Fixes and improvements, no more FindObjectsOfType

This commit is contained in:
Andrej Stojkovikj committed 2026-10-18 03:16:05 +02:00
1 parent a740fec7c8
commit fb002cbf0c
328 files changed
+4318 -299

No files matched your search

+469
View File
@@ -0,0 +1,469 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using Il2CppInterop.Runtime;
using Skopje.Modding;
using UnityEngine;
namespace Skopje.CustomDomSkins
{
[BepInPlugin(PluginGuid, PluginName, PluginVersion)]
public class CustomDomSkinsPlugin : BasePlugin
{
public const string PluginGuid = "com.skopje.customdomskins";
public const string PluginName = "Skopje Custom DOM Skins";
public const string PluginVersion = "1.0.0";
internal static ManualLogSource LogSource;
internal static ConfigEntry<bool> Enabled;
static Il2CppSystem.Action<SkopjeGameMode> _onGameModeStarted;
public override void Load()
{
LogSource = Log;
Enabled = Config.Bind("Skin", "Enabled", true, "Replace the DOM bus exterior with the PNGs in the DomSkins folder next to this plugin.");
_onGameModeStarted = DelegateSupport.ConvertDelegate<Il2CppSystem.Action<SkopjeGameMode>>(new Action<SkopjeGameMode>(OnGameModeStarted));
ModAPI.add_OnGameModeStartedClient(_onGameModeStarted);
LogSource.LogInfo($"{PluginName} {PluginVersion} loaded. Edit DomSkins/singleplayer.png and DomSkins/multiplayer.png. Those files are the dumped outer-shell textures. Interior, wheels, and lights are left alone.");
}
public override bool Unload()
{
if (_onGameModeStarted != null)
ModAPI.remove_OnGameModeStartedClient(_onGameModeStarted);
DomSkinReplacer.Restore();
return true;
}
static void OnGameModeStarted(SkopjeGameMode gameMode)
{
if (gameMode == null)
return;
SkopjeVehicle bus = null;
try
{
bus = gameMode.Bus;
}
catch (Exception ex)
{
LogSource.LogWarning("Could not read the DOM from the game mode: " + ex.Message);
return;
}
if (bus == null)
{
LogSource.LogInfo("Game mode started without a DOM, so the exterior skin was not applied.");
return;
}
DomSkinReplacer.Apply(bus);
}
}
static class DomSkinReplacer
{
sealed class Shell
{
public string FileName;
public string DumpMaterial;
public string SourceTexture;
public string MaterialName;
public Texture2D Texture;
public DateTime WriteTimeUtc;
}
// The two buses do not share a UV layout. Each file is that bus's outer shell only.
static readonly Shell[] Shells =
{
new Shell
{
FileName = "singleplayer.png",
DumpMaterial = "MAT_BusOutside",
SourceTexture = "DIF_DOM_OuterShell",
MaterialName = "MAT_BusOutside",
},
new Shell
{
FileName = "multiplayer.png",
DumpMaterial = "MAT_DOMmp_Outside",
SourceTexture = "DIF_DOMmp_Outside",
MaterialName = "MAT_DOMmp_Outside",
},
};
static readonly Dictionary<int, Texture> _originals = new Dictionary<int, Texture>();
static readonly Dictionary<int, Material> _materials = new Dictionary<int, Material>();
static readonly Dictionary<int, Renderer> _renderers = new Dictionary<int, Renderer>();
static readonly MaterialPropertyBlock _block = new MaterialPropertyBlock();
static float _nextFileCheck;
static bool _loggedApply;
static bool _applied;
public static void Apply(SkopjeVehicle bus)
{
if (!CustomDomSkinsPlugin.Enabled.Value)
{
if (_applied)
{
RevertMaterials();
ClearRendererOverrides();
_applied = false;
_loggedApply = false;
}
return;
}
if (bus == null || !EnsureTextures(bus))
return;
int applied = ApplyUnder(bus.transform);
if (applied > 0)
{
_applied = true;
if (!_loggedApply)
{
_loggedApply = true;
CustomDomSkinsPlugin.LogSource.LogInfo($"Applied {applied} DOM exterior material{(applied == 1 ? "" : "s")} from DomSkins.");
}
}
}
public static void Restore()
{
RevertMaterials();
ClearRendererOverrides();
_applied = false;
_originals.Clear();
_materials.Clear();
_renderers.Clear();
for (int i = 0; i < Shells.Length; i++)
{
if (Shells[i].Texture == null)
continue;
UnityEngine.Object.Destroy(Shells[i].Texture);
Shells[i].Texture = null;
}
}
static void RevertMaterials()
{
foreach (var pair in _materials)
{
Material material = pair.Value;
if (material != null && _originals.TryGetValue(pair.Key, out Texture original))
material.SetTexture("_MainTex", original);
}
}
static void ClearRendererOverrides()
{
foreach (var pair in _renderers)
{
Renderer renderer = pair.Value;
if (renderer == null)
continue;
Material[] materials = renderer.sharedMaterials;
if (materials == null)
continue;
for (int slot = 0; slot < materials.Length; slot++)
{
Material material = materials[slot];
if (material == null || !_originals.TryGetValue(material.GetInstanceID(), out Texture original))
continue;
renderer.GetPropertyBlock(_block, slot);
_block.SetTexture("_MainTex", original);
renderer.SetPropertyBlock(_block, slot);
}
}
}
static int ApplyUnder(Transform root)
{
if (root == null)
return 0;
Renderer[] found = root.GetComponentsInChildren<Renderer>(true);
int applied = 0;
for (int i = 0; i < found.Length; i++)
applied += ApplyRenderer(found[i]);
return applied;
}
static int ApplyRenderer(Renderer renderer)
{
if (renderer == null)
return 0;
Material[] materials = renderer.sharedMaterials;
if (materials == null)
return 0;
int applied = 0;
for (int i = 0; i < materials.Length; i++)
{
Shell shell = Resolve(materials[i]);
if (shell == null)
continue;
applied += ApplyMaterial(materials[i]);
_renderers[renderer.GetInstanceID()] = renderer;
renderer.GetPropertyBlock(_block, i);
_block.SetTexture("_MainTex", shell.Texture);
renderer.SetPropertyBlock(_block, i);
}
return applied;
}
static int ApplyMaterial(Material material)
{
Shell shell = Resolve(material);
if (shell == null)
return 0;
int id = material.GetInstanceID();
if (!_originals.ContainsKey(id))
{
Texture current = material.GetTexture("_MainTex");
_originals[id] = current;
_materials[id] = material;
CopySampling(shell.Texture, current);
}
if (material.GetTexture("_MainTex") == shell.Texture)
return 0;
material.SetTexture("_MainTex", shell.Texture);
return 1;
}
static Shell Resolve(Material material)
{
if (material == null || !material.HasProperty("_MainTex"))
return null;
string materialName = BaseName(material.name);
for (int i = 0; i < Shells.Length; i++)
{
Shell shell = Shells[i];
if (shell.Texture == null)
continue;
if (materialName == shell.MaterialName)
return shell;
}
Texture current = material.GetTexture("_MainTex");
if (current == null)
return null;
for (int i = 0; i < Shells.Length; i++)
{
Shell shell = Shells[i];
if (shell.Texture == null)
continue;
if (current == shell.Texture)
return shell;
if (BaseName(current.name) == shell.SourceTexture)
return shell;
}
return null;
}
static string BaseName(string name)
{
if (string.IsNullOrEmpty(name))
return name;
int cut = name.IndexOf(" (", StringComparison.Ordinal);
if (cut > 0)
return name.Substring(0, cut);
