbox-cache\\a0404811fc6e51c4c5761fd11591789f\\nuget": {}
},
"project": {
"version": "1.0.0",
"restore": {
"projectUniqueName": "c:\\Users\\andre\\Desktop\\SkopjeMods\\CustomPlayerSkins\\CustomPlayerSkinsPlugin.csproj",
"projectName": "Skopje.CustomPlayerSkins",
"projectPath": "c:\\Users\\andre\\Desktop\\SkopjeMods\\CustomPlayerSkins\\CustomPlayerSkinsPlugin.csproj",
"packagesPath": "C:\\Users\\andre\\AppData\\Local\\Temp\\cursor-sandbox-cache\\a0404811fc6e51c4c5761fd11591789f\\nuget",
"outputPath": "c:\\Users\\andre\\Desktop\\SkopjeMods\\CustomPlayerSkins\\obj\\",
"projectStyle": "PackageReference",
"configFilePaths": [
"C:\\Users\\andre\\AppData\\Roaming\\NuGet\\NuGet.Config",
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.Offline.config"
],
"originalTargetFrameworks": [
"net6.0"
],
"sources": {
"C:\\Program Files (x86)\\Microsoft SDKs\\NuGetPackages\\": {},
"https://api.nuget.org/v3/index.json": {}
},
"frameworks": {
"net6.0": {
"framework": "net6.0",
"targetAlias": "net6.0",
"projectReferences": {}
}
},
"warningProperties": {
"warnAsError": [
"NU1605"
]
},
"restoreAuditProperties": {
"enableAudit": "true",
"auditLevel": "low",
"auditMode": "direct"
},
"SdkAnalysisLevel": "10.0.300"
},
"frameworks": {
"net6.0": {
"framework": "net6.0",
"targetAlias": "net6.0",
"imports": [
"net461",
"net462",
"net47",
"net471",
"net472",
"net48",
"net481"
],
"assetTargetFallback": true,
"warn": true,
"downloadDependencies": [
{
"name": "Microsoft.AspNetCore.App.Ref",
"version": "[6.0.36, 6.0.36]"
},
{
"name": "Microsoft.NETCore.App.Ref",
"version": "[6.0.36, 6.0.36]"
},
{
"name": "Microsoft.WindowsDesktop.App.Ref",
"version": "[6.0.36, 6.0.36]"
}
],
"frameworkReferences": {
"Microsoft.NETCore.App": {
"privateAssets": "all"
}
},
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\10.0.301\\RuntimeIdentifierGraph.json"
}
}
}
}
+12
View File
@@ -0,0 +1,12 @@
{
"version": 2,
"dgSpecHash": "7IEzcjI0wFM=",
"success": true,
"projectFilePath": "c:\\Users\\andre\\Desktop\\SkopjeMods\\CustomPlayerSkins\\CustomPlayerSkinsPlugin.csproj",
"expectedPackageFiles": [
"C:\\Users\\andre\\AppData\\Local\\Temp\\cursor-sandbox-cache\\a0404811fc6e51c4c5761fd11591789f\\nuget\\microsoft.netcore.app.ref\\6.0.36\\microsoft.netcore.app.ref.6.0.36.nupkg.sha512",
"C:\\Users\\andre\\AppData\\Local\\Temp\\cursor-sandbox-cache\\a0404811fc6e51c4c5761fd11591789f\\nuget\\microsoft.windowsdesktop.app.ref\\6.0.36\\microsoft.windowsdesktop.app.ref.6.0.36.nupkg.sha512",
"C:\\Users\\andre\\AppData\\Local\\Temp\\cursor-sandbox-cache\\a0404811fc6e51c4c5761fd11591789f\\nuget\\microsoft.aspnetcore.app.ref\\6.0.36\\microsoft.aspnetcore.app.ref.6.0.36.nupkg.sha512"
],
"logs": []
}