Improved plugins and added new
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using System;
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using System.Collections.Generic;
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using System.IO;
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using BepInEx;
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using BepInEx.Configuration;
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using BepInEx.Logging;
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using BepInEx.Unity.IL2CPP;
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using FMODUnity;
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using Il2CppInterop.Runtime;
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using Il2CppInterop.Runtime.Injection;
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using Il2CppInterop.Runtime.InteropTypes.Arrays;
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using Skopje.Modding;
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using UnityEngine;
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namespace Skopje.DomRadio
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{
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[BepInPlugin(PluginGuid, PluginName, PluginVersion)]
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public class DomRadioPlugin : BasePlugin
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{
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public const string PluginGuid = "com.skopje.domradio";
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public const string PluginName = "Skopje Dom Radio";
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public const string PluginVersion = "1.0.0";
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internal static ManualLogSource LogSource;
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internal static ConfigEntry<KeyCode> Toggle;
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internal static ConfigEntry<KeyCode> NextTrack;
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internal static ConfigEntry<KeyCode> PreviousTrack;
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internal static ConfigEntry<bool> Shuffle;
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internal static ConfigEntry<bool> MuteGameMusic;
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internal static ConfigEntry<string> MusicBusFilter;
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internal static ConfigEntry<string> Folder;
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internal static ConfigEntry<bool> ShowNowPlaying;
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internal static SkopjePlayer LocalPlayer;
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static GameObject _host;
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static Il2CppSystem.Action<SkopjePlayer> _onPlayerStarted;
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static Il2CppSystem.Action<SkopjePlayer> _onPlayerStopped;
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public override void Load()
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{
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LogSource = Log;
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Toggle = Config.Bind("Radio", "Toggle", KeyCode.F8, "Turn the radio on or off.");
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NextTrack = Config.Bind("Radio", "NextTrack", KeyCode.F10, "Skip to the next file.");
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PreviousTrack = Config.Bind("Radio", "PreviousTrack", KeyCode.F9, "Go back to the previous file.");
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Shuffle = Config.Bind("Radio", "Shuffle", false, "Play the folder in a random order. Off plays files by name.");
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MuteGameMusic = Config.Bind("Radio", "MuteGameMusic", true, "While the radio is on, mute the game's music buses. That includes the Dom bus track. Sound effects stay on.");
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MusicBusFilter = Config.Bind("Radio", "MusicBusFilter", "Music", "Mute FMOD buses whose path contains this text. Music covers the Dom bus home track.");
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Folder = Config.Bind("Radio", "Folder", "", "Folder of .mp3 and .wav files. Leave empty to use BepInEx/plugins/DomRadio/Music.");
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ShowNowPlaying = Config.Bind("Radio", "ShowNowPlaying", true, "Show the current file name while the radio is on.");
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ClassInjector.RegisterTypeInIl2Cpp<DomRadioPlayer>();
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try
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{
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Directory.CreateDirectory(MusicDirectory);
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}
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catch (Exception ex)
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{
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Log.LogWarning("Could not create the music folder: " + ex.Message);
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}
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_onPlayerStarted = DelegateSupport.ConvertDelegate<Il2CppSystem.Action<SkopjePlayer>>(new Action<SkopjePlayer>(OnPlayerStarted));
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_onPlayerStopped = DelegateSupport.ConvertDelegate<Il2CppSystem.Action<SkopjePlayer>>(new Action<SkopjePlayer>(OnPlayerStopped));
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ModAPI.add_OnPlayerStartedClient(_onPlayerStarted);
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ModAPI.add_OnPlayerStoppedClient(_onPlayerStopped);
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_host = new GameObject("SkopjeDomRadio");
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UnityEngine.Object.DontDestroyOnLoad(_host);
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_host.hideFlags = HideFlags.HideAndDontSave;
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_host.AddComponent<DomRadioPlayer>();
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Log.LogInfo($"{PluginName} {PluginVersion} loaded. Put .mp3 and .wav files in {MusicDirectory}. Toggle {Toggle.Value}, next {NextTrack.Value}, previous {PreviousTrack.Value}.");
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}
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public override bool Unload()
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{
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if (DomRadioPlayer.Instance != null)
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DomRadioPlayer.Instance.TurnOff(false);
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GameMusic.Release();
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LocalPlayer = null;
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if (_onPlayerStarted != null)
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ModAPI.remove_OnPlayerStartedClient(_onPlayerStarted);
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if (_onPlayerStopped != null)
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ModAPI.remove_OnPlayerStoppedClient(_onPlayerStopped);
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if (_host != null)
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{
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UnityEngine.Object.Destroy(_host);
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_host = null;
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}
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return true;
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}
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internal static string MusicDirectory
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{
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get
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{
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string custom = Folder == null ? null : Folder.Value;
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if (!string.IsNullOrWhiteSpace(custom))
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return custom;