return name;
}
static void CopySampling(Texture2D target, Texture source)
{
if (target == null || source == null)
return;
target.wrapMode = source.wrapMode;
target.filterMode = source.filterMode;
target.anisoLevel = source.anisoLevel;
}
static bool EnsureTextures(Component source)
{
if (AnyLoaded() && Time.unscaledTime < _nextFileCheck)
return true;
_nextFileCheck = Time.unscaledTime + 1f;
string directory = SkinsDirectory();
int ready = 0;
for (int i = 0; i < Shells.Length; i++)
{
if (EnsureShell(Shells[i], directory, source))
ready++;
}
if (ready == 0)
{
CustomDomSkinsPlugin.LogSource.LogWarning("No DOM shell PNGs are ready in " + directory);
return false;
}
return true;
}
static bool AnyLoaded()
{
for (int i = 0; i < Shells.Length; i++)
{
if (Shells[i].Texture != null)
return true;
}
return false;
}
static bool EnsureShell(Shell shell, string directory, Component source)
{
string path = Path.Combine(directory, shell.FileName);
if (!File.Exists(path) && !TryDumpSample(shell, path, source))
return shell.Texture != null;
DateTime writeTime;
try { writeTime = File.GetLastWriteTimeUtc(path); }
catch (Exception ex)
{
CustomDomSkinsPlugin.LogSource.LogError("Could not read " + shell.FileName + ": " + ex.Message);
return shell.Texture != null;
}
if (shell.Texture != null && shell.WriteTimeUtc == writeTime)
return true;
byte[] bytes;
try { bytes = File.ReadAllBytes(path); }
catch (Exception ex)
{
CustomDomSkinsPlugin.LogSource.LogError("Could not read " + shell.FileName + ": " + ex.Message);
return shell.Texture != null;
}
var texture = new Texture2D(2, 2, TextureFormat.RGBA32, true);
texture.name = "SkopjeCustomDomSkin_" + Path.GetFileNameWithoutExtension(shell.FileName);
texture.hideFlags = HideFlags.HideAndDontSave;
if (!ImageConversion.LoadImage(texture, bytes))
{
UnityEngine.Object.Destroy(texture);
CustomDomSkinsPlugin.LogSource.LogError(shell.FileName + " is not a readable image: " + path);
return shell.Texture != null;
}
if (shell.Texture != null)
UnityEngine.Object.Destroy(shell.Texture);
shell.Texture = texture;
shell.WriteTimeUtc = writeTime;
_loggedApply = false;
CustomDomSkinsPlugin.LogSource.LogInfo($"Loaded {shell.FileName} ({texture.width}x{texture.height})");
return true;
}
static Texture FindSourceTexture(Component root, string materialName, Texture replacement)
{
if (root == null || string.IsNullOrEmpty(materialName))
return null;
Renderer[] renderers = root.GetComponentsInChildren<Renderer>(true);
for (int i = 0; i < renderers.Length; i++)
{
Renderer renderer = renderers[i];
if (renderer == null)
continue;
Material[] materials = renderer.sharedMaterials;
if (materials == null)
continue;
for (int slot = 0; slot < materials.Length; slot++)
{
Material material = materials[slot];
if (material == null || BaseName(material.name) != materialName || !material.HasProperty("_MainTex"))
continue;
Texture current = material.GetTexture("_MainTex");
if (_originals.TryGetValue(material.GetInstanceID(), out Texture original) && original != null)
current = original;
if (current == null || current == replacement)
continue;
return current;
}
}
return null;
}
static bool TryDumpSample(Shell shell, string path, Component root)
{
Texture source = FindSourceTexture(root, shell.DumpMaterial, shell.Texture);
if (source == null)
return false;
byte[] png = EncodePng(source);
if (png == null || png.Length == 0)
return false;
try
{
Directory.CreateDirectory(Path.GetDirectoryName(path));
File.WriteAllBytes(path, png);
CustomDomSkinsPlugin.LogSource.LogInfo("Dumped " + shell.FileName + " from the DOM outer shell into DomSkins.");
return true;
}
catch (Exception ex)
{
CustomDomSkinsPlugin.LogSource.LogError("Could not write " + shell.FileName + ": " + ex.Message);
return false;
}
}
static byte[] EncodePng(Texture source)
{
var readable = source as Texture2D;
bool temporary = false;
RenderTexture rt = null;
RenderTexture previous = RenderTexture.active;
try
{
if (readable == null || !readable.isReadable)
{
rt = RenderTexture.GetTemporary(source.width, source.height, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.sRGB);
Graphics.Blit(source, rt);
RenderTexture.active = rt;
readable = new Texture2D(source.width, source.height, TextureFormat.RGBA32, false);
readable.ReadPixels(new Rect(0, 0, source.width, source.height), 0, 0);
readable.Apply();
temporary = true;
}
var encoded = ImageConversion.EncodeToPNG(readable);
if (encoded == null)
return null;
var bytes = new byte[encoded.Length];
for (int i = 0; i < encoded.Length; i++)
bytes[i] = encoded[i];
return bytes;
}
finally
{
RenderTexture.active = previous;
if (rt != null)
RenderTexture.ReleaseTemporary(rt);
if (temporary && readable != null)
UnityEngine.Object.Destroy(readable);
}
}
static string SkinsDirectory()
{
string dllDir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
if (!string.IsNullOrEmpty(dllDir))
return Path.Combine(dllDir, "DomSkins");
return Path.Combine(Paths.PluginPath, "DomSkins");
}
}
}
@@ -0,0 +1,56 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<LangVersion>latest</LangVersion>
<ImplicitUsings>disable</ImplicitUsings>
<Nullable>disable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<AssemblyName>Skopje.CustomDomSkins</AssemblyName>
<RootNamespace>Skopje.CustomDomSkins</RootNamespace>
<AppendTargetFrameworkToOutputPath>true</AppendTargetFrameworkToOutputPath>
<GameDir Condition="'$(GameDir)' == ''">D:\SteamLibrary\steamapps\common\Skopje83</GameDir>
</PropertyGroup>
<ItemGroup>
<Reference Include="BepInEx.Core">
<HintPath>$(GameDir)\BepInEx\core\BepInEx.Core.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="BepInEx.Unity.IL2CPP">
<HintPath>$(GameDir)\BepInEx\core\BepInEx.Unity.IL2CPP.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Il2CppInterop.Runtime">
<HintPath>$(GameDir)\BepInEx\core\Il2CppInterop.Runtime.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>$(GameDir)\BepInEx\interop\Il2Cppmscorlib.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="SkopjeAssembly">
<HintPath>$(GameDir)\BepInEx\interop\SkopjeAssembly.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="FishNet.Runtime">
<HintPath>$(GameDir)\BepInEx\interop\FishNet.Runtime.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Archon.SwissArmyLib">
<HintPath>$(GameDir)\BepInEx\interop\Archon.SwissArmyLib.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GameDir)\BepInEx\interop\UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>$(GameDir)\BepInEx\interop\UnityEngine.ImageConversionModule.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<None Include="DomSkins\*.png" CopyToOutputDirectory="PreserveNewest" Link="DomSkins\%(Filename)%(Extension)" />
</ItemGroup>
</Project>
Binary file not shown.

