Fixes and improvements, no more FindObjectsOfType

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Andrej Stojkovikj committed 2026-10-18 03:16:05 +02:00
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using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using Il2CppInterop.Runtime;
using Skopje.Modding;
using UnityEngine;
namespace Skopje.CustomDomSkins
{
[BepInPlugin(PluginGuid, PluginName, PluginVersion)]
public class CustomDomSkinsPlugin : BasePlugin
{
public const string PluginGuid = "com.skopje.customdomskins";
public const string PluginName = "Skopje Custom DOM Skins";
public const string PluginVersion = "1.0.0";
internal static ManualLogSource LogSource;
internal static ConfigEntry<bool> Enabled;
static Il2CppSystem.Action<SkopjeGameMode> _onGameModeStarted;
public override void Load()
{
LogSource = Log;
Enabled = Config.Bind("Skin", "Enabled", true, "Replace the DOM bus exterior with the PNGs in the DomSkins folder next to this plugin.");
_onGameModeStarted = DelegateSupport.ConvertDelegate<Il2CppSystem.Action<SkopjeGameMode>>(new Action<SkopjeGameMode>(OnGameModeStarted));
ModAPI.add_OnGameModeStartedClient(_onGameModeStarted);
LogSource.LogInfo($"{PluginName} {PluginVersion} loaded. Edit DomSkins/singleplayer.png and DomSkins/multiplayer.png. Those files are the dumped outer-shell textures. Interior, wheels, and lights are left alone.");
}
public override bool Unload()
{
if (_onGameModeStarted != null)
ModAPI.remove_OnGameModeStartedClient(_onGameModeStarted);
DomSkinReplacer.Restore();
return true;
}
static void OnGameModeStarted(SkopjeGameMode gameMode)
{
if (gameMode == null)
return;
SkopjeVehicle bus = null;
try
{
bus = gameMode.Bus;
}
catch (Exception ex)
{
LogSource.LogWarning("Could not read the DOM from the game mode: " + ex.Message);
return;
}
if (bus == null)
{
LogSource.LogInfo("Game mode started without a DOM, so the exterior skin was not applied.");
return;
}
DomSkinReplacer.Apply(bus);
}
}
static class DomSkinReplacer
{
sealed class Shell
{
public string FileName;
public string DumpMaterial;
public string SourceTexture;
public string MaterialName;
public Texture2D Texture;
public DateTime WriteTimeUtc;
}
// The two buses do not share a UV layout. Each file is that bus's outer shell only.
static readonly Shell[] Shells =
{
new Shell
{
FileName = "singleplayer.png",
DumpMaterial = "MAT_BusOutside",
SourceTexture = "DIF_DOM_OuterShell",
MaterialName = "MAT_BusOutside",
},
new Shell
{
FileName = "multiplayer.png",
DumpMaterial = "MAT_DOMmp_Outside",
SourceTexture = "DIF_DOMmp_Outside",
MaterialName = "MAT_DOMmp_Outside",
},
};
static readonly Dictionary<int, Texture> _originals = new Dictionary<int, Texture>();
static readonly Dictionary<int, Material> _materials = new Dictionary<int, Material>();
static readonly Dictionary<int, Renderer> _renderers = new Dictionary<int, Renderer>();
static readonly MaterialPropertyBlock _block = new MaterialPropertyBlock();
static float _nextFileCheck;
static bool _loggedApply;
static bool _applied;
public static void Apply(SkopjeVehicle bus)
{
if (!CustomDomSkinsPlugin.Enabled.Value)
{
if (_applied)
{
RevertMaterials();
ClearRendererOverrides();
_applied = false;
_loggedApply = false;
}
return;
}
if (bus == null || !EnsureTextures(bus))
return;
int applied = ApplyUnder(bus.transform);
if (applied > 0)
{
_applied = true;
if (!_loggedApply)
{
_loggedApply = true;
CustomDomSkinsPlugin.LogSource.LogInfo($"Applied {applied} DOM exterior material{(applied == 1 ? "" : "s")} from DomSkins.");
}
}
}
public static void Restore()
{
RevertMaterials();
ClearRendererOverrides();
_applied = false;
_originals.Clear();
_materials.Clear();
_renderers.Clear();
for (int i = 0; i < Shells.Length; i++)
{
if (Shells[i].Texture == null)
continue;
UnityEngine.Object.Destroy(Shells[i].Texture);
Shells[i].Texture = null;
}
}
static void RevertMaterials()
