Fixes and improvements, no more FindObjectsOfType
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@@ -0,0 +1,718 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using BepInEx;
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using BepInEx.Configuration;
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using BepInEx.Logging;
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using BepInEx.Unity.IL2CPP;
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using HarmonyLib;
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using Il2CppInterop.Runtime;
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using Skopje.Modding;
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using UnityEngine;
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namespace Skopje.CustomWeaponSkins
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{
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[BepInPlugin(PluginGuid, PluginName, PluginVersion)]
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public class CustomWeaponSkinsPlugin : BasePlugin
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{
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public const string PluginGuid = "com.skopje.customweaponskins";
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public const string PluginName = "Skopje Custom Weapon Skins";
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public const string PluginVersion = "1.1.0";
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internal static ManualLogSource LogSource;
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internal static ConfigEntry<bool> Enabled;
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static Harmony _harmony;
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static Il2CppSystem.Action<SkopjePlayer> _onPlayerStarted;
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public override void Load()
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{
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LogSource = Log;
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Enabled = Config.Bind("Skin", "Enabled", true, "Replace each player weapon with its own PNG in the WeaponSkins folder next to this plugin.");
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_harmony = new Harmony(PluginGuid);
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var setTexture = AccessTools.Method(typeof(Material), "SetTexture", new[] { typeof(string), typeof(Texture) });
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if (setTexture != null)
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_harmony.Patch(setTexture, prefix: new HarmonyMethod(typeof(WeaponSkinPatches), nameof(WeaponSkinPatches.BeforeSetTexture)));
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var setTextureId = AccessTools.Method(typeof(Material), "SetTexture", new[] { typeof(int), typeof(Texture) });
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if (setTextureId != null)
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_harmony.Patch(setTextureId, prefix: new HarmonyMethod(typeof(WeaponSkinPatches), nameof(WeaponSkinPatches.BeforeSetTextureId)));
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_onPlayerStarted = DelegateSupport.ConvertDelegate<Il2CppSystem.Action<SkopjePlayer>>(new Action<SkopjePlayer>(WeaponSkinReplacer.ApplyPlayer));
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ModAPI.add_OnPlayerStartedClient(_onPlayerStarted);
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LogSource.LogInfo($"{PluginName} {PluginVersion} loaded. Edit the PNGs in WeaponSkins. Each file is one weapon: kalash, m143, knife, lmg_heavy, lmg_medium, bozdogun, hammer, rusty_pipe, wrench, toxic_axe, electric_blade, udar, revolver, pupin, karab, osa, vector, gruev_shotgun, winko, skull, grom, snooper, spore_gun, tesla_gun, and frag_grenade.");
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}
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public override bool Unload()
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{
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if (_harmony != null)
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_harmony.UnpatchSelf();
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if (_onPlayerStarted != null)
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ModAPI.remove_OnPlayerStartedClient(_onPlayerStarted);
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WeaponSkinReplacer.Restore();
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return true;
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}
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}
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static class WeaponSkinPatches
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{
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public static void BeforeSetTexture(string name, ref Texture value)
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{
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if (name == "_MainTex")
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WeaponSkinReplacer.Redirect(ref value);
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}
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public static void BeforeSetTextureId(int nameID, ref Texture value)
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{
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if (nameID == Shader.PropertyToID("_MainTex"))
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WeaponSkinReplacer.Redirect(ref value);
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}
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}
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static class WeaponSkinReplacer
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{
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sealed class WeaponSkin
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{
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public string FileName;
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public string DumpMaterial;
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public string SourceTexture;
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public string[] Materials;
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public Texture2D Texture;
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public DateTime WriteTimeUtc;
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}
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// One file per weapon. First-person, item, scope, and charged variants share that weapon's albedo.