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return Path.Combine(Paths.PluginPath, "DomRadio", "Music");
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}
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}
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static void OnPlayerStarted(SkopjePlayer player)
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{
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if (player != null && player.IsOwner)
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LocalPlayer = player;
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}
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static void OnPlayerStopped(SkopjePlayer player)
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{
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if (LocalPlayer == player)
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LocalPlayer = null;
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}
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internal static SkopjePlayer FindLocalPlayer()
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{
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if (LocalPlayer != null)
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return LocalPlayer;
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var players = UnityEngine.Object.FindObjectsOfType<SkopjePlayer>();
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if (players == null)
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return null;
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for (int i = 0; i < players.Length; i++)
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{
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SkopjePlayer player = players[i];
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if (player != null && player.IsOwner)
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{
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LocalPlayer = player;
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return player;
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}
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}
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return null;
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}
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internal static float MusicLevel()
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{
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try
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{
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OptionsManager manager = OptionsManager.Instance;
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if (manager == null || manager.OptionsData == null)
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return 1f;
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return Unit(manager.OptionsData.MasterVolume) * Unit(manager.OptionsData.MusicVolume);
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}
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catch (Exception)
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{
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return 1f;
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}
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}
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static float Unit(float value)
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{
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if (value > 1f)
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value *= 0.01f;
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return Mathf.Clamp01(value);
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}
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}
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public class DomRadioPlayer : MonoBehaviour
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{
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const float MissedPlaySeconds = 2f;
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public static DomRadioPlayer Instance { get; private set; }
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readonly List<string> _tracks = new List<string>();
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FMOD.Sound _sound;
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FMOD.Channel _channel;
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bool _hasSound;
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int _index;
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int _failures;
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bool _on;
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bool _suspended;
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bool _skipPending;
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bool _heardPlayback;
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bool _loggedEmpty;
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float _playDeadline;
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string _nowPlaying = string.Empty;
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string _notice = string.Empty;
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float _noticeUntil;
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GUIStyle _label;
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Texture2D _backdrop;
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int _styleHeight;
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public DomRadioPlayer(IntPtr pointer) : base(pointer)
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{
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}
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void Awake()
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{
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Instance = this;
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}
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void OnDestroy()
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{
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TurnOff(false);
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if (_backdrop != null)
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Destroy(_backdrop);
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if (Instance == this)
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Instance = null;
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}
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void Update()
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{
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bool inside = InDom();
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if (Pressed(DomRadioPlugin.Toggle.Value))
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{
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if (_on)
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TurnOff(true);
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else if (inside)
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TurnOn();
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else
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Notify("Radio only plays in the Dom", 2f);
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}
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if (!_on)
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return;
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if (!inside)
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{
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if (!_suspended)
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Suspend();
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return;
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}
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if (_suspended)
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Resume();
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if (Pressed(DomRadioPlugin.NextTrack.Value))
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Advance(1);
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else if (Pressed(DomRadioPlugin.PreviousTrack.Value))
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Advance(-1);
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PumpLoad();
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// Mute the Dom track only while one of our files is actually audible.