After

Width:  |  Height:  |  Size: 211 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 226 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 211 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 226 KiB

@@ -0,0 +1,23 @@
{
"runtimeTarget": {
"name": ".NETCoreApp,Version=v6.0",
"signature": ""
},
"compilationOptions": {},
"targets": {
".NETCoreApp,Version=v6.0": {
"Skopje.CustomDomSkins/1.0.0": {
"runtime": {
"Skopje.CustomDomSkins.dll": {}
}
}
}
},
"libraries": {
"Skopje.CustomDomSkins/1.0.0": {
"type": "project",
"serviceable": false,
"sha512": ""
}
}
}
Binary file not shown.

After

Width:  |  Height:  |  Size: 211 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 226 KiB

@@ -0,0 +1,23 @@
{
"runtimeTarget": {
"name": ".NETCoreApp,Version=v6.0",
"signature": ""
},
"compilationOptions": {},
"targets": {
".NETCoreApp,Version=v6.0": {
"Skopje.CustomDomSkins/1.0.0": {
"runtime": {
"Skopje.CustomDomSkins.dll": {}
}
}
}
},
"libraries": {
"Skopje.CustomDomSkins/1.0.0": {
"type": "project",
"serviceable": false,
"sha512": ""
}
}
}
@@ -0,0 +1,85 @@
{
"format": 1,
"restore": {
"C:\\Users\\andre\\Desktop\\SkopjeMods\\CustomDomSkins\\CustomDomSkinsPlugin.csproj": {}
},
"projects": {
"C:\\Users\\andre\\Desktop\\SkopjeMods\\CustomDomSkins\\CustomDomSkinsPlugin.csproj": {
"version": "1.0.0",
"restore": {
"projectUniqueName": "C:\\Users\\andre\\Desktop\\SkopjeMods\\CustomDomSkins\\CustomDomSkinsPlugin.csproj",
"projectName": "Skopje.CustomDomSkins",
"projectPath": "C:\\Users\\andre\\Desktop\\SkopjeMods\\CustomDomSkins\\CustomDomSkinsPlugin.csproj",
"packagesPath": "C:\\Users\\andre\\AppData\\Local\\Temp\\cursor-sandbox-cache\\a0404811fc6e51c4c5761fd11591789f\\nuget",
"outputPath": "C:\\Users\\andre\\Desktop\\SkopjeMods\\CustomDomSkins\\obj\\",
"projectStyle": "PackageReference",
"configFilePaths": [
"C:\\Users\\andre\\AppData\\Roaming\\NuGet\\NuGet.Config",
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.Offline.config"
],
"originalTargetFrameworks": [
"net6.0"
],
"sources": {
"C:\\Program Files (x86)\\Microsoft SDKs\\NuGetPackages\\": {},
"https://api.nuget.org/v3/index.json": {}
},
"frameworks": {
"net6.0": {
"framework": "net6.0",
"targetAlias": "net6.0",
"projectReferences": {}
}
},
"warningProperties": {
"warnAsError": [
"NU1605"
]
},
"restoreAuditProperties": {
"enableAudit": "true",
"auditLevel": "low",
"auditMode": "direct"
},
"SdkAnalysisLevel": "10.0.300"
},
"frameworks": {
"net6.0": {
"framework": "net6.0",
"targetAlias": "net6.0",
"imports": [
"net461",
"net462",
"net47",
"net471",
"net472",
"net48",
"net481"
],
"assetTargetFallback": true,
"warn": true,
"downloadDependencies": [
{
"name": "Microsoft.AspNetCore.App.Ref",
"version": "[6.0.36, 6.0.36]"
},
{
"name": "Microsoft.NETCore.App.Ref",
"version": "[6.0.36, 6.0.36]"
},
{
"name": "Microsoft.WindowsDesktop.App.Ref",
"version": "[6.0.36, 6.0.36]"
}
],
"frameworkReferences": {
"Microsoft.NETCore.App": {
"privateAssets": "all"
}
},
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\10.0.301\\RuntimeIdentifierGraph.json"
}
}
}
}
}
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<RestoreSuccess Condition=" '$(RestoreSuccess)' == '' ">True</RestoreSuccess>
<RestoreTool Condition=" '$(RestoreTool)' == '' ">NuGet</RestoreTool>
<ProjectAssetsFile Condition=" '$(ProjectAssetsFile)' == '' ">$(MSBuildThisFileDirectory)project.assets.json</ProjectAssetsFile>
<NuGetPackageRoot Condition=" '$(NuGetPackageRoot)' == '' ">$(UserProfile)\AppData\Local\Temp\cursor-sandbox-cache\a0404811fc6e51c4c5761fd11591789f\nuget</NuGetPackageRoot>
<NuGetPackageFolders Condition=" '$(NuGetPackageFolders)' == '' ">C:\Users\andre\AppData\Local\Temp\cursor-sandbox-cache\a0404811fc6e51c4c5761fd11591789f\nuget</NuGetPackageFolders>
<NuGetProjectStyle Condition=" '$(NuGetProjectStyle)' == '' ">PackageReference</NuGetProjectStyle>
<NuGetToolVersion Condition=" '$(NuGetToolVersion)' == '' ">7.0.0</NuGetToolVersion>
</PropertyGroup>
<ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<SourceRoot Include="C:\Users\andre\AppData\Local\Temp\cursor-sandbox-cache\a0404811fc6e51c4c5761fd11591789f\nuget\" />
</ItemGroup>
</Project>
@@ -0,0 +1,2 @@
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" />
@@ -0,0 +1,4 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
@@ -0,0 +1,22 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("Skopje.CustomDomSkins")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+a740fec7c87ba4b24aefb7faf991fc5b69c71bd4")]
[assembly: System.Reflection.AssemblyProductAttribute("Skopje.CustomDomSkins")]
[assembly: System.Reflection.AssemblyTitleAttribute("Skopje.CustomDomSkins")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// Generated by the MSBuild WriteCodeFragment class.
@@ -0,0 +1 @@
35970ee9e256e84e13ebc939b0a4d04c7c0da5edd0eaacbbff9656666dfabdff
@@ -0,0 +1,18 @@
is_global = true
build_property.TargetFramework = net6.0
build_property.TargetFrameworkIdentifier = .NETCoreApp
build_property.TargetFrameworkVersion = v6.0
build_property.TargetPlatformMinVersion =
build_property.UsingMicrosoftNETSdkWeb =
build_property.ProjectTypeGuids =
build_property.InvariantGlobalization =
build_property.PlatformNeutralAssembly =
build_property.EnforceExtendedAnalyzerRules =
build_property.EntryPointFilePath =
build_property._SupportedPlatformList = Linux,macOS,Windows
build_property.RootNamespace = Skopje.CustomDomSkins
build_property.ProjectDir = C:\Users\andre\Desktop\SkopjeMods\CustomDomSkins\
build_property.EnableComHosting =
build_property.EnableGeneratedComInterfaceComImportInterop =
build_property.EffectiveAnalysisLevelStyle = 6.0
build_property.EnableCodeStyleSeverity =
@@ -0,0 +1 @@
b22e37a4f0cb4e115638d21fe4e91ddc55f8f775e49d88a66f2779f224ecccc3
@@ -0,0 +1,14 @@
C:\Users\andre\Desktop\SkopjeMods\CustomDomSkins\bin\Debug\net6.0\DomSkins\multiplayer.png
C:\Users\andre\Desktop\SkopjeMods\CustomDomSkins\bin\Debug\net6.0\DomSkins\singleplayer.png
C:\Users\andre\Desktop\SkopjeMods\CustomDomSkins\bin\Debug\net6.0\Skopje.CustomDomSkins.deps.json
C:\Users\andre\Desktop\SkopjeMods\CustomDomSkins\bin\Debug\net6.0\Skopje.CustomDomSkins.dll
C:\Users\andre\Desktop\SkopjeMods\CustomDomSkins\bin\Debug\net6.0\Skopje.CustomDomSkins.pdb
C:\Users\andre\Desktop\SkopjeMods\CustomDomSkins\obj\Debug\net6.0\CustomDomSkinsPlugin.csproj.AssemblyReference.cache
C:\Users\andre\Desktop\SkopjeMods\CustomDomSkins\obj\Debug\net6.0\CustomDomSkinsPlugin.GeneratedMSBuildEditorConfig.editorconfig
C:\Users\andre\Desktop\SkopjeMods\CustomDomSkins\obj\Debug\net6.0\CustomDomSkinsPlugin.AssemblyInfoInputs.cache
C:\Users\andre\Desktop\SkopjeMods\CustomDomSkins\obj\Debug\net6.0\CustomDomSkinsPlugin.AssemblyInfo.cs
C:\Users\andre\Desktop\SkopjeMods\CustomDomSkins\obj\Debug\net6.0\CustomDomSkinsPlugin.csproj.CoreCompileInputs.cache
C:\Users\andre\Desktop\SkopjeMods\CustomDomSkins\obj\Debug\net6.0\Skopje.CustomDomSkins.dll
C:\Users\andre\Desktop\SkopjeMods\CustomDomSkins\obj\Debug\net6.0\refint\Skopje.CustomDomSkins.dll
C:\Users\andre\Desktop\SkopjeMods\CustomDomSkins\obj\Debug\net6.0\Skopje.CustomDomSkins.pdb
C:\Users\andre\Desktop\SkopjeMods\CustomDomSkins\obj\Debug\net6.0\ref\Skopje.CustomDomSkins.dll
@@ -0,0 +1,4 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
@@ -0,0 +1,22 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("Skopje.CustomDomSkins")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Release")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+a740fec7c87ba4b24aefb7faf991fc5b69c71bd4")]
[assembly: System.Reflection.AssemblyProductAttribute("Skopje.CustomDomSkins")]
[assembly: System.Reflection.AssemblyTitleAttribute("Skopje.CustomDomSkins")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// Generated by the MSBuild WriteCodeFragment class.
@@ -0,0 +1 @@
311dc5b6a33b4aaf936db0ee34a8ca7409721fb87735f5b00e29f535d2b59505
@@ -0,0 +1,18 @@
is_global = true
build_property.TargetFramework = net6.0
build_property.TargetFrameworkIdentifier = .NETCoreApp
build_property.TargetFrameworkVersion = v6.0
build_property.TargetPlatformMinVersion =
build_property.UsingMicrosoftNETSdkWeb =
build_property.ProjectTypeGuids =
build_property.InvariantGlobalization =
build_property.PlatformNeutralAssembly =
build_property.EnforceExtendedAnalyzerRules =
build_property.EntryPointFilePath =
build_property._SupportedPlatformList = Linux,macOS,Windows
build_property.RootNamespace = Skopje.CustomDomSkins
build_property.ProjectDir = C:\Users\andre\Desktop\SkopjeMods\CustomDomSkins\
build_property.EnableComHosting =
build_property.EnableGeneratedComInterfaceComImportInterop =
build_property.EffectiveAnalysisLevelStyle = 6.0
build_property.EnableCodeStyleSeverity =
@@ -0,0 +1 @@
ab411ce6cfd92c47406b1328966c523f48609c1c8b2ddc42fdefddba568a0a2e
@@ -0,0 +1,14 @@
C:\Users\andre\Desktop\SkopjeMods\CustomDomSkins\bin\Release\net6.0\DomSkins\multiplayer.png
C:\Users\andre\Desktop\SkopjeMods\CustomDomSkins\bin\Release\net6.0\DomSkins\singleplayer.png
C:\Users\andre\Desktop\SkopjeMods\CustomDomSkins\bin\Release\net6.0\Skopje.CustomDomSkins.deps.json
C:\Users\andre\Desktop\SkopjeMods\CustomDomSkins\bin\Release\net6.0\Skopje.CustomDomSkins.dll
C:\Users\andre\Desktop\SkopjeMods\CustomDomSkins\bin\Release\net6.0\Skopje.CustomDomSkins.pdb
C:\Users\andre\Desktop\SkopjeMods\CustomDomSkins\obj\Release\net6.0\CustomDomSkinsPlugin.csproj.AssemblyReference.cache