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static readonly WeaponSkin[] Weapons =
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{
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new WeaponSkin
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{
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FileName = "kalash.png",
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DumpMaterial = "MAT_Weapon_Kalash",
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SourceTexture = "DIF_Weapon_Kalash",
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Materials = new[] { "MAT_Weapon_Kalash", "MAT_Weapon_Kalash_FP", "MAT_Weapon_Kalash_Item" },
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},
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new WeaponSkin
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{
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FileName = "m143.png",
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DumpMaterial = "MAT_Weapon_M143",
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SourceTexture = "DIF_Weapon_M143",
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Materials = new[] { "MAT_Weapon_M143", "MAT_Weapon_M143_FP", "MAT_Weapon_M143_Item" },
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},
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new WeaponSkin
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{
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FileName = "knife.png",
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DumpMaterial = "MAT_Knife_FP",
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SourceTexture = "DIF_Knife",
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Materials = new[] { "MAT_Knife_FP" },
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},
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new WeaponSkin
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{
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FileName = "lmg_heavy.png",
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DumpMaterial = "MAT_Weapon_LMG_Heavy",
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SourceTexture = "DIF_Weapon_LMG_Heavy",
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Materials = new[] { "MAT_Weapon_LMG_Heavy", "MAT_Weapon_LMG_Heavy_FP", "MAT_Weapon_LMG_Heavy_Item" },
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},
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new WeaponSkin
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{
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FileName = "lmg_medium.png",
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DumpMaterial = "MAT_Weapon_LMGMedium",
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SourceTexture = "DIF_Weapon_LMGMedium",
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Materials = new[] { "MAT_Weapon_LMGMedium", "MAT_Weapon_LMGMedium_FP", "MAT_Weapon_LMGMedium_Item" },
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},
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new WeaponSkin
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{
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FileName = "bozdogun.png",
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DumpMaterial = "MAT_Weapon_Bozdogun",
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SourceTexture = "DIF_Weapon_Bozdogun",
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Materials = new[] { "MAT_Weapon_Bozdogun", "MAT_Weapon_Bozdogun_FP", "MAT_Weapon_Bozdogun_FP_Charged", "MAT_Weapon_Bozdogun_Item" },
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},
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new WeaponSkin
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{
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FileName = "hammer.png",
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DumpMaterial = "MAT_Weapon_Hammer",
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SourceTexture = "DIF_Weapon_Slab",
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Materials = new[] { "MAT_Weapon_Hammer", "MAT_Weapon_Hammer_FP", "MAT_Weapon_Hammer_Item" },
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},
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new WeaponSkin
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{
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FileName = "rusty_pipe.png",
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DumpMaterial = "MAT_Weapon_Rusty_Pipe",
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SourceTexture = "DIF_Rusty_Pipe",
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Materials = new[] { "MAT_Weapon_Rusty_Pipe", "MAT_Weapon_Rusty_Pipe_FP", "MAT_Weapon_Rusty_Pipe_Item" },
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},
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new WeaponSkin
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{
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FileName = "wrench.png",
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DumpMaterial = "MAT_Weapon_Wrench",
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SourceTexture = "DIF_Weapon_Wrench",
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Materials = new[] { "MAT_Weapon_Wrench", "MAT_Weapon_Wrench_FP", "MAT_Weapon_Wrench_Item" },
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},
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new WeaponSkin
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{
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FileName = "toxic_axe.png",
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DumpMaterial = "MAT_Weapon_Toxic_Axe",
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SourceTexture = "DIF_Toxic_Axe",
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Materials = new[] { "MAT_Weapon_Toxic_Axe", "MAT_Weapon_Toxic_Axe_FP" },
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},
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new WeaponSkin
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{
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FileName = "electric_blade.png",
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DumpMaterial = "MAT_Weapon_Electric_Blade",