{
foreach (var pair in _materials)
{
Material material = pair.Value;
if (material != null && _originals.TryGetValue(pair.Key, out Texture original))
material.SetTexture("_MainTex", original);
}
}
static void ClearRendererOverrides()
{
foreach (var pair in _renderers)
{
Renderer renderer = pair.Value;
if (renderer == null)
continue;
Material[] materials = renderer.sharedMaterials;
if (materials == null)
continue;
for (int slot = 0; slot < materials.Length; slot++)
{
Material material = materials[slot];
if (material == null || !_originals.TryGetValue(material.GetInstanceID(), out Texture original))
continue;
renderer.GetPropertyBlock(_block, slot);
_block.SetTexture("_MainTex", original);
renderer.SetPropertyBlock(_block, slot);
}
}
}
static int ApplyUnder(Transform root)
{
if (root == null)
return 0;
Renderer[] found = root.GetComponentsInChildren<Renderer>(true);
int applied = 0;
for (int i = 0; i < found.Length; i++)
applied += ApplyRenderer(found[i]);
return applied;
}
static int ApplyRenderer(Renderer renderer)
{
if (renderer == null)
return 0;
Material[] materials = renderer.sharedMaterials;
if (materials == null)
return 0;
int applied = 0;
for (int i = 0; i < materials.Length; i++)
{
Shell shell = Resolve(materials[i]);
if (shell == null)
continue;
applied += ApplyMaterial(materials[i]);
_renderers[renderer.GetInstanceID()] = renderer;
renderer.GetPropertyBlock(_block, i);
_block.SetTexture("_MainTex", shell.Texture);
renderer.SetPropertyBlock(_block, i);
}
return applied;
}
static int ApplyMaterial(Material material)
{
Shell shell = Resolve(material);
if (shell == null)
return 0;
int id = material.GetInstanceID();
if (!_originals.ContainsKey(id))
{
Texture current = material.GetTexture("_MainTex");
_originals[id] = current;
_materials[id] = material;
CopySampling(shell.Texture, current);
}
if (material.GetTexture("_MainTex") == shell.Texture)
return 0;
material.SetTexture("_MainTex", shell.Texture);
return 1;
}
static Shell Resolve(Material material)
{
if (material == null || !material.HasProperty("_MainTex"))
return null;
string materialName = BaseName(material.name);
for (int i = 0; i < Shells.Length; i++)
{
Shell shell = Shells[i];
if (shell.Texture == null)
continue;
if (materialName == shell.MaterialName)
return shell;
}
Texture current = material.GetTexture("_MainTex");
if (current == null)
return null;
for (int i = 0; i < Shells.Length; i++)
{
Shell shell = Shells[i];
if (shell.Texture == null)
continue;
if (current == shell.Texture)
return shell;
if (BaseName(current.name) == shell.SourceTexture)
return shell;
}
return null;
}
static string BaseName(string name)
{
if (string.IsNullOrEmpty(name))
return name;
int cut = name.IndexOf(" (", StringComparison.Ordinal);
if (cut > 0)
return name.Substring(0, cut);
return name;
}
static void CopySampling(Texture2D target, Texture source)
{
if (target == null || source == null)
return;
target.wrapMode = source.wrapMode;
target.filterMode = source.filterMode;
target.anisoLevel = source.anisoLevel;
}
static bool EnsureTextures(Component source)
{
if (AnyLoaded() && Time.unscaledTime < _nextFileCheck)
return true;
_nextFileCheck = Time.unscaledTime + 1f;
string directory = SkinsDirectory();
int ready = 0;
for (int i = 0; i < Shells.Length; i++)
{
if (EnsureShell(Shells[i], directory, source))
ready++;
}
if (ready == 0)
{
CustomDomSkinsPlugin.LogSource.LogWarning("No DOM shell PNGs are ready in " + directory);
return false;
}
return true;
}
static bool AnyLoaded()
{
for (int i = 0; i < Shells.Length; i++)
{
if (Shells[i].Texture != null)
return true;
}
return false;
}
static bool EnsureShell(Shell shell, string directory, Component source)
{
string path = Path.Combine(directory, shell.FileName);
if (!File.Exists(path) && !TryDumpSample(shell, path, source))
return shell.Texture != null;
DateTime writeTime;