C:\Users\andre\Desktop\SkopjeMods\CustomDomSkins\obj\Release\net6.0\CustomDomSkinsPlugin.GeneratedMSBuildEditorConfig.editorconfig
C:\Users\andre\Desktop\SkopjeMods\CustomDomSkins\obj\Release\net6.0\CustomDomSkinsPlugin.AssemblyInfoInputs.cache
C:\Users\andre\Desktop\SkopjeMods\CustomDomSkins\obj\Release\net6.0\CustomDomSkinsPlugin.AssemblyInfo.cs
C:\Users\andre\Desktop\SkopjeMods\CustomDomSkins\obj\Release\net6.0\CustomDomSkinsPlugin.csproj.CoreCompileInputs.cache
C:\Users\andre\Desktop\SkopjeMods\CustomDomSkins\obj\Release\net6.0\Skopje.CustomDomSkins.dll
C:\Users\andre\Desktop\SkopjeMods\CustomDomSkins\obj\Release\net6.0\refint\Skopje.CustomDomSkins.dll
C:\Users\andre\Desktop\SkopjeMods\CustomDomSkins\obj\Release\net6.0\Skopje.CustomDomSkins.pdb
C:\Users\andre\Desktop\SkopjeMods\CustomDomSkins\obj\Release\net6.0\ref\Skopje.CustomDomSkins.dll
+90
View File
@@ -0,0 +1,90 @@
{
"version": 4,
"targets": {
"net6.0": {}
},
"libraries": {},
"projectFileDependencyGroups": {
"net6.0": []
},
"packageFolders": {
"C:\\Users\\andre\\AppData\\Local\\Temp\\cursor-sandbox-cache\\a0404811fc6e51c4c5761fd11591789f\\nuget": {}
},
"project": {
"version": "1.0.0",
"restore": {
"projectUniqueName": "C:\\Users\\andre\\Desktop\\SkopjeMods\\CustomDomSkins\\CustomDomSkinsPlugin.csproj",
"projectName": "Skopje.CustomDomSkins",
"projectPath": "C:\\Users\\andre\\Desktop\\SkopjeMods\\CustomDomSkins\\CustomDomSkinsPlugin.csproj",
"packagesPath": "C:\\Users\\andre\\AppData\\Local\\Temp\\cursor-sandbox-cache\\a0404811fc6e51c4c5761fd11591789f\\nuget",
"outputPath": "C:\\Users\\andre\\Desktop\\SkopjeMods\\CustomDomSkins\\obj\\",
"projectStyle": "PackageReference",
"configFilePaths": [
"C:\\Users\\andre\\AppData\\Roaming\\NuGet\\NuGet.Config",
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.Offline.config"
],
"originalTargetFrameworks": [
"net6.0"
],
"sources": {
"C:\\Program Files (x86)\\Microsoft SDKs\\NuGetPackages\\": {},
"https://api.nuget.org/v3/index.json": {}
},
"frameworks": {
"net6.0": {
"framework": "net6.0",
"targetAlias": "net6.0",
"projectReferences": {}
}
},
"warningProperties": {
"warnAsError": [
"NU1605"
]
},
"restoreAuditProperties": {
"enableAudit": "true",
"auditLevel": "low",
"auditMode": "direct"
},
"SdkAnalysisLevel": "10.0.300"
},
"frameworks": {
"net6.0": {
"framework": "net6.0",
"targetAlias": "net6.0",
"imports": [
"net461",
"net462",
"net47",
"net471",
"net472",
"net48",
"net481"
],
"assetTargetFallback": true,
"warn": true,
"downloadDependencies": [
{
"name": "Microsoft.AspNetCore.App.Ref",
"version": "[6.0.36, 6.0.36]"
},
{
"name": "Microsoft.NETCore.App.Ref",
"version": "[6.0.36, 6.0.36]"
},
{
"name": "Microsoft.WindowsDesktop.App.Ref",
"version": "[6.0.36, 6.0.36]"
}
],
"frameworkReferences": {
"Microsoft.NETCore.App": {
"privateAssets": "all"
}
},
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\10.0.301\\RuntimeIdentifierGraph.json"
}
}
}
}
+12
View File
@@ -0,0 +1,12 @@
{
"version": 2,
"dgSpecHash": "WumoaMRMnNg=",
"success": true,
"projectFilePath": "C:\\Users\\andre\\Desktop\\SkopjeMods\\CustomDomSkins\\CustomDomSkinsPlugin.csproj",
"expectedPackageFiles": [
"C:\\Users\\andre\\AppData\\Local\\Temp\\cursor-sandbox-cache\\a0404811fc6e51c4c5761fd11591789f\\nuget\\microsoft.netcore.app.ref\\6.0.36\\microsoft.netcore.app.ref.6.0.36.nupkg.sha512",
"C:\\Users\\andre\\AppData\\Local\\Temp\\cursor-sandbox-cache\\a0404811fc6e51c4c5761fd11591789f\\nuget\\microsoft.windowsdesktop.app.ref\\6.0.36\\microsoft.windowsdesktop.app.ref.6.0.36.nupkg.sha512",
"C:\\Users\\andre\\AppData\\Local\\Temp\\cursor-sandbox-cache\\a0404811fc6e51c4c5761fd11591789f\\nuget\\microsoft.aspnetcore.app.ref\\6.0.36\\microsoft.aspnetcore.app.ref.6.0.36.nupkg.sha512"
],
"logs": []
}
+262 -65
View File
@@ -11,6 +11,7 @@ using Il2CppInterop.Runtime;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Skopje.Modding;
using UnityEngine;
using UnityEngine.Rendering;
namespace Skopje.CustomPlayerSkins
{
@@ -19,7 +20,7 @@ namespace Skopje.CustomPlayerSkins
{
public const string PluginGuid = "com.skopje.customplayerskins";
public const string PluginName = "Skopje Custom Player Skins";
public const string PluginVersion = "1.0.0";
public const string PluginVersion = "1.3.0";
internal static ManualLogSource LogSource;
internal static ConfigEntry<bool> Enabled;
@@ -33,6 +34,13 @@ namespace Skopje.CustomPlayerSkins
Enabled = Config.Bind("Skin", "Enabled", true, "Replace each player outfit with its own PNG in the CustomSkins folder next to this plugin.");
_harmony = new Harmony(PluginGuid);
var setTexture = AccessTools.Method(typeof(Material), "SetTexture", new[] { typeof(string), typeof(Texture) });
if (setTexture != null)
_harmony.Patch(setTexture, prefix: new HarmonyMethod(typeof(SkinPatches), nameof(SkinPatches.BeforeSetTexture)));
var setTextureId = AccessTools.Method(typeof(Material), "SetTexture", new[] { typeof(int), typeof(Texture) });
if (setTextureId != null)
_harmony.Patch(setTextureId, prefix: new HarmonyMethod(typeof(SkinPatches), nameof(SkinPatches.BeforeSetTextureId)));
var refresh = AccessTools.Method(typeof(SkopjePlayer), "RefreshActiveModels");
if (refresh == null)
LogSource.LogWarning("SkopjePlayer.RefreshActiveModels was not found. The skins are applied when a player spawns.");
@@ -42,13 +50,15 @@ namespace Skopje.CustomPlayerSkins
_onPlayerStarted = DelegateSupport.ConvertDelegate<Il2CppSystem.Action<SkopjePlayer>>(new Action<SkopjePlayer>(SkinReplacer.ApplyPlayer));
ModAPI.add_OnPlayerStartedClient(_onPlayerStarted);
LogSource.LogInfo($"{PluginName} {PluginVersion} loaded. Edit the PNGs in CustomSkins: singleplayer, ranger, medic, engineer, and fighter (the Warrior class).");
LogSource.LogInfo($"{PluginName} {PluginVersion} loaded. Edit the PNGs in CustomSkins: singleplayer, ranger, medic, engineer, fighter (Warrior), prp, and hands.");
}
public override bool Unload()
{
if (_harmony != null)
_harmony.UnpatchSelf();
if (_onPlayerStarted != null)
ModAPI.remove_OnPlayerStartedClient(_onPlayerStarted);
SkinReplacer.Restore();
return true;
}
@@ -60,6 +70,18 @@ namespace Skopje.CustomPlayerSkins
{
SkinReplacer.ApplyPlayer(__instance);
}
public static void BeforeSetTexture(string name, ref Texture value)
{
if (name == "_MainTex")
SkinReplacer.Redirect(ref value);
}
public static void BeforeSetTextureId(int nameID, ref Texture value)
{
if (nameID == Shader.PropertyToID("_MainTex"))
SkinReplacer.Redirect(ref value);
}
}
static class SkinReplacer
@@ -68,6 +90,7 @@ namespace Skopje.CustomPlayerSkins
{
public string FileName;
public string DumpMaterial;
public string SourceTexture;
public string[] Materials;
public Texture2D Texture;
public DateTime WriteTimeUtc;
@@ -80,72 +103,84 @@ namespace Skopje.CustomPlayerSkins
{
FileName = "singleplayer.png",
DumpMaterial = "MAT_Pioneer_Default_Clothes",
SourceTexture = "DIF_Pioneer_Clothes_Default",
Materials = new[] { "MAT_Pioneer_Default_Clothes", "MAT_Pioneer_Default_Clothes_FP" },
},
new Outfit
{
FileName = "ranger.png",
DumpMaterial = "MAT_Pioneer_Ranger_Clothes",
SourceTexture = "DIF_Pioneer_Clothes_Ranger",
Materials = new[] { "MAT_Pioneer_Ranger_Clothes", "MAT_Pioneer_Ranger_Clothes_FP" },
},
new Outfit
{
FileName = "medic.png",
DumpMaterial = "MAT_Pioneer_Medic_Clothes",
SourceTexture = "DIF_Pioneer_Clothes_Medic",
Materials = new[] { "MAT_Pioneer_Medic_Clothes", "MAT_Pioneer_Medic_Clothes_FP" },
},
new Outfit
{
FileName = "engineer.png",
DumpMaterial = "MAT_Pioneer_Engi_Clothes",
SourceTexture = "DIF_Pioneer_Clothes_Engi",
Materials = new[] { "MAT_Pioneer_Engi_Clothes", "MAT_Pioneer_Engi_Clothes_FP" },
},
new Outfit
{
FileName = "fighter.png",
DumpMaterial = "MAT_Pioneer_Fighter_Clothes",
SourceTexture = "DIF_Pioneer_Clothes_Fighter",
Materials = new[] { "MAT_Pioneer_Fighter_Clothes", "MAT_Pioneer_Fighter_Clothes_FP" },
},
new Outfit
{
FileName = "prp.png",
DumpMaterial = "MAT_PRP",
SourceTexture = "DIF_PRP",
Materials = new[] { "MAT_PRP", "MAT_PRP_FP" },
},
new Outfit
{
FileName = "hands.png",
DumpMaterial = "MAT_Pioneer_Naked",
SourceTexture = "DIF_FPSHands_Naked",
Materials = new[] { "MAT_Pioneer_Naked" },
},
};
static readonly Dictionary<int, Texture> _originals = new Dictionary<int, Texture>();
static readonly Dictionary<int, Material> _materials = new Dictionary<int, Material>();
static readonly Dictionary<int, Renderer> _renderers = new Dictionary<int, Renderer>();
static readonly MaterialPropertyBlock _block = new MaterialPropertyBlock();
static float _nextFileCheck;
static bool _loggedMiss;
static bool _loggedApply;
public static void ApplyPlayer(SkopjePlayer player)
{
if (!CustomPlayerSkinsPlugin.Enabled.Value)
{
RevertMaterials();
RevertLive();
return;
}
if (!EnsureTextures())
if (player == null || !EnsureTextures(player))
return;
int applied = ApplyLoadedMaterials();
if (player != null)
int applied = ApplyPlayerRenderers(player);
if (applied > 0 && !_loggedApply)
{
applied += ApplySkins(player.PlayerSkins);
applied += ApplyRenderer(player.FirstPersonRenderer);
applied += ApplyRenderer(player.ThirdPersonRenderer);
}
if (applied == 0 && !_loggedMiss)
{
_loggedMiss = true;
CustomPlayerSkinsPlugin.LogSource.LogWarning("Custom skins are loaded, but the player clothes materials are not in memory yet.");
}
else if (applied > 0)
{
_loggedMiss = false;
CustomPlayerSkinsPlugin.LogSource.LogInfo($"Applied {applied} player clothes material{(applied == 1 ? "" : "s")} from CustomSkins.");
_loggedApply = true;