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SourceTexture = "DIF_ElectricBlade",
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Materials = new[] { "MAT_Weapon_Electric_Blade", "MAT_Weapon_Electric_Blade_FP", "MAT_Weapon_Electric_Blade_Item" },
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},
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new WeaponSkin
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{
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FileName = "udar.png",
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DumpMaterial = "MAT_Weapon_UDAR",
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SourceTexture = "DIF_Weapon_UDAR",
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Materials = new[] { "MAT_Weapon_UDAR", "MAT_Weapon_UDAR_FP", "MAT_Weapon_UDAR_Item" },
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},
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new WeaponSkin
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{
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FileName = "revolver.png",
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DumpMaterial = "MAT_Weapon_Revolver",
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SourceTexture = "DIF_Weapon_Revolver",
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Materials = new[] { "MAT_Weapon_Revolver", "MAT_Weapon_Revolver_FP", "MAT_Weapon_Revolver_Item" },
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},
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new WeaponSkin
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{
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FileName = "pupin.png",
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DumpMaterial = "MAT_Pupin",
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SourceTexture = "DIF_Weapon_Pupin",
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Materials = new[] { "MAT_Pupin", "MAT_Pupin_FP", "MAT_Pupin_Item" },
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},
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new WeaponSkin
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{
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FileName = "karab.png",
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DumpMaterial = "MAT_Karab",
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SourceTexture = "DIF_Weapon_Karab",
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Materials = new[] { "MAT_Karab", "MAT_Karab_FP", "MAT_Karab_Item" },
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},
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new WeaponSkin
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{
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FileName = "osa.png",
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DumpMaterial = "MAT_Osa",
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SourceTexture = "DIF_Weapon_Osa",
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Materials = new[] { "MAT_Osa", "MAT_Osa_FP", "MAT_Osa_Item" },
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},
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new WeaponSkin
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{
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FileName = "vector.png",
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DumpMaterial = "MAT_Weapon_Vector",
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SourceTexture = "DIF_Weapon_Vector",
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Materials = new[] { "MAT_Weapon_Vector", "MAT_Weapon_Vector_FP", "MAT_Weapon_Vector_Item" },
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},
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new WeaponSkin
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{
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FileName = "gruev_shotgun.png",
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DumpMaterial = "MAT_GruevShotgun",
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SourceTexture = "DIF_Weapon_Gruev_Shotgun",
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Materials = new[] { "MAT_GruevShotgun", "MAT_GruevShotgun_FP", "MAT_GruevShotgun_Item" },
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},
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new WeaponSkin
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{
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FileName = "winko.png",
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DumpMaterial = "MAT_Weapon_Winko",
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SourceTexture = "DIF_Weapon_Winko",
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Materials = new[] { "MAT_Weapon_Winko", "MAT_Weapon_Winko_FP", "MAT_Weapon_Winko_Item" },
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},
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new WeaponSkin
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{
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FileName = "skull.png",
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DumpMaterial = "MAT_Weapon_Skull",
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SourceTexture = "DIF_Weapon_Skull",
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Materials = new[] { "MAT_Weapon_Skull", "MAT_Weapon_Skull_FP", "MAT_Weapon_Skull_Item", "MAT_Weapon_Skull_Empty" },
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},
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new WeaponSkin
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{
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FileName = "grom.png",
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DumpMaterial = "MAT_Weapon_Grom",
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SourceTexture = "DIF_Weapon_Grom",
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Materials = new[] { "MAT_Weapon_Grom", "MAT_Weapon_Grom_FP", "MAT_Weapon_Grom_Item" },
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},
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new WeaponSkin
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{
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FileName = "snooper.png",
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DumpMaterial = "MAT_Weapon_Snooper",