try { writeTime = File.GetLastWriteTimeUtc(path); }
catch (Exception ex)
{
CustomDomSkinsPlugin.LogSource.LogError("Could not read " + shell.FileName + ": " + ex.Message);
return shell.Texture != null;
}
if (shell.Texture != null && shell.WriteTimeUtc == writeTime)
return true;
byte[] bytes;
try { bytes = File.ReadAllBytes(path); }
catch (Exception ex)
{
CustomDomSkinsPlugin.LogSource.LogError("Could not read " + shell.FileName + ": " + ex.Message);
return shell.Texture != null;
}
var texture = new Texture2D(2, 2, TextureFormat.RGBA32, true);
texture.name = "SkopjeCustomDomSkin_" + Path.GetFileNameWithoutExtension(shell.FileName);
texture.hideFlags = HideFlags.HideAndDontSave;
if (!ImageConversion.LoadImage(texture, bytes))
{
UnityEngine.Object.Destroy(texture);
CustomDomSkinsPlugin.LogSource.LogError(shell.FileName + " is not a readable image: " + path);
return shell.Texture != null;
}
if (shell.Texture != null)
UnityEngine.Object.Destroy(shell.Texture);
shell.Texture = texture;
shell.WriteTimeUtc = writeTime;
_loggedApply = false;
CustomDomSkinsPlugin.LogSource.LogInfo($"Loaded {shell.FileName} ({texture.width}x{texture.height})");
return true;
}
static Texture FindSourceTexture(Component root, string materialName, Texture replacement)
{
if (root == null || string.IsNullOrEmpty(materialName))
return null;
Renderer[] renderers = root.GetComponentsInChildren<Renderer>(true);
for (int i = 0; i < renderers.Length; i++)
{
Renderer renderer = renderers[i];
if (renderer == null)
continue;
Material[] materials = renderer.sharedMaterials;
if (materials == null)
continue;
for (int slot = 0; slot < materials.Length; slot++)
{
Material material = materials[slot];
if (material == null || BaseName(material.name) != materialName || !material.HasProperty("_MainTex"))
continue;
Texture current = material.GetTexture("_MainTex");
if (_originals.TryGetValue(material.GetInstanceID(), out Texture original) && original != null)
current = original;
if (current == null || current == replacement)
continue;
return current;
}
}
return null;
}
static bool TryDumpSample(Shell shell, string path, Component root)
{
Texture source = FindSourceTexture(root, shell.DumpMaterial, shell.Texture);
if (source == null)
return false;
byte[] png = EncodePng(source);
if (png == null || png.Length == 0)
return false;
try
{
Directory.CreateDirectory(Path.GetDirectoryName(path));
File.WriteAllBytes(path, png);
CustomDomSkinsPlugin.LogSource.LogInfo("Dumped " + shell.FileName + " from the DOM outer shell into DomSkins.");
return true;
}
catch (Exception ex)
{
CustomDomSkinsPlugin.LogSource.LogError("Could not write " + shell.FileName + ": " + ex.Message);
return false;
}
}
static byte[] EncodePng(Texture source)
{
var readable = source as Texture2D;
bool temporary = false;
RenderTexture rt = null;
RenderTexture previous = RenderTexture.active;
try
{
if (readable == null || !readable.isReadable)
{
rt = RenderTexture.GetTemporary(source.width, source.height, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.sRGB);
Graphics.Blit(source, rt);
RenderTexture.active = rt;
readable = new Texture2D(source.width, source.height, TextureFormat.RGBA32, false);
readable.ReadPixels(new Rect(0, 0, source.width, source.height), 0, 0);
readable.Apply();
temporary = true;
}
var encoded = ImageConversion.EncodeToPNG(readable);
if (encoded == null)
return null;
var bytes = new byte[encoded.Length];
for (int i = 0; i < encoded.Length; i++)
bytes[i] = encoded[i];
return bytes;
}
finally
{
RenderTexture.active = previous;
if (rt != null)
RenderTexture.ReleaseTemporary(rt);
if (temporary && readable != null)
UnityEngine.Object.Destroy(readable);
}
}
static string SkinsDirectory()
{
string dllDir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
if (!string.IsNullOrEmpty(dllDir))
return Path.Combine(dllDir, "DomSkins");
return Path.Combine(Paths.PluginPath, "DomSkins");
}
}
}