CustomPlayerSkinsPlugin.LogSource.LogInfo($"Applied {applied} player material{(applied == 1 ? "" : "s")} from CustomSkins.");
}
}
public static void Restore()
{
RevertMaterials();
RevertLive();
_originals.Clear();
_materials.Clear();
_renderers.Clear();
for (int i = 0; i < Outfits.Length; i++)
{
if (Outfits[i].Texture == null)
@@ -155,23 +190,42 @@ namespace Skopje.CustomPlayerSkins
}
}
static void RevertLive()
{
RevertMaterials();
ClearRendererOverrides();
}
static void RevertMaterials()
{
foreach (var pair in _originals)
foreach (var pair in _materials)
{
var material = FindMaterial(pair.Key);
if (material != null)
material.SetTexture("_MainTex", pair.Value);
Material material = pair.Value;
if (material != null && _originals.TryGetValue(pair.Key, out Texture original))
material.SetTexture("_MainTex", original);
}
}
static int ApplyLoadedMaterials()
static void ClearRendererOverrides()
{
int applied = 0;
var materials = Resources.FindObjectsOfTypeAll<Material>();
for (int i = 0; i < materials.Length; i++)
applied += ApplyMaterial(materials[i]);
return applied;
foreach (var pair in _renderers)
{
Renderer renderer = pair.Value;
if (renderer == null)
continue;
Material[] materials = renderer.sharedMaterials;
if (materials == null)
continue;
for (int slot = 0; slot < materials.Length; slot++)
{
Material material = materials[slot];
if (material == null || !_originals.TryGetValue(material.GetInstanceID(), out Texture original))
continue;
renderer.GetPropertyBlock(_block, slot);
_block.SetTexture("_MainTex", original);
renderer.SetPropertyBlock(_block, slot);
}
}
}
static int ApplySkins(Il2CppReferenceArray<PlayerSkin> skins)
@@ -190,16 +244,103 @@ namespace Skopje.CustomPlayerSkins
return applied;
}
static int ApplyPlayerRenderers(SkopjePlayer player)
{
if (player == null)
return 0;
int applied = ApplySkins(player.PlayerSkins);
applied += ApplyRenderer(player.FirstPersonRenderer);
applied += ApplyRenderer(player.ThirdPersonRenderer);
applied += ApplyRenderer(player.ThirdPersonBackpackRenderer);
applied += ApplyOn(player.ThirdPerson);
applied += ApplyOn(player.FirstPerson);
if (player.SkopjeCharacterController != null)
applied += ApplyOn(player.SkopjeCharacterController.MeshRoot);
if (player.UtilityController != null)
applied += ApplyOn(player.UtilityController.FPSHolder);
if (player.WeaponsController != null)
applied += ApplyWeapons(player.WeaponsController);
return applied;
}
static int ApplyWeapons(WeaponsController weapons)
{
if (weapons == null)
return 0;
int applied = 0;
applied += ApplyOn(weapons.Socket);
applied += ApplyOn(weapons.ThrowSocket);
applied += ApplyOn(weapons.PRPObject);
applied += ApplyOn(weapons.BrokenPRPObject);
applied += ApplyOn(weapons.KnifeObject);
var list = weapons.AvailableWeapons;
if (list == null)
return applied;
for (int i = 0; i < list.Count; i++)
{
Weapon weapon = list[i];
if (weapon == null)
continue;
applied += ApplyOn(weapon.WeaponModel);
applied += ApplyOn(weapon.LeftHandWeaponModel);
applied += ApplyOn(weapon.PhysicsWeaponModel);
applied += ApplyOn(weapon.PhysicsLeftHandWeaponModel);
}
return applied;
}
static int ApplyOn(GameObject root)
{
if (root == null)
return 0;
return ApplyUnder(root.transform);
}
static int ApplyOn(Component root)
{
if (root == null)
return 0;
return ApplyUnder(root.transform);
}
static int ApplyUnder(Transform root)
{
if (root == null)
return 0;
Renderer[] found = root.GetComponentsInChildren<Renderer>(true);
int applied = 0;
for (int i = 0; i < found.Length; i++)
applied += ApplyRenderer(found[i]);
return applied;
}
static int ApplyRenderer(Renderer renderer)
{
if (renderer == null)
return 0;
var materials = renderer.sharedMaterials;
int applied = ApplyMaterialSlots(renderer, renderer.sharedMaterials, false);
applied += ApplyMaterialSlots(renderer, renderer.materials, true);
return applied;
}
static int ApplyMaterialSlots(Renderer renderer, Material[] materials, bool propertyBlock)
{
if (materials == null)
return 0;
int applied = 0;
for (int i = 0; i < materials.Length; i++)
{
Outfit outfit = Resolve(materials[i]);
if (outfit == null)
continue;
applied += ApplyMaterial(materials[i]);
_renderers[renderer.GetInstanceID()] = renderer;
if (!propertyBlock)
continue;
renderer.GetPropertyBlock(_block, i);
_block.SetTexture("_MainTex", outfit.Texture);
renderer.SetPropertyBlock(_block, i);
}
return applied;
}
@@ -215,10 +356,8 @@ namespace Skopje.CustomPlayerSkins
static int ApplyMaterial(Material material)
{
if (material == null || !material.HasProperty("_MainTex"))
return 0;
Outfit outfit = FindOutfit(material.name);
if (outfit == null || outfit.Texture == null)
Outfit outfit = Resolve(material);
if (outfit == null)
return 0;
int id = material.GetInstanceID();
@@ -226,6 +365,7 @@ namespace Skopje.CustomPlayerSkins
{
var current = material.GetTexture("_MainTex");
_originals[id] = current;
_materials[id] = material;
CopySampling(outfit.Texture, current);
}
@@ -236,6 +376,54 @@ namespace Skopje.CustomPlayerSkins
return 1;
}
static Outfit Resolve(Material material)
{
if (material == null || !material.HasProperty("_MainTex"))
return null;
Outfit byName = FindOutfit(material.name);
if (byName != null && byName.Texture != null)
return byName;
Texture current = material.GetTexture("_MainTex");
if (current == null)
return null;
for (int i = 0; i < Outfits.Length; i++)
{
Outfit outfit = Outfits[i];
if (outfit.Texture == null)
continue;
if (current == outfit.Texture)
return outfit;
if (TextureNameMatches(current.name, outfit.SourceTexture))
return outfit;
}
return null;
}
public static void Redirect(ref Texture value)
{
if (value == null || !CustomPlayerSkinsPlugin.Enabled.Value)
return;
for (int i = 0; i < Outfits.Length; i++)
{
Outfit outfit = Outfits[i];
if (outfit.Texture == null || value == outfit.Texture)
continue;
if (TextureNameMatches(value.name, outfit.SourceTexture))
{
value = outfit.Texture;
return;
}
}
}
static bool TextureNameMatches(string textureName, string sourceName)
{
if (string.IsNullOrEmpty(textureName) || string.IsNullOrEmpty(sourceName))
return false;
return textureName == sourceName || textureName.StartsWith(sourceName + " ", StringComparison.Ordinal);
}
static Outfit FindOutfit(string materialName)
{
if (string.IsNullOrEmpty(materialName))
@@ -262,19 +450,7 @@ namespace Skopje.CustomPlayerSkins
target.anisoLevel = source.anisoLevel;
}
static Material FindMaterial(int instanceId)
{
var materials = Resources.FindObjectsOfTypeAll<Material>();
for (int i = 0; i < materials.Length; i++)
{
Material material = materials[i];
if (material != null && material.GetInstanceID() == instanceId)
return material;
}
return null;
}
static bool EnsureTextures()
static bool EnsureTextures(Component source)
{
if (AnyLoaded() && Time.unscaledTime < _nextFileCheck)
return true;
@@ -284,7 +460,7 @@ namespace Skopje.CustomPlayerSkins
int ready = 0;
for (int i = 0; i < Outfits.Length; i++)
{
if (EnsureOutfit(Outfits[i], directory))
if (EnsureOutfit(Outfits[i], directory, source))
ready++;
}
@@ -306,12 +482,12 @@ namespace Skopje.CustomPlayerSkins
return false;
}
static bool EnsureOutfit(Outfit outfit, string directory)
static bool EnsureOutfit(Outfit outfit, string directory, Component source)
{
string path = Path.Combine(directory, outfit.FileName);
if (!File.Exists(path))
{
if (!TryDumpSample(outfit, path))
if (!TryDumpSample(outfit, path, source))
return outfit.Texture != null;
}
@@ -348,27 +524,48 @@ namespace Skopje.CustomPlayerSkins
UnityEngine.Object.Destroy(outfit.Texture);
outfit.Texture = texture;
outfit.WriteTimeUtc = writeTime;
_loggedMiss = false;
_loggedApply = false;
CustomPlayerSkinsPlugin.LogSource.LogInfo($"Loaded {outfit.FileName} ({texture.width}x{texture.height})");
return true;
}
static bool TryDumpSample(Outfit outfit, string path)
static Texture FindSourceTexture(Component root, string materialName)
{
Texture source = null;
var materials = Resources.FindObjectsOfTypeAll<Material>();
for (int i = 0; i < materials.Length && source == null; i++)
if (root == null || string.IsNullOrEmpty(materialName))
return null;
Renderer[] renderers = root.GetComponentsInChildren<Renderer>(true);
for (int i = 0; i < renderers.Length; i++)
{
Material material = materials[i];
if (material == null || material.name != outfit.DumpMaterial)
Renderer renderer = renderers[i];
if (renderer == null)
continue;
if (!material.HasProperty("_MainTex"))
Material[] materials = renderer.sharedMaterials;
if (materials == null)
continue;
Texture current = material.GetTexture("_MainTex");
if (_originals.TryGetValue(material.GetInstanceID(), out Texture original))
current = original;
source = current;
for (int slot = 0; slot < materials.Length; slot++)
{
Material material = materials[slot];
if (material == null || !NameIs(material.name, materialName) || !material.HasProperty("_MainTex"))
continue;
Texture current = material.GetTexture("_MainTex");
if (_originals.TryGetValue(material.GetInstanceID(), out Texture original) && original != null)
current = original;
if (current != null)
return current;
}
}
return null;
}
static bool NameIs(string materialName, string expected)
{
return materialName == expected || materialName.StartsWith(expected + " (", StringComparison.Ordinal);
}
static bool TryDumpSample(Outfit outfit, string path, Component root)
{
Texture source = FindSourceTexture(root, outfit.DumpMaterial);
if (source == null)
return false;
Binary file not shown.