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if (DomRadioPlugin.MuteGameMusic.Value && IsAudible())
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GameMusic.Hold();
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else if (!DomRadioPlugin.MuteGameMusic.Value)
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GameMusic.Release();
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}
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void OnGUI()
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{
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if (Event.current == null || Event.current.type != EventType.Repaint || GUI.skin == null)
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return;
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EnsureStyle();
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const float width = 640f;
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const float height = 36f;
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float textWidth = width - _label.padding.left - _label.padding.right;
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string text = null;
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if (_on && !_suspended && DomRadioPlugin.ShowNowPlaying.Value && !string.IsNullOrEmpty(_nowPlaying))
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text = Fit(_nowPlaying, textWidth);
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else if (Time.unscaledTime <= _noticeUntil && !string.IsNullOrEmpty(_notice))
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text = Fit(_notice, textWidth);
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if (text == null)
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return;
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var rect = new Rect((Screen.width - width) * 0.5f, Screen.height - 96f, width, height);
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Color previous = GUI.color;
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GUI.color = new Color(0f, 0f, 0f, 0.62f);
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GUI.DrawTexture(rect, _backdrop);
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GUI.color = previous;
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GUI.Label(rect, text, _label);
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}
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public void TurnOn()
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{
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ReloadTracks();
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if (_tracks.Count == 0)
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{
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if (!_loggedEmpty)
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{
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_loggedEmpty = true;
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DomRadioPlugin.LogSource.LogInfo("Radio disabled. No .mp3 or .wav files in " + DomRadioPlugin.MusicDirectory + ". Dom music will keep playing.");
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}
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return;
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}
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_loggedEmpty = false;
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_on = true;
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_failures = 0;
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_index = 0;
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_nowPlaying = TrackLabel(_tracks[0]);
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try
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{
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PlayFile(_tracks[0]);
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}
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catch (Exception ex)
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{
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DomRadioPlugin.LogSource.LogWarning("Could not start the radio: " + ex.Message);
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TurnOff(false);
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DomRadioPlugin.LogSource.LogInfo("Radio disabled. Dom music restored.");
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return;
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}
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DomRadioPlugin.LogSource.LogInfo("Radio on. " + _tracks.Count + " file(s) in " + DomRadioPlugin.MusicDirectory);
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}
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public void TurnOff(bool announce)
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{
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_on = false;
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_suspended = false;
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_skipPending = false;
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_heardPlayback = false;
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_nowPlaying = string.Empty;
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StopSound();
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GameMusic.Release();
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if (announce)
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{
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Notify("Radio off", 2f);
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DomRadioPlugin.LogSource.LogInfo("Radio off. Dom music restored.");
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}
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}
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void Advance(int direction)
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{
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if (_tracks.Count == 0)
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{
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TurnOff(true);
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return;
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}
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int next = _index + direction;
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if (next >= _tracks.Count)
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next = 0;
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else if (next < 0)
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next = _tracks.Count - 1;
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_index = next;
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_nowPlaying = TrackLabel(_tracks[_index]);
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PlayFile(_tracks[_index]);
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}
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void ReloadTracks()
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{
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_tracks.Clear();
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string folder = DomRadioPlugin.MusicDirectory;
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if (!Directory.Exists(folder))
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{
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try