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SourceTexture = "DIF_Weapon_Snooper",
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Materials = new[] { "MAT_Weapon_Snooper", "MAT_Weapon_Snooper_FP", "MAT_Weapon_Snooper_Item", "MAT_Weapon_Snooper_Scope", "MAT_Weapon_Snooper_Scope_FP" },
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},
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new WeaponSkin
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{
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FileName = "spore_gun.png",
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DumpMaterial = "MAT_Weapon_SporeGun",
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SourceTexture = "DIF_Weapon_SporeGun",
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Materials = new[] { "MAT_Weapon_SporeGun", "MAT_Weapon_SporeGun_FP", "MAT_Weapon_SporeGun_Item" },
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},
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new WeaponSkin
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{
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FileName = "tesla_gun.png",
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DumpMaterial = "MAT_Weapon_TeslaGun",
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SourceTexture = "DIF_Weapon_Teslagun",
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Materials = new[] { "MAT_Weapon_TeslaGun", "MAT_Weapon_TeslaGun_FP", "MAT_Weapon_TeslaGun_Item" },
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},
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new WeaponSkin
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{
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FileName = "frag_grenade.png",
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DumpMaterial = "MAT_FragGrenade",
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SourceTexture = "DIF_FragGrenade",
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Materials = new[] { "MAT_FragGrenade" },
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},
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};
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static readonly Dictionary<int, Texture> _originals = new Dictionary<int, Texture>();
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static readonly Dictionary<int, Material> _materials = new Dictionary<int, Material>();
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static readonly Dictionary<int, Renderer> _renderers = new Dictionary<int, Renderer>();
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static readonly MaterialPropertyBlock _block = new MaterialPropertyBlock();
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static float _nextFileCheck;
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static bool _loggedApply;
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static bool _applied;
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public static void ApplyPlayer(SkopjePlayer player)
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{
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if (!CustomWeaponSkinsPlugin.Enabled.Value)
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{
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if (_applied)
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{
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RevertMaterials();
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ClearRendererOverrides();
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_applied = false;
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_loggedApply = false;
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}
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return;
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}
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if (player == null || !EnsureTextures(player))
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return;
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int applied = ApplyPlayerWeapons(player);
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if (applied > 0)
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{
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_applied = true;
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if (!_loggedApply)
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{
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_loggedApply = true;
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CustomWeaponSkinsPlugin.LogSource.LogInfo($"Applied {applied} weapon material{(applied == 1 ? "" : "s")} from WeaponSkins.");
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}
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}
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}
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public static void Restore()
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{
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RevertMaterials();
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ClearRendererOverrides();
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_applied = false;
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_originals.Clear();
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_materials.Clear();
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_renderers.Clear();
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for (int i = 0; i < Weapons.Length; i++)
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{
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if (Weapons[i].Texture == null)
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continue;
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UnityEngine.Object.Destroy(Weapons[i].Texture);
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Weapons[i].Texture = null;
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}
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}
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public static void Redirect(ref Texture value)
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{
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if (value == null || !CustomWeaponSkinsPlugin.Enabled.Value)
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return;