After

Width:  |  Height:  |  Size: 484 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 223 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 340 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 269 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 484 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 369 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 223 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 302 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 325 KiB

@@ -0,0 +1,23 @@
{
"runtimeTarget": {
"name": ".NETCoreApp,Version=v6.0",
"signature": ""
},
"compilationOptions": {},
"targets": {
".NETCoreApp,Version=v6.0": {
"Skopje.CustomPlayerSkins/1.0.0": {
"runtime": {
"Skopje.CustomPlayerSkins.dll": {}
}
}
}
},
"libraries": {
"Skopje.CustomPlayerSkins/1.0.0": {
"type": "project",
"serviceable": false,
"sha512": ""
}
}
}
Binary file not shown.

After

Width:  |  Height:  |  Size: 484 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 223 KiB

@@ -1,17 +1,17 @@
{
"format": 1,
"restore": {
"c:\\Users\\andre\\Desktop\\SkopjeMods\\CustomPlayerSkins\\CustomPlayerSkinsPlugin.csproj": {}
"C:\\Users\\andre\\Desktop\\SkopjeMods\\CustomPlayerSkins\\CustomPlayerSkinsPlugin.csproj": {}
},
"projects": {
"c:\\Users\\andre\\Desktop\\SkopjeMods\\CustomPlayerSkins\\CustomPlayerSkinsPlugin.csproj": {
"C:\\Users\\andre\\Desktop\\SkopjeMods\\CustomPlayerSkins\\CustomPlayerSkinsPlugin.csproj": {
"version": "1.0.0",
"restore": {
"projectUniqueName": "c:\\Users\\andre\\Desktop\\SkopjeMods\\CustomPlayerSkins\\CustomPlayerSkinsPlugin.csproj",
"projectUniqueName": "C:\\Users\\andre\\Desktop\\SkopjeMods\\CustomPlayerSkins\\CustomPlayerSkinsPlugin.csproj",
"projectName": "Skopje.CustomPlayerSkins",
"projectPath": "c:\\Users\\andre\\Desktop\\SkopjeMods\\CustomPlayerSkins\\CustomPlayerSkinsPlugin.csproj",
"projectPath": "C:\\Users\\andre\\Desktop\\SkopjeMods\\CustomPlayerSkins\\CustomPlayerSkinsPlugin.csproj",
"packagesPath": "C:\\Users\\andre\\AppData\\Local\\Temp\\cursor-sandbox-cache\\a0404811fc6e51c4c5761fd11591789f\\nuget",
"outputPath": "c:\\Users\\andre\\Desktop\\SkopjeMods\\CustomPlayerSkins\\obj\\",
"outputPath": "C:\\Users\\andre\\Desktop\\SkopjeMods\\CustomPlayerSkins\\obj\\",
"projectStyle": "PackageReference",
"configFilePaths": [
"C:\\Users\\andre\\AppData\\Roaming\\NuGet\\NuGet.Config",
@@ -0,0 +1,4 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
@@ -0,0 +1,22 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("Skopje.CustomPlayerSkins")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+a740fec7c87ba4b24aefb7faf991fc5b69c71bd4")]
[assembly: System.Reflection.AssemblyProductAttribute("Skopje.CustomPlayerSkins")]
[assembly: System.Reflection.AssemblyTitleAttribute("Skopje.CustomPlayerSkins")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// Generated by the MSBuild WriteCodeFragment class.
@@ -0,0 +1 @@
2bc044bb67784bf521f2d79f70353573c1c458dec677af07046aae05ab5a56f9
@@ -0,0 +1,18 @@
is_global = true
build_property.TargetFramework = net6.0
build_property.TargetFrameworkIdentifier = .NETCoreApp
build_property.TargetFrameworkVersion = v6.0
build_property.TargetPlatformMinVersion =
build_property.UsingMicrosoftNETSdkWeb =
build_property.ProjectTypeGuids =
build_property.InvariantGlobalization =
build_property.PlatformNeutralAssembly =
build_property.EnforceExtendedAnalyzerRules =
build_property.EntryPointFilePath =
build_property._SupportedPlatformList = Linux,macOS,Windows
build_property.RootNamespace = Skopje.CustomPlayerSkins
build_property.ProjectDir = C:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\
build_property.EnableComHosting =
build_property.EnableGeneratedComInterfaceComImportInterop =
build_property.EffectiveAnalysisLevelStyle = 6.0
build_property.EnableCodeStyleSeverity =
@@ -0,0 +1 @@
a4e5920d93c0578ae388d9ae5af84bfefa9392a9f32e963e525e98ca55621af9
@@ -0,0 +1,19 @@
C:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\bin\Debug\net6.0\CustomSkins\engineer.png
C:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\bin\Debug\net6.0\CustomSkins\fighter.png
C:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\bin\Debug\net6.0\CustomSkins\hands.png
C:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\bin\Debug\net6.0\CustomSkins\medic.png
C:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\bin\Debug\net6.0\CustomSkins\prp.png
C:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\bin\Debug\net6.0\CustomSkins\ranger.png
C:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\bin\Debug\net6.0\CustomSkins\singleplayer.png
C:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\bin\Debug\net6.0\Skopje.CustomPlayerSkins.deps.json
C:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\bin\Debug\net6.0\Skopje.CustomPlayerSkins.dll
C:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\bin\Debug\net6.0\Skopje.CustomPlayerSkins.pdb
C:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\obj\Debug\net6.0\CustomPlayerSkinsPlugin.csproj.AssemblyReference.cache
C:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\obj\Debug\net6.0\CustomPlayerSkinsPlugin.GeneratedMSBuildEditorConfig.editorconfig
C:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\obj\Debug\net6.0\CustomPlayerSkinsPlugin.AssemblyInfoInputs.cache
C:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\obj\Debug\net6.0\CustomPlayerSkinsPlugin.AssemblyInfo.cs
C:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\obj\Debug\net6.0\CustomPlayerSkinsPlugin.csproj.CoreCompileInputs.cache
C:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\obj\Debug\net6.0\Skopje.CustomPlayerSkins.dll
C:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\obj\Debug\net6.0\refint\Skopje.CustomPlayerSkins.dll
C:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\obj\Debug\net6.0\Skopje.CustomPlayerSkins.pdb
C:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\obj\Debug\net6.0\ref\Skopje.CustomPlayerSkins.dll
@@ -13,7 +13,7 @@ using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("Skopje.CustomPlayerSkins")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Release")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+9f4f8bf5235790c04718d7ca24b0f3f76e93b270")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+a740fec7c87ba4b24aefb7faf991fc5b69c71bd4")]
[assembly: System.Reflection.AssemblyProductAttribute("Skopje.CustomPlayerSkins")]
[assembly: System.Reflection.AssemblyTitleAttribute("Skopje.CustomPlayerSkins")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
@@ -1 +1 @@
2039bc0988efa0867d36e92385b47db55a3abd9b1b79233f9907b9909d2a0097
b1a23811162af313e7a654eb6faf4da69b5eaa3caf2793482c0aa899d054f814
@@ -11,7 +11,7 @@ build_property.EnforceExtendedAnalyzerRules =
build_property.EntryPointFilePath =
build_property._SupportedPlatformList = Linux,macOS,Windows
build_property.RootNamespace = Skopje.CustomPlayerSkins
build_property.ProjectDir = c:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\
build_property.ProjectDir = C:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\
build_property.EnableComHosting =
build_property.EnableGeneratedComInterfaceComImportInterop =
build_property.EffectiveAnalysisLevelStyle = 6.0
@@ -15,3 +15,5 @@ c:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\bin\Release\net6.0\CustomSki
c:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\bin\Release\net6.0\CustomSkins\medic.png
c:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\bin\Release\net6.0\CustomSkins\ranger.png
c:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\bin\Release\net6.0\CustomSkins\singleplayer.png
c:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\bin\Release\net6.0\CustomSkins\prp.png
C:\Users\andre\Desktop\SkopjeMods\CustomPlayerSkins\bin\Release\net6.0\CustomSkins\hands.png
+2 -2
View File
@@ -1,8 +1,8 @@
{
"version": 2,
"dgSpecHash": "7IEzcjI0wFM=",
"dgSpecHash": "zHwEQo8wyAU=",
"success": true,
"projectFilePath": "c:\\Users\\andre\\Desktop\\SkopjeMods\\CustomPlayerSkins\\CustomPlayerSkinsPlugin.csproj",
"projectFilePath": "C:\\Users\\andre\\Desktop\\SkopjeMods\\CustomPlayerSkins\\CustomPlayerSkinsPlugin.csproj",
"expectedPackageFiles": [
"C:\\Users\\andre\\AppData\\Local\\Temp\\cursor-sandbox-cache\\a0404811fc6e51c4c5761fd11591789f\\nuget\\microsoft.netcore.app.ref\\6.0.36\\microsoft.netcore.app.ref.6.0.36.nupkg.sha512",
"C:\\Users\\andre\\AppData\\Local\\Temp\\cursor-sandbox-cache\\a0404811fc6e51c4c5761fd11591789f\\nuget\\microsoft.windowsdesktop.app.ref\\6.0.36\\microsoft.windowsdesktop.app.ref.6.0.36.nupkg.sha512",
@@ -0,0 +1,718 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using Il2CppInterop.Runtime;
using Skopje.Modding;
using UnityEngine;
namespace Skopje.CustomWeaponSkins
{
[BepInPlugin(PluginGuid, PluginName, PluginVersion)]
public class CustomWeaponSkinsPlugin : BasePlugin
{
public const string PluginGuid = "com.skopje.customweaponskins";
public const string PluginName = "Skopje Custom Weapon Skins";
public const string PluginVersion = "1.1.0";
internal static ManualLogSource LogSource;
internal static ConfigEntry<bool> Enabled;
static Harmony _harmony;
static Il2CppSystem.Action<SkopjePlayer> _onPlayerStarted;
public override void Load()
{
LogSource = Log;
Enabled = Config.Bind("Skin", "Enabled", true, "Replace each player weapon with its own PNG in the WeaponSkins folder next to this plugin.");
_harmony = new Harmony(PluginGuid);
var setTexture = AccessTools.Method(typeof(Material), "SetTexture", new[] { typeof(string), typeof(Texture) });
if (setTexture != null)
_harmony.Patch(setTexture, prefix: new HarmonyMethod(typeof(WeaponSkinPatches), nameof(WeaponSkinPatches.BeforeSetTexture)));
var setTextureId = AccessTools.Method(typeof(Material), "SetTexture", new[] { typeof(int), typeof(Texture) });
if (setTextureId != null)
_harmony.Patch(setTextureId, prefix: new HarmonyMethod(typeof(WeaponSkinPatches), nameof(WeaponSkinPatches.BeforeSetTextureId)));
_onPlayerStarted = DelegateSupport.ConvertDelegate<Il2CppSystem.Action<SkopjePlayer>>(new Action<SkopjePlayer>(WeaponSkinReplacer.ApplyPlayer));
ModAPI.add_OnPlayerStartedClient(_onPlayerStarted);