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{
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Directory.CreateDirectory(folder);
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}
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catch (Exception ex)
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{
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DomRadioPlugin.LogSource.LogWarning("Could not create the music folder: " + ex.Message);
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return;
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}
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}
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string[] files;
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try
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{
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files = Directory.GetFiles(folder);
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}
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catch (Exception ex)
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{
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DomRadioPlugin.LogSource.LogWarning("Could not read the music folder: " + ex.Message);
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return;
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}
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for (int i = 0; i < files.Length; i++)
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{
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string extension = Path.GetExtension(files[i]);
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if (extension.Equals(".mp3", StringComparison.OrdinalIgnoreCase) || extension.Equals(".wav", StringComparison.OrdinalIgnoreCase))
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_tracks.Add(files[i]);
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}
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_tracks.Sort(StringComparer.OrdinalIgnoreCase);
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if (DomRadioPlugin.Shuffle.Value)
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ShuffleTracks();
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}
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void ShuffleTracks()
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{
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var random = new System.Random();
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for (int i = _tracks.Count - 1; i > 0; i--)
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{
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int swap = random.Next(i + 1);
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string file = _tracks[i];
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_tracks[i] = _tracks[swap];
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_tracks[swap] = file;
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}
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}
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void PlayFile(string path)
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{
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StopSound();
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_heardPlayback = false;
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_nowPlaying = TrackLabel(path);
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if (!RuntimeManager.IsInitialized)
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{
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DomRadioPlugin.LogSource.LogWarning("Audio system is not ready yet.");
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_skipPending = true;
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return;
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}
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FMOD.System core = RuntimeManager.CoreSystem;
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if (!core.hasHandle())
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{
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DomRadioPlugin.LogSource.LogWarning("Audio system is not ready yet.");
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_skipPending = true;
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return;
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}
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FMOD.MODE mode = FMOD.MODE.CREATESTREAM | FMOD.MODE._2D | FMOD.MODE.LOOP_OFF;
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FMOD.Sound sound;
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FMOD.RESULT result = core.createSound(path, mode, out sound);
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if (result != FMOD.RESULT.OK || !sound.hasHandle())
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{
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DomRadioPlugin.LogSource.LogWarning("Could not open " + Path.GetFileName(path) + " (" + result + ").");
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_skipPending = true;
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return;
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}
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FMOD.ChannelGroup master;
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core.getMasterChannelGroup(out master);
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FMOD.Channel channel;
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result = core.playSound(sound, master, false, out channel);
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if (result != FMOD.RESULT.OK || !channel.hasHandle())
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{
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sound.release();
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DomRadioPlugin.LogSource.LogWarning("Could not play " + Path.GetFileName(path) + " (" + result + ").");
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_skipPending = true;
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return;
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}
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channel.setVolume(DomRadioPlugin.MusicLevel());
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_sound = sound;
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_channel = channel;
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_hasSound = true;
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_playDeadline = Time.unscaledTime + MissedPlaySeconds;
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}
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void PumpLoad()
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{
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if (_skipPending)
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{
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_skipPending = false;
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OnTrackFailed();
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return;
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}
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if (!_hasSound)
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return;
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if (IsAudible())