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for (int i = 0; i < Weapons.Length; i++)
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{
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WeaponSkin weapon = Weapons[i];
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if (weapon.Texture == null || value == weapon.Texture)
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continue;
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if (TextureNameMatches(value.name, weapon.SourceTexture))
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{
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value = weapon.Texture;
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return;
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}
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}
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}
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static void RevertMaterials()
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{
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foreach (var pair in _materials)
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{
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Material material = pair.Value;
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if (material != null && _originals.TryGetValue(pair.Key, out Texture original))
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material.SetTexture("_MainTex", original);
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}
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}
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static void ClearRendererOverrides()
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{
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foreach (var pair in _renderers)
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{
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Renderer renderer = pair.Value;
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if (renderer == null)
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continue;
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Material[] materials = renderer.sharedMaterials;
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if (materials == null)
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continue;
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for (int slot = 0; slot < materials.Length; slot++)
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{
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Material material = materials[slot];
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if (material == null || !_originals.TryGetValue(material.GetInstanceID(), out Texture original))
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continue;
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renderer.GetPropertyBlock(_block, slot);
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_block.SetTexture("_MainTex", original);
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renderer.SetPropertyBlock(_block, slot);
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}
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}
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}
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static int ApplyPlayerWeapons(SkopjePlayer player)
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{
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WeaponsController weapons = player.WeaponsController;
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if (weapons == null)
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return 0;
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int applied = 0;
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applied += ApplyOn(weapons.Socket);
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applied += ApplyOn(weapons.ThrowSocket);
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applied += ApplyOn(weapons.PRPObject);
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applied += ApplyOn(weapons.BrokenPRPObject);
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applied += ApplyOn(weapons.KnifeObject);
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var list = weapons.AvailableWeapons;
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if (list == null)
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return applied;
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for (int i = 0; i < list.Count; i++)
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{
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Weapon weapon = list[i];
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if (weapon == null)
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continue;
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applied += ApplyOn(weapon.WeaponModel);
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applied += ApplyOn(weapon.LeftHandWeaponModel);
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applied += ApplyOn(weapon.PhysicsWeaponModel);
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applied += ApplyOn(weapon.PhysicsLeftHandWeaponModel);
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}
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return applied;
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}
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static int ApplyOn(GameObject root)
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{
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||||
if (root == null)
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return 0;
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return ApplyUnder(root.transform);
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}
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static int ApplyOn(Component root)
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{
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if (root == null)
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return 0;
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return ApplyUnder(root.transform);
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||||
}
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static int ApplyUnder(Transform root)