LogSource.LogInfo($"{PluginName} {PluginVersion} loaded. Edit the PNGs in WeaponSkins. Each file is one weapon: kalash, m143, knife, lmg_heavy, lmg_medium, bozdogun, hammer, rusty_pipe, wrench, toxic_axe, electric_blade, udar, revolver, pupin, karab, osa, vector, gruev_shotgun, winko, skull, grom, snooper, spore_gun, tesla_gun, and frag_grenade.");
}
public override bool Unload()
{
if (_harmony != null)
_harmony.UnpatchSelf();
if (_onPlayerStarted != null)
ModAPI.remove_OnPlayerStartedClient(_onPlayerStarted);
WeaponSkinReplacer.Restore();
return true;
}
}
static class WeaponSkinPatches
{
public static void BeforeSetTexture(string name, ref Texture value)
{
if (name == "_MainTex")
WeaponSkinReplacer.Redirect(ref value);
}
public static void BeforeSetTextureId(int nameID, ref Texture value)
{
if (nameID == Shader.PropertyToID("_MainTex"))
WeaponSkinReplacer.Redirect(ref value);
}
}
static class WeaponSkinReplacer
{
sealed class WeaponSkin
{
public string FileName;
public string DumpMaterial;
public string SourceTexture;
public string[] Materials;
public Texture2D Texture;
public DateTime WriteTimeUtc;
}
// One file per weapon. First-person, item, scope, and charged variants share that weapon's albedo.
static readonly WeaponSkin[] Weapons =
{
new WeaponSkin
{
FileName = "kalash.png",
DumpMaterial = "MAT_Weapon_Kalash",
SourceTexture = "DIF_Weapon_Kalash",
Materials = new[] { "MAT_Weapon_Kalash", "MAT_Weapon_Kalash_FP", "MAT_Weapon_Kalash_Item" },
},
new WeaponSkin
{
FileName = "m143.png",
DumpMaterial = "MAT_Weapon_M143",
SourceTexture = "DIF_Weapon_M143",
Materials = new[] { "MAT_Weapon_M143", "MAT_Weapon_M143_FP", "MAT_Weapon_M143_Item" },
},
new WeaponSkin
{
FileName = "knife.png",
DumpMaterial = "MAT_Knife_FP",
SourceTexture = "DIF_Knife",
Materials = new[] { "MAT_Knife_FP" },
},
new WeaponSkin
{
FileName = "lmg_heavy.png",
DumpMaterial = "MAT_Weapon_LMG_Heavy",
SourceTexture = "DIF_Weapon_LMG_Heavy",
Materials = new[] { "MAT_Weapon_LMG_Heavy", "MAT_Weapon_LMG_Heavy_FP", "MAT_Weapon_LMG_Heavy_Item" },
},
new WeaponSkin
{
FileName = "lmg_medium.png",
DumpMaterial = "MAT_Weapon_LMGMedium",
SourceTexture = "DIF_Weapon_LMGMedium",
Materials = new[] { "MAT_Weapon_LMGMedium", "MAT_Weapon_LMGMedium_FP", "MAT_Weapon_LMGMedium_Item" },
},
new WeaponSkin
{
FileName = "bozdogun.png",
DumpMaterial = "MAT_Weapon_Bozdogun",
SourceTexture = "DIF_Weapon_Bozdogun",
Materials = new[] { "MAT_Weapon_Bozdogun", "MAT_Weapon_Bozdogun_FP", "MAT_Weapon_Bozdogun_FP_Charged", "MAT_Weapon_Bozdogun_Item" },
},
new WeaponSkin
{
FileName = "hammer.png",
DumpMaterial = "MAT_Weapon_Hammer",
SourceTexture = "DIF_Weapon_Slab",
Materials = new[] { "MAT_Weapon_Hammer", "MAT_Weapon_Hammer_FP", "MAT_Weapon_Hammer_Item" },
},
new WeaponSkin
{
FileName = "rusty_pipe.png",
DumpMaterial = "MAT_Weapon_Rusty_Pipe",
SourceTexture = "DIF_Rusty_Pipe",
Materials = new[] { "MAT_Weapon_Rusty_Pipe", "MAT_Weapon_Rusty_Pipe_FP", "MAT_Weapon_Rusty_Pipe_Item" },
},
new WeaponSkin
{
FileName = "wrench.png",
DumpMaterial = "MAT_Weapon_Wrench",
SourceTexture = "DIF_Weapon_Wrench",
Materials = new[] { "MAT_Weapon_Wrench", "MAT_Weapon_Wrench_FP", "MAT_Weapon_Wrench_Item" },
},
new WeaponSkin
{
FileName = "toxic_axe.png",
DumpMaterial = "MAT_Weapon_Toxic_Axe",
SourceTexture = "DIF_Toxic_Axe",
Materials = new[] { "MAT_Weapon_Toxic_Axe", "MAT_Weapon_Toxic_Axe_FP" },
},
new WeaponSkin
{
FileName = "electric_blade.png",
DumpMaterial = "MAT_Weapon_Electric_Blade",
SourceTexture = "DIF_ElectricBlade",
Materials = new[] { "MAT_Weapon_Electric_Blade", "MAT_Weapon_Electric_Blade_FP", "MAT_Weapon_Electric_Blade_Item" },
},
new WeaponSkin
{
FileName = "udar.png",
DumpMaterial = "MAT_Weapon_UDAR",
SourceTexture = "DIF_Weapon_UDAR",
Materials = new[] { "MAT_Weapon_UDAR", "MAT_Weapon_UDAR_FP", "MAT_Weapon_UDAR_Item" },
},
new WeaponSkin
{
FileName = "revolver.png",
DumpMaterial = "MAT_Weapon_Revolver",
SourceTexture = "DIF_Weapon_Revolver",
Materials = new[] { "MAT_Weapon_Revolver", "MAT_Weapon_Revolver_FP", "MAT_Weapon_Revolver_Item" },
},
new WeaponSkin
{
FileName = "pupin.png",
DumpMaterial = "MAT_Pupin",
SourceTexture = "DIF_Weapon_Pupin",
Materials = new[] { "MAT_Pupin", "MAT_Pupin_FP", "MAT_Pupin_Item" },
},
new WeaponSkin
{
FileName = "karab.png",
DumpMaterial = "MAT_Karab",
SourceTexture = "DIF_Weapon_Karab",
Materials = new[] { "MAT_Karab", "MAT_Karab_FP", "MAT_Karab_Item" },
},
new WeaponSkin
{
FileName = "osa.png",
DumpMaterial = "MAT_Osa",
SourceTexture = "DIF_Weapon_Osa",
Materials = new[] { "MAT_Osa", "MAT_Osa_FP", "MAT_Osa_Item" },
},
new WeaponSkin
{
FileName = "vector.png",
DumpMaterial = "MAT_Weapon_Vector",
SourceTexture = "DIF_Weapon_Vector",
Materials = new[] { "MAT_Weapon_Vector", "MAT_Weapon_Vector_FP", "MAT_Weapon_Vector_Item" },
},
new WeaponSkin
{
FileName = "gruev_shotgun.png",
DumpMaterial = "MAT_GruevShotgun",
SourceTexture = "DIF_Weapon_Gruev_Shotgun",
Materials = new[] { "MAT_GruevShotgun", "MAT_GruevShotgun_FP", "MAT_GruevShotgun_Item" },
},
new WeaponSkin
{
FileName = "winko.png",
DumpMaterial = "MAT_Weapon_Winko",
SourceTexture = "DIF_Weapon_Winko",
Materials = new[] { "MAT_Weapon_Winko", "MAT_Weapon_Winko_FP", "MAT_Weapon_Winko_Item" },
},
new WeaponSkin
{
FileName = "skull.png",
DumpMaterial = "MAT_Weapon_Skull",
SourceTexture = "DIF_Weapon_Skull",
Materials = new[] { "MAT_Weapon_Skull", "MAT_Weapon_Skull_FP", "MAT_Weapon_Skull_Item", "MAT_Weapon_Skull_Empty" },
},
new WeaponSkin
{
FileName = "grom.png",
DumpMaterial = "MAT_Weapon_Grom",
SourceTexture = "DIF_Weapon_Grom",
Materials = new[] { "MAT_Weapon_Grom", "MAT_Weapon_Grom_FP", "MAT_Weapon_Grom_Item" },
},
new WeaponSkin
{
FileName = "snooper.png",
DumpMaterial = "MAT_Weapon_Snooper",
SourceTexture = "DIF_Weapon_Snooper",
Materials = new[] { "MAT_Weapon_Snooper", "MAT_Weapon_Snooper_FP", "MAT_Weapon_Snooper_Item", "MAT_Weapon_Snooper_Scope", "MAT_Weapon_Snooper_Scope_FP" },
},
new WeaponSkin
{
FileName = "spore_gun.png",
DumpMaterial = "MAT_Weapon_SporeGun",
SourceTexture = "DIF_Weapon_SporeGun",
Materials = new[] { "MAT_Weapon_SporeGun", "MAT_Weapon_SporeGun_FP", "MAT_Weapon_SporeGun_Item" },
},
new WeaponSkin
{
FileName = "tesla_gun.png",
DumpMaterial = "MAT_Weapon_TeslaGun",
SourceTexture = "DIF_Weapon_Teslagun",
Materials = new[] { "MAT_Weapon_TeslaGun", "MAT_Weapon_TeslaGun_FP", "MAT_Weapon_TeslaGun_Item" },
},
new WeaponSkin
{
FileName = "frag_grenade.png",
DumpMaterial = "MAT_FragGrenade",
SourceTexture = "DIF_FragGrenade",
Materials = new[] { "MAT_FragGrenade" },
},
};
static readonly Dictionary<int, Texture> _originals = new Dictionary<int, Texture>();
static readonly Dictionary<int, Material> _materials = new Dictionary<int, Material>();
static readonly Dictionary<int, Renderer> _renderers = new Dictionary<int, Renderer>();
static readonly MaterialPropertyBlock _block = new MaterialPropertyBlock();
static float _nextFileCheck;
static bool _loggedApply;
static bool _applied;
public static void ApplyPlayer(SkopjePlayer player)
{
if (!CustomWeaponSkinsPlugin.Enabled.Value)
{
if (_applied)
{
RevertMaterials();
ClearRendererOverrides();
_applied = false;
_loggedApply = false;
}
return;
}
if (player == null || !EnsureTextures(player))
return;
int applied = ApplyPlayerWeapons(player);
if (applied > 0)
{
_applied = true;
if (!_loggedApply)
{
_loggedApply = true;
CustomWeaponSkinsPlugin.LogSource.LogInfo($"Applied {applied} weapon material{(applied == 1 ? "" : "s")} from WeaponSkins.");
}
}
}
public static void Restore()
{
RevertMaterials();
ClearRendererOverrides();
_applied = false;
_originals.Clear();
_materials.Clear();
_renderers.Clear();
for (int i = 0; i < Weapons.Length; i++)
{
if (Weapons[i].Texture == null)
continue;
UnityEngine.Object.Destroy(Weapons[i].Texture);
Weapons[i].Texture = null;
}
}
public static void Redirect(ref Texture value)
{
if (value == null || !CustomWeaponSkinsPlugin.Enabled.Value)
return;
for (int i = 0; i < Weapons.Length; i++)
{
WeaponSkin weapon = Weapons[i];
if (weapon.Texture == null || value == weapon.Texture)
continue;
if (TextureNameMatches(value.name, weapon.SourceTexture))
{
value = weapon.Texture;
return;
}
}
}
static void RevertMaterials()
{
foreach (var pair in _materials)
{
Material material = pair.Value;
if (material != null && _originals.TryGetValue(pair.Key, out Texture original))
material.SetTexture("_MainTex", original);
}
}
static void ClearRendererOverrides()
{
foreach (var pair in _renderers)
{
Renderer renderer = pair.Value;
if (renderer == null)
continue;
Material[] materials = renderer.sharedMaterials;
if (materials == null)
continue;
for (int slot = 0; slot < materials.Length; slot++)
{
Material material = materials[slot];
if (material == null || !_originals.TryGetValue(material.GetInstanceID(), out Texture original))
continue;
renderer.GetPropertyBlock(_block, slot);
_block.SetTexture("_MainTex", original);
renderer.SetPropertyBlock(_block, slot);
}
}
}
static int ApplyPlayerWeapons(SkopjePlayer player)
{
WeaponsController weapons = player.WeaponsController;
if (weapons == null)
return 0;
int applied = 0;
applied += ApplyOn(weapons.Socket);
applied += ApplyOn(weapons.ThrowSocket);
applied += ApplyOn(weapons.PRPObject);
applied += ApplyOn(weapons.BrokenPRPObject);
applied += ApplyOn(weapons.KnifeObject);
var list = weapons.AvailableWeapons;
if (list == null)
return applied;
for (int i = 0; i < list.Count; i++)
{
Weapon weapon = list[i];
if (weapon == null)
continue;
applied += ApplyOn(weapon.WeaponModel);
applied += ApplyOn(weapon.LeftHandWeaponModel);
applied += ApplyOn(weapon.PhysicsWeaponModel);
applied += ApplyOn(weapon.PhysicsLeftHandWeaponModel);
}
return applied;
}
static int ApplyOn(GameObject root)
{
if (root == null)
return 0;
return ApplyUnder(root.transform);
}
static int ApplyOn(Component root)
{
if (root == null)
return 0;
return ApplyUnder(root.transform);
}
static int ApplyUnder(Transform root)
{
if (root == null)
return 0;
Renderer[] found = root.GetComponentsInChildren<Renderer>(true);
int applied = 0;
for (int i = 0; i < found.Length; i++)
applied += ApplyRenderer(found[i]);
return applied;
}
static int ApplyRenderer(Renderer renderer)
{
if (renderer == null)
return 0;
Material[] materials = renderer.sharedMaterials;
if (materials == null)
return 0;
int applied = 0;