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{
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_heardPlayback = true;
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_failures = 0;
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_channel.setVolume(DomRadioPlugin.MusicLevel());
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return;
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}
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if (_heardPlayback || Time.unscaledTime >= _playDeadline)
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Advance(1);
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}
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bool IsAudible()
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{
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if (!_hasSound || !_channel.hasHandle())
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return false;
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bool playing = false;
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return _channel.isPlaying(out playing) == FMOD.RESULT.OK && playing;
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}
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void OnTrackFailed()
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{
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_failures++;
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if (_tracks.Count == 0 || _failures >= _tracks.Count)
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{
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TurnOff(false);
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DomRadioPlugin.LogSource.LogInfo("Radio disabled. No playable files in " + DomRadioPlugin.MusicDirectory + ". Dom music restored.");
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return;
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}
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Advance(1);
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}
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void StopSound()
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{
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if (_hasSound && _channel.hasHandle())
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_channel.stop();
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if (_hasSound && _sound.hasHandle())
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_sound.release();
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_hasSound = false;
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}
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void Notify(string text, float seconds)
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{
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_notice = text ?? string.Empty;
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_noticeUntil = Time.unscaledTime + seconds;
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}
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static bool _loggedInput;
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static bool Pressed(KeyCode key)
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{
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if (key == KeyCode.None)
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return false;
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try
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{
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return Input.GetKeyDown(key);
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}
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catch (Exception ex)
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{
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if (!_loggedInput)
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{
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_loggedInput = true;
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DomRadioPlugin.LogSource.LogWarning("Keyboard input is unavailable: " + ex.Message);
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}
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return false;
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}
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}
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bool InDom()
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{
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SkopjePlayer player = DomRadioPlugin.FindLocalPlayer();
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if (player == null)
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return false;
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try
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{
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return player.InsideVehicle != null;
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}
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catch (Exception)
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{
|
||||
DomRadioPlugin.LocalPlayer = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void Suspend()
|
||||
{
|
||||
_suspended = true;
|
||||
if (_hasSound && _channel.hasHandle())
|
||||
_channel.setPaused(true);
|
||||
GameMusic.Release();
|
||||
}
|
||||
|
||||
void Resume()
|
||||
{
|
||||
_suspended = false;
|
||||
if (_hasSound && _channel.hasHandle())
|
||||
{
|
||||
_channel.setPaused(false);
|
||||
_channel.setVolume(DomRadioPlugin.MusicLevel());
|
||||
return;
|
||||
}
|
||||
|
||||
if (_index >= 0 && _index < _tracks.Count)
|
||||
PlayFile(_tracks[_index]);
|
||||
}
|
||||
|
||||
string Fit(string text, float width)
|
||||
{
|
||||
if (string.IsNullOrEmpty(text) || _label.CalcSize(new GUIContent(text)).x <= width)
|
||||
return text;
|
||||
|
||||
const string ellipsis = "...";
|
||||
int low = 0;
|
||||
int high = text.Length;
|
||||
while (low < high)
|
||||
{
|
||||
int mid = (low + high + 1) / 2;
|
||||
string candidate = text.Substring(0, mid).TrimEnd() + ellipsis;
|
||||
if (_label.CalcSize(new GUIContent(candidate)).x <= width)
|
||||
low = mid;
|
||||
else
|
||||
high = mid - 1;
|
||||
}
|
||||
|
||||
if (low <= 0)
|
||||
return ellipsis;
|
||||
return text.Substring(0, low).TrimEnd() + ellipsis;
|
||||
}
|
||||
|
||||
static string TrackLabel(string path)
|
||||
{
|
||||
return "Radio — " + Path.GetFileNameWithoutExtension(path);
|
||||
}
|
||||
|
||||
void EnsureStyle()
|
||||
{
|
||||
if (_backdrop == null)
|
||||
{
|
||||
_backdrop = new Texture2D(1, 1);
|
||||
_backdrop.SetPixel(0, 0, Color.white);
|
||||
_backdrop.Apply();
|
||||
}
|
||||
|
||||
if (_label != null && _styleHeight == Screen.height)
|
||||
return;
|
||||
|
||||
_styleHeight = Screen.height;
|
||||
_label = new GUIStyle(GUI.skin.label);
|
||||
_label.alignment = TextAnchor.MiddleCenter;
|
||||
_label.wordWrap = false;
|
||||
_label.clipping = TextClipping.Clip;
|
||||
_label.padding = new RectOffset(12, 12, 0, 0);
|
||||
_label.fontSize = Mathf.Clamp(Mathf.RoundToInt(Screen.height * 0.018f), 14, 28);
|
||||
_label.normal.textColor = Color.white;
|
||||
}
|
||||
}
|
||||
|
||||
// The Dom bus soundtrack is event:/Music/Bus/Home, on the game's Music buses.
|
||||
// Muting those buses leaves the events running, so the track returns when the radio turns off.