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||||
{
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if (root == null)
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||||
return 0;
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Renderer[] found = root.GetComponentsInChildren<Renderer>(true);
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int applied = 0;
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for (int i = 0; i < found.Length; i++)
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applied += ApplyRenderer(found[i]);
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return applied;
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}
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static int ApplyRenderer(Renderer renderer)
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||||
{
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if (renderer == null)
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||||
return 0;
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||||
Material[] materials = renderer.sharedMaterials;
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||||
if (materials == null)
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||||
return 0;
|
||||
|
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int applied = 0;
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for (int i = 0; i < materials.Length; i++)
|
||||
{
|
||||
WeaponSkin weapon = Resolve(materials[i]);
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||||
if (weapon == null)
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||||
continue;
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||||
applied += ApplyMaterial(materials[i]);
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||||
_renderers[renderer.GetInstanceID()] = renderer;
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renderer.GetPropertyBlock(_block, i);
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_block.SetTexture("_MainTex", weapon.Texture);
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||||
renderer.SetPropertyBlock(_block, i);
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}
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return applied;
|
||||
}
|
||||
|
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static int ApplyMaterial(Material material)
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{
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||||
WeaponSkin weapon = Resolve(material);
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||||
if (weapon == null)
|
||||
return 0;
|
||||
|
||||
int id = material.GetInstanceID();
|
||||
if (!_originals.ContainsKey(id))
|
||||
{
|
||||
Texture current = material.GetTexture("_MainTex");
|
||||
_originals[id] = current;
|
||||
_materials[id] = material;
|
||||
CopySampling(weapon.Texture, current);
|
||||
}
|
||||
|
||||
if (material.GetTexture("_MainTex") == weapon.Texture)
|
||||
return 0;
|
||||
|
||||
material.SetTexture("_MainTex", weapon.Texture);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static WeaponSkin Resolve(Material material)
|
||||
{
|
||||
if (material == null || !material.HasProperty("_MainTex"))
|
||||
return null;
|
||||
WeaponSkin byName = FindWeapon(material.name);
|
||||
if (byName != null && byName.Texture != null)
|
||||
return byName;
|
||||
|
||||
Texture current = material.GetTexture("_MainTex");
|
||||
if (current == null)
|
||||
return null;
|
||||
for (int i = 0; i < Weapons.Length; i++)
|
||||
{
|
||||
WeaponSkin weapon = Weapons[i];
|
||||
if (weapon.Texture == null)
|
||||
continue;
|
||||
if (current == weapon.Texture)
|
||||
return weapon;
|
||||
if (TextureNameMatches(current.name, weapon.SourceTexture))
|
||||
return weapon;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
static bool TextureNameMatches(string textureName, string sourceName)
|
||||
{
|
||||
if (string.IsNullOrEmpty(textureName) || string.IsNullOrEmpty(sourceName))
|
||||
return false;
|
||||
return textureName == sourceName || textureName.StartsWith(sourceName + " ", StringComparison.Ordinal);
|
||||
}
|
||||
|
||||
static WeaponSkin FindWeapon(string materialName)
|
||||
{
|
||||
if (string.IsNullOrEmpty(materialName))
|
||||
return null;
|
||||
for (int i = 0; i < Weapons.Length; i++)
|
||||
{
|
||||
string[] names = Weapons[i].Materials;
|
||||
for (int n = 0; n < names.Length; n++)
|
||||
{
|
||||
string expected = names[n];
|
||||
if (materialName == expected || materialName.StartsWith(expected + " (", StringComparison.Ordinal))
|
||||
return Weapons[i];
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
static void CopySampling(Texture2D target, Texture source)
|
||||
{
|
||||
if (target == null || source == null)
|
||||
return;
|
||||
target.wrapMode = source.wrapMode;
|
||||
target.filterMode = source.filterMode;
|
||||
target.anisoLevel = source.anisoLevel;
|
||||
}
|
||||
|
||||
static bool EnsureTextures(Component source)
|
||||
{
|
||||
if (AnyLoaded() && Time.unscaledTime < _nextFileCheck)
|
||||
return true;
|
||||
_nextFileCheck = Time.unscaledTime + 1f;
|
||||
|
||||
string directory = SkinsDirectory();
|
||||
int ready = 0;
|
||||
for (int i = 0; i < Weapons.Length; i++)
|
||||
{
|
||||
if (EnsureWeapon(Weapons[i], directory, source))
|
||||
ready++;
|
||||
}
|
||||
|
||||
if (ready == 0)
|
||||
{
|
||||
CustomWeaponSkinsPlugin.LogSource.LogWarning("No weapon PNGs are ready in " + directory);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool AnyLoaded()
|
||||
{
|
||||
for (int i = 0; i < Weapons.Length; i++)
|
||||
{
|
||||
if (Weapons[i].Texture != null)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool EnsureWeapon(WeaponSkin weapon, string directory, Component source)
|
||||
{
|
||||
string path = Path.Combine(directory, weapon.FileName);
|
||||
if (!File.Exists(path))
|
||||
{
|
||||
if (!TryDumpSample(weapon, path, source))
|
||||
return weapon.Texture != null;
|
||||
}
|
||||
|
||||
DateTime writeTime;
|
||||
try { writeTime = File.GetLastWriteTimeUtc(path); }
|
||||
catch (Exception ex)
|
||||
{
|
||||
CustomWeaponSkinsPlugin.LogSource.LogError("Could not read " + weapon.FileName + ": " + ex.Message);
|
||||
return weapon.Texture != null;
|
||||
}
|
||||
|
||||