for (int i = 0; i < materials.Length; i++)
{
WeaponSkin weapon = Resolve(materials[i]);
if (weapon == null)
continue;
applied += ApplyMaterial(materials[i]);
_renderers[renderer.GetInstanceID()] = renderer;
renderer.GetPropertyBlock(_block, i);
_block.SetTexture("_MainTex", weapon.Texture);
renderer.SetPropertyBlock(_block, i);
}
return applied;
}
static int ApplyMaterial(Material material)
{
WeaponSkin weapon = Resolve(material);
if (weapon == null)
return 0;
int id = material.GetInstanceID();
if (!_originals.ContainsKey(id))
{
Texture current = material.GetTexture("_MainTex");
_originals[id] = current;
_materials[id] = material;
CopySampling(weapon.Texture, current);
}
if (material.GetTexture("_MainTex") == weapon.Texture)
return 0;
material.SetTexture("_MainTex", weapon.Texture);
return 1;
}
static WeaponSkin Resolve(Material material)
{
if (material == null || !material.HasProperty("_MainTex"))
return null;
WeaponSkin byName = FindWeapon(material.name);
if (byName != null && byName.Texture != null)
return byName;
Texture current = material.GetTexture("_MainTex");
if (current == null)
return null;
for (int i = 0; i < Weapons.Length; i++)
{
WeaponSkin weapon = Weapons[i];
if (weapon.Texture == null)
continue;
if (current == weapon.Texture)
return weapon;
if (TextureNameMatches(current.name, weapon.SourceTexture))
return weapon;
}
return null;
}
static bool TextureNameMatches(string textureName, string sourceName)
{
if (string.IsNullOrEmpty(textureName) || string.IsNullOrEmpty(sourceName))
return false;
return textureName == sourceName || textureName.StartsWith(sourceName + " ", StringComparison.Ordinal);
}
static WeaponSkin FindWeapon(string materialName)
{
if (string.IsNullOrEmpty(materialName))
return null;
for (int i = 0; i < Weapons.Length; i++)
{
string[] names = Weapons[i].Materials;
for (int n = 0; n < names.Length; n++)
{
string expected = names[n];
if (materialName == expected || materialName.StartsWith(expected + " (", StringComparison.Ordinal))
return Weapons[i];
}
}
return null;
}
static void CopySampling(Texture2D target, Texture source)
{
if (target == null || source == null)
return;
target.wrapMode = source.wrapMode;
target.filterMode = source.filterMode;
target.anisoLevel = source.anisoLevel;
}
static bool EnsureTextures(Component source)
{
if (AnyLoaded() && Time.unscaledTime < _nextFileCheck)
return true;
_nextFileCheck = Time.unscaledTime + 1f;
string directory = SkinsDirectory();
int ready = 0;
for (int i = 0; i < Weapons.Length; i++)
{
if (EnsureWeapon(Weapons[i], directory, source))
ready++;
}
if (ready == 0)
{
CustomWeaponSkinsPlugin.LogSource.LogWarning("No weapon PNGs are ready in " + directory);
return false;
}
return true;
}
static bool AnyLoaded()
{
for (int i = 0; i < Weapons.Length; i++)
{
if (Weapons[i].Texture != null)
return true;
}
return false;
}
static bool EnsureWeapon(WeaponSkin weapon, string directory, Component source)
{
string path = Path.Combine(directory, weapon.FileName);
if (!File.Exists(path))
{
if (!TryDumpSample(weapon, path, source))
return weapon.Texture != null;
}
DateTime writeTime;
try { writeTime = File.GetLastWriteTimeUtc(path); }
catch (Exception ex)
{
CustomWeaponSkinsPlugin.LogSource.LogError("Could not read " + weapon.FileName + ": " + ex.Message);
return weapon.Texture != null;
}
if (weapon.Texture != null && weapon.WriteTimeUtc == writeTime)
return true;
byte[] bytes;
try { bytes = File.ReadAllBytes(path); }
catch (Exception ex)
{
CustomWeaponSkinsPlugin.LogSource.LogError("Could not read " + weapon.FileName + ": " + ex.Message);
return weapon.Texture != null;
}
var texture = new Texture2D(2, 2, TextureFormat.RGBA32, true);
texture.name = "SkopjeCustomWeaponSkin_" + Path.GetFileNameWithoutExtension(weapon.FileName);
texture.hideFlags = HideFlags.HideAndDontSave;
if (!ImageConversion.LoadImage(texture, bytes))
{
UnityEngine.Object.Destroy(texture);
CustomWeaponSkinsPlugin.LogSource.LogError(weapon.FileName + " is not a readable image: " + path);
return weapon.Texture != null;
}
if (weapon.Texture != null)
UnityEngine.Object.Destroy(weapon.Texture);
weapon.Texture = texture;
weapon.WriteTimeUtc = writeTime;
_loggedApply = false;
CustomWeaponSkinsPlugin.LogSource.LogInfo($"Loaded {weapon.FileName} ({texture.width}x{texture.height})");
return true;
}
static bool TryDumpSample(WeaponSkin weapon, string path, Component root)
{
Texture source = FindSourceTexture(root, weapon.DumpMaterial);
if (source == null || IsCustomTexture(source))
return false;
byte[] png = EncodePng(source);
if (png == null || png.Length == 0)
return false;
try
{
Directory.CreateDirectory(Path.GetDirectoryName(path));
File.WriteAllBytes(path, png);
CustomWeaponSkinsPlugin.LogSource.LogInfo("Dumped " + weapon.FileName + " from the game into WeaponSkins.");
return true;
}
catch (Exception ex)
{
CustomWeaponSkinsPlugin.LogSource.LogError("Could not write " + weapon.FileName + ": " + ex.Message);
return false;
}
}
static Texture FindSourceTexture(Component root, string materialName)
{
if (root == null || string.IsNullOrEmpty(materialName))
return null;
Renderer[] renderers = root.GetComponentsInChildren<Renderer>(true);
for (int i = 0; i < renderers.Length; i++)
{
Renderer renderer = renderers[i];
if (renderer == null)
continue;
Material[] materials = renderer.sharedMaterials;
if (materials == null)
continue;
for (int slot = 0; slot < materials.Length; slot++)
{
Material material = materials[slot];
if (material == null || !NameIs(material.name, materialName) || !material.HasProperty("_MainTex"))
continue;
Texture current = material.GetTexture("_MainTex");
if (_originals.TryGetValue(material.GetInstanceID(), out Texture original) && original != null && !IsCustomTexture(original))
current = original;
if (current == null || IsCustomTexture(current))
continue;
return current;
}
}
return null;
}
static bool NameIs(string materialName, string expected)
{
return materialName == expected || materialName.StartsWith(expected + " (", StringComparison.Ordinal);
}
static bool IsCustomTexture(Texture texture)
{
if (texture == null)
return false;
for (int i = 0; i < Weapons.Length; i++)
{
if (Weapons[i].Texture == texture)
return true;
}
return false;
}
static byte[] EncodePng(Texture source)
{
var readable = source as Texture2D;
bool temporary = false;
RenderTexture rt = null;
RenderTexture previous = RenderTexture.active;
try
{
if (readable == null || !readable.isReadable)
{
rt = RenderTexture.GetTemporary(source.width, source.height, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.sRGB);
Graphics.Blit(source, rt);
RenderTexture.active = rt;
readable = new Texture2D(source.width, source.height, TextureFormat.RGBA32, false);
readable.ReadPixels(new Rect(0, 0, source.width, source.height), 0, 0);
readable.Apply();
temporary = true;
}
var encoded = ImageConversion.EncodeToPNG(readable);
if (encoded == null)
return null;
var bytes = new byte[encoded.Length];
for (int i = 0; i < encoded.Length; i++)
bytes[i] = encoded[i];
return bytes;
}
finally
{
RenderTexture.active = previous;
if (rt != null)
RenderTexture.ReleaseTemporary(rt);
if (temporary && readable != null)
UnityEngine.Object.Destroy(readable);
}
}
static string SkinsDirectory()
{
string dllDir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
if (!string.IsNullOrEmpty(dllDir))
return Path.Combine(dllDir, "WeaponSkins");
return Path.Combine(Paths.PluginPath, "WeaponSkins");
}
}
}
@@ -0,0 +1,60 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<LangVersion>latest</LangVersion>
<ImplicitUsings>disable</ImplicitUsings>
<Nullable>disable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<AssemblyName>Skopje.CustomWeaponSkins</AssemblyName>
<RootNamespace>Skopje.CustomWeaponSkins</RootNamespace>
<AppendTargetFrameworkToOutputPath>true</AppendTargetFrameworkToOutputPath>
<GameDir Condition="'$(GameDir)' == ''">D:\SteamLibrary\steamapps\common\Skopje83</GameDir>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(GameDir)\BepInEx\core\0Harmony.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="BepInEx.Core">
<HintPath>$(GameDir)\BepInEx\core\BepInEx.Core.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="BepInEx.Unity.IL2CPP">
<HintPath>$(GameDir)\BepInEx\core\BepInEx.Unity.IL2CPP.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Il2CppInterop.Runtime">
<HintPath>$(GameDir)\BepInEx\core\Il2CppInterop.Runtime.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>$(GameDir)\BepInEx\interop\Il2Cppmscorlib.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="SkopjeAssembly">
<HintPath>$(GameDir)\BepInEx\interop\SkopjeAssembly.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="FishNet.Runtime">
<HintPath>$(GameDir)\BepInEx\interop\FishNet.Runtime.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Archon.SwissArmyLib">
<HintPath>$(GameDir)\BepInEx\interop\Archon.SwissArmyLib.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GameDir)\BepInEx\interop\UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>$(GameDir)\BepInEx\interop\UnityEngine.ImageConversionModule.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<None Include="WeaponSkins\*.png" CopyToOutputDirectory="PreserveNewest" Link="WeaponSkins\%(Filename)%(Extension)" />
</ItemGroup>
</Project>
Binary file not shown.

After

Width:  |  Height:  |  Size: 233 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 230 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 29 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 503 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 445 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 656 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 550 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 515 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 108 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 637 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 286 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 474 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 419 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 550 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 533 KiB

Loaded 100 of 328 files, more files were not shown because too many files have changed in this diff. Show more