|
||||
static class GameMusic
|
||||
{
|
||||
sealed class HeldBus
|
||||
{
|
||||
public FMOD.Studio.Bus Bus;
|
||||
public bool WasMuted;
|
||||
}
|
||||
|
||||
static readonly List<HeldBus> _held = new List<HeldBus>();
|
||||
static bool _loggedMiss;
|
||||
static float _nextDiscover;
|
||||
|
||||
public static void Hold()
|
||||
{
|
||||
if (!DomRadioPlugin.MuteGameMusic.Value)
|
||||
return;
|
||||
if (!RuntimeManager.IsInitialized)
|
||||
return;
|
||||
|
||||
if (_held.Count == 0 && Time.unscaledTime >= _nextDiscover)
|
||||
{
|
||||
_nextDiscover = Time.unscaledTime + 1f;
|
||||
Discover();
|
||||
}
|
||||
|
||||
int valid = 0;
|
||||
for (int i = 0; i < _held.Count; i++)
|
||||
{
|
||||
FMOD.Studio.Bus bus = _held[i].Bus;
|
||||
if (!bus.isValid())
|
||||
continue;
|
||||
valid++;
|
||||
bus.setMute(true);
|
||||
}
|
||||
|
||||
// Banks reload with a new level. Drop dead handles so the next pass can find the music buses again.
|
||||
if (_held.Count > 0 && valid == 0)
|
||||
{
|
||||
_held.Clear();
|
||||
_nextDiscover = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
public static void Release()
|
||||
{
|
||||
for (int i = 0; i < _held.Count; i++)
|
||||
{
|
||||
FMOD.Studio.Bus bus = _held[i].Bus;
|
||||
if (bus.isValid())
|
||||
bus.setMute(_held[i].WasMuted);
|
||||
}
|
||||
|
||||
_held.Clear();
|
||||
_loggedMiss = false;
|
||||
_nextDiscover = 0f;
|
||||
}
|
||||
|
||||
static void Discover()
|
||||
{
|
||||
try
|
||||
{
|
||||
var studio = RuntimeManager.StudioSystem;
|
||||
if (!studio.isValid())
|
||||
return;
|
||||
|
||||
Il2CppStructArray<FMOD.Studio.Bank> banks = null;
|
||||
if (studio.getBankList(out banks) != FMOD.RESULT.OK || banks == null || banks.Length == 0)
|
||||
return;
|
||||
|
||||
string filter = DomRadioPlugin.MusicBusFilter.Value ?? string.Empty;
|
||||
var seen = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
||||
var others = new List<string>();
|
||||
for (int i = 0; i < banks.Length; i++)
|
||||
{
|
||||
FMOD.Studio.Bank bank = banks[i];
|
||||
if (!bank.isValid())
|
||||
continue;
|
||||
|
||||
Il2CppStructArray<FMOD.Studio.Bus> buses = null;
|
||||
if (bank.getBusList(out buses) != FMOD.RESULT.OK || buses == null)
|
||||
continue;
|
||||
|
||||
for (int b = 0; b < buses.Length; b++)
|
||||
{
|
||||
FMOD.Studio.Bus bus = buses[b];
|
||||
if (!bus.isValid())
|
||||
continue;
|
||||
|
||||
string path = null;
|
||||
if (bus.getPath(out path) != FMOD.RESULT.OK || string.IsNullOrEmpty(path))
|
||||
continue;
|
||||
if (!seen.Add(path))
|
||||
continue;
|
||||
if (filter.Length == 0 || path.IndexOf(filter, StringComparison.OrdinalIgnoreCase) < 0)
|
||||
{
|
||||
others.Add(path);
|
||||
continue;
|
||||
}
|
||||
|
||||
bool wasMuted = false;
|
||||
bus.getMute(out wasMuted);
|
||||
_held.Add(new HeldBus { Bus = bus, WasMuted = wasMuted });
|
||||
DomRadioPlugin.LogSource.LogInfo("Muting " + path);
|
||||
}
|
||||
}
|
||||
|
||||
if (_held.Count == 0 && !_loggedMiss)
|
||||
{
|
||||
_loggedMiss = true;
|
||||
DomRadioPlugin.LogSource.LogWarning("No music bus matched \"" + filter + "\". Dom music will keep playing. Buses: " + string.Join(", ", others));
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
DomRadioPlugin.LogSource.LogWarning("Could not find the music buses: " + ex.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user