if (weapon.Texture != null && weapon.WriteTimeUtc == writeTime)
|
||||
return true;
|
||||
|
||||
byte[] bytes;
|
||||
try { bytes = File.ReadAllBytes(path); }
|
||||
catch (Exception ex)
|
||||
{
|
||||
CustomWeaponSkinsPlugin.LogSource.LogError("Could not read " + weapon.FileName + ": " + ex.Message);
|
||||
return weapon.Texture != null;
|
||||
}
|
||||
|
||||
var texture = new Texture2D(2, 2, TextureFormat.RGBA32, true);
|
||||
texture.name = "SkopjeCustomWeaponSkin_" + Path.GetFileNameWithoutExtension(weapon.FileName);
|
||||
texture.hideFlags = HideFlags.HideAndDontSave;
|
||||
if (!ImageConversion.LoadImage(texture, bytes))
|
||||
{
|
||||
UnityEngine.Object.Destroy(texture);
|
||||
CustomWeaponSkinsPlugin.LogSource.LogError(weapon.FileName + " is not a readable image: " + path);
|
||||
return weapon.Texture != null;
|
||||
}
|
||||
|
||||
if (weapon.Texture != null)
|
||||
UnityEngine.Object.Destroy(weapon.Texture);
|
||||
weapon.Texture = texture;
|
||||
weapon.WriteTimeUtc = writeTime;
|
||||
_loggedApply = false;
|
||||
CustomWeaponSkinsPlugin.LogSource.LogInfo($"Loaded {weapon.FileName} ({texture.width}x{texture.height})");
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool TryDumpSample(WeaponSkin weapon, string path, Component root)
|
||||
{
|
||||
Texture source = FindSourceTexture(root, weapon.DumpMaterial);
|
||||
if (source == null || IsCustomTexture(source))
|
||||
return false;
|
||||
|
||||
byte[] png = EncodePng(source);
|
||||
if (png == null || png.Length == 0)
|
||||
return false;
|
||||
|
||||
try
|
||||
{
|
||||
Directory.CreateDirectory(Path.GetDirectoryName(path));
|
||||
File.WriteAllBytes(path, png);
|
||||
CustomWeaponSkinsPlugin.LogSource.LogInfo("Dumped " + weapon.FileName + " from the game into WeaponSkins.");
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
CustomWeaponSkinsPlugin.LogSource.LogError("Could not write " + weapon.FileName + ": " + ex.Message);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static Texture FindSourceTexture(Component root, string materialName)
|
||||
{
|
||||
if (root == null || string.IsNullOrEmpty(materialName))
|
||||
return null;
|
||||
|
||||
Renderer[] renderers = root.GetComponentsInChildren<Renderer>(true);
|
||||
for (int i = 0; i < renderers.Length; i++)
|
||||
{
|
||||
Renderer renderer = renderers[i];
|
||||
if (renderer == null)
|
||||
continue;
|
||||
Material[] materials = renderer.sharedMaterials;
|
||||
if (materials == null)
|
||||
continue;
|
||||
for (int slot = 0; slot < materials.Length; slot++)
|
||||
{
|
||||
Material material = materials[slot];
|
||||
if (material == null || !NameIs(material.name, materialName) || !material.HasProperty("_MainTex"))
|
||||
continue;
|
||||
Texture current = material.GetTexture("_MainTex");
|
||||
if (_originals.TryGetValue(material.GetInstanceID(), out Texture original) && original != null && !IsCustomTexture(original))
|
||||
current = original;
|
||||
if (current == null || IsCustomTexture(current))
|
||||
continue;
|
||||
return current;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
static bool NameIs(string materialName, string expected)
|
||||
{
|
||||
return materialName == expected || materialName.StartsWith(expected + " (", StringComparison.Ordinal);
|
||||
}
|
||||
|
||||
static bool IsCustomTexture(Texture texture)
|
||||
{
|
||||
if (texture == null)
|
||||
return false;
|
||||
for (int i = 0; i < Weapons.Length; i++)
|
||||
{
|
||||
if (Weapons[i].Texture == texture)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static byte[] EncodePng(Texture source)
|
||||
{
|
||||
var readable = source as Texture2D;
|
||||
bool temporary = false;
|
||||
RenderTexture rt = null;
|
||||
RenderTexture previous = RenderTexture.active;
|
||||
try
|
||||
{
|
||||
if (readable == null || !readable.isReadable)
|
||||
{
|
||||
rt = RenderTexture.GetTemporary(source.width, source.height, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.sRGB);
|
||||
Graphics.Blit(source, rt);
|
||||
RenderTexture.active = rt;
|
||||
readable = new Texture2D(source.width, source.height, TextureFormat.RGBA32, false);
|
||||
readable.ReadPixels(new Rect(0, 0, source.width, source.height), 0, 0);
|
||||
readable.Apply();
|
||||
temporary = true;
|
||||
}
|
||||
|
||||
var encoded = ImageConversion.EncodeToPNG(readable);
|
||||
if (encoded == null)
|
||||
return null;
|
||||
var bytes = new byte[encoded.Length];
|
||||
for (int i = 0; i < encoded.Length; i++)
|
||||
bytes[i] = encoded[i];
|
||||
return bytes;
|
||||
}
|
||||
finally
|
||||
{
|
||||
RenderTexture.active = previous;
|
||||
if (rt != null)
|
||||
RenderTexture.ReleaseTemporary(rt);
|
||||
if (temporary && readable != null)
|
||||
UnityEngine.Object.Destroy(readable);
|
||||
}
|
||||
}
|
||||
|
||||
static string SkinsDirectory()
|
||||
{
|
||||
string dllDir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
|
||||
if (!string.IsNullOrEmpty(dllDir))
|
||||
return Path.Combine(dllDir, "WeaponSkins");
|
||||
return Path.Combine(Paths.PluginPath, "WeaponSkins");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<ImplicitUsings>disable</ImplicitUsings>
|
||||
<Nullable>disable</Nullable>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<AssemblyName>Skopje.CustomWeaponSkins</AssemblyName>
|
||||
<RootNamespace>Skopje.CustomWeaponSkins</RootNamespace>
|
||||
<AppendTargetFrameworkToOutputPath>true</AppendTargetFrameworkToOutputPath>
|
||||
<GameDir Condition="'$(GameDir)' == ''">D:\SteamLibrary\steamapps\common\Skopje83</GameDir>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>$(GameDir)\BepInEx\core\0Harmony.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="BepInEx.Core">
|
||||
<HintPath>$(GameDir)\BepInEx\core\BepInEx.Core.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="BepInEx.Unity.IL2CPP">
|
||||
<HintPath>$(GameDir)\BepInEx\core\BepInEx.Unity.IL2CPP.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppInterop.Runtime">
|
||||
<HintPath>$(GameDir)\BepInEx\core\Il2CppInterop.Runtime.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Il2Cppmscorlib">
|
||||
<HintPath>$(GameDir)\BepInEx\interop\Il2Cppmscorlib.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="SkopjeAssembly">
|
||||
<HintPath>$(GameDir)\BepInEx\interop\SkopjeAssembly.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="FishNet.Runtime">
|
||||
<HintPath>$(GameDir)\BepInEx\interop\FishNet.Runtime.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Archon.SwissArmyLib">
|
||||
<HintPath>$(GameDir)\BepInEx\interop\Archon.SwissArmyLib.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>$(GameDir)\BepInEx\interop\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ImageConversionModule">
|
||||
<HintPath>$(GameDir)\BepInEx\interop\UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Include="WeaponSkins\*.png" CopyToOutputDirectory="PreserveNewest" Link="WeaponSkins\%(Filename)%(Extension)" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
After Width: | Height: | Size: 233 KiB |
|
After Width: | Height: | Size: 230 KiB |
|
After Width: | Height: | Size: 29 KiB |
|
After Width: | Height: | Size: 503 KiB |
|
After Width: | Height: | Size: 445 KiB |
|
After Width: | Height: | Size: 656 KiB |
|
After Width: | Height: | Size: 550 KiB |
|
After Width: | Height: | Size: 515 KiB |
|
After Width: | Height: | Size: 108 KiB |
|
After Width: | Height: | Size: 637 KiB |
|
After Width: | Height: | Size: 286 KiB |
|
After Width: | Height: | Size: 474 KiB |
|
After Width: | Height: | Size: 419 KiB |
|
After Width: | Height: | Size: 550 KiB |
|
After Width: | Height: | Size: 533 KiB |
|
After Width: | Height: | Size: 212 KiB |
|
After Width: | Height: | Size: 992 KiB |
|
After Width: | Height: | Size: 417 KiB |
|
After Width: | Height: | Size: 949 KiB |
|
After Width: | Height: | Size: 600 KiB |
|
After Width: | Height: | Size: 761 KiB |
|
After Width: | Height: | Size: 523 KiB |
|
After Width: | Height: | Size: 480 KiB |
|
After Width: | Height: | Size: 378 KiB |
|
After Width: | Height: | Size: 491 KiB |
@@ -0,0 +1,23 @@
|
||||
{
|
||||
"runtimeTarget": {
|
||||
"name": ".NETCoreApp,Version=v6.0",
|
||||
"signature": ""
|
||||
},
|
||||
"compilationOptions": {},
|
||||
"targets": {
|
||||
".NETCoreApp,Version=v6.0": {
|
||||
"Skopje.CustomWeaponSkins/1.0.0": {
|
||||
"runtime": {
|
||||
"Skopje.CustomWeaponSkins.dll": {}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"libraries": {
|
||||
"Skopje.CustomWeaponSkins/1.0.0": {
|
||||
"type": "project",
|
||||
"serviceable": false,
|
||||
"sha512": ""
|
||||
}
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 233 KiB |
|
After Width: | Height: | Size: 230 KiB |
|
After Width: | Height: | Size: 29 KiB |
|
After Width: | Height: | Size: 503 KiB |
|
After Width: | Height: | Size: 445 KiB |
|
After Width: | Height: | Size: 656 KiB |
|
After Width: | Height: | Size: 550 KiB |
|
After Width: | Height: | Size: 515 KiB |
|
After Width: | Height: | Size: 108 KiB |
|
After Width: | Height: | Size: 637 KiB |
|
After Width: | Height: | Size: 286 KiB |
|
After Width: | Height: | Size: 474 KiB |
|
After Width: | Height: | Size: 419 KiB |
|
After Width: | Height: | Size: 550 KiB |
|
After Width: | Height: | Size: 533 KiB |
|
After Width: | Height: | Size: 212 KiB |
|
After Width: | Height: | Size: 992 KiB |
|
After Width: | Height: | Size: 417 KiB |
|
After Width: | Height: | Size: 949 KiB |
|
After Width: | Height: | Size: 600 KiB |
|
After Width: | Height: | Size: 761 KiB |
|
After Width: | Height: | Size: 523 KiB |
|
After Width: | Height: | Size: 480 KiB |
|
After Width: | Height: | Size: 378 KiB |
|
After Width: | Height: | Size: 491 KiB |
@@ -0,0 +1,23 @@
|
||||
{
|
||||
"runtimeTarget": {
|
||||
"name": ".NETCoreApp,Version=v6.0",
|
||||
"signature": ""
|
||||
},
|
||||
"compilationOptions": {},
|
||||
"targets": {
|
||||
".NETCoreApp,Version=v6.0": {
|
||||
"Skopje.CustomWeaponSkins/1.0.0": {
|
||||
"runtime": {
|
||||
"Skopje.CustomWeaponSkins.dll": {}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"libraries": {
|
||||
"Skopje.CustomWeaponSkins/1.0.0": {
|
||||
"type": "project",
|
||||
"serviceable": false,
|
||||
"sha512": ""
|
||||
}
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 233 KiB |
|
After Width: | Height: | Size: 230 KiB |
|
After Width: | Height: | Size: 29 KiB |
|
After Width: | Height: | Size: 503 KiB |
|
After Width: | Height: | Size: 445 KiB |
|
After Width: | Height: | Size: 656 KiB |
|
After Width: | Height: | Size: 550 KiB |
|
After Width: | Height: | Size: 515 KiB |
|
After Width: | Height: | Size: 108 KiB |
|
After Width: | Height: | Size: 637 KiB |
|
After Width: | Height: | Size: 286 KiB |
|
After Width: | Height: | Size: 474 KiB |
|
After Width: | Height: | Size: 419 KiB |
|
After Width: | Height: | Size: 550 KiB |
|
After Width: | Height: | Size: 533 KiB |
|
After Width: | Height: | Size: 212 KiB |
|
After Width: | Height: | Size: 992 KiB |
|
After Width: | Height: | Size: 417 KiB |
|
After Width: | Height: | Size: 949 KiB |
|
After Width: | Height: | Size: 600 KiB |
|
After Width: | Height: | Size: 761 KiB |
|
After Width: | Height: | Size: 523 KiB |
|
After Width: | Height: | Size: 480 KiB |
|
After Width: | Height: | Size: 378 KiB |
|
After Width: | Height: | Size: 491 KiB |
@@ -0,0 +1,85 @@
|
||||
{
|
||||
"format": 1,
|
||||
"restore": {
|
||||
"C:\\Users\\andre\\Desktop\\SkopjeMods\\CustomWeaponSkins\\CustomWeaponSkinsPlugin.csproj": {}
|
||||
},
|
||||
"projects": {
|
||||
"C:\\Users\\andre\\Desktop\\SkopjeMods\\CustomWeaponSkins\\CustomWeaponSkinsPlugin.csproj": {
|
||||
"version": "1.0.0",
|
||||
"restore": {
|
||||
"projectUniqueName": "C:\\Users\\andre\\Desktop\\SkopjeMods\\CustomWeaponSkins\\CustomWeaponSkinsPlugin.csproj",
|
||||
"projectName": "Skopje.CustomWeaponSkins",
|
||||
"projectPath": "C:\\Users\\andre\\Desktop\\SkopjeMods\\CustomWeaponSkins\\CustomWeaponSkinsPlugin.csproj",
|
||||
"packagesPath": "C:\\Users\\andre\\AppData\\Local\\Temp\\cursor-sandbox-cache\\a0404811fc6e51c4c5761fd11591789f\\nuget",
|
||||
"outputPath": "C:\\Users\\andre\\Desktop\\SkopjeMods\\CustomWeaponSkins\\obj\\",
|
||||
"projectStyle": "PackageReference",
|
||||
"configFilePaths": [
|
||||
"C:\\Users\\andre\\AppData\\Roaming\\NuGet\\NuGet.Config",
|
||||
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.Offline.config"
|
||||
],
|
||||
"originalTargetFrameworks": [
|
||||
"net6.0"
|
||||
],
|
||||
"sources": {
|
||||
"C:\\Program Files (x86)\\Microsoft SDKs\\NuGetPackages\\": {},
|
||||
"https://api.nuget.org/v3/index.json": {}
|
||||
},
|
||||
"frameworks": {
|
||||
"net6.0": {
|
||||
"framework": "net6.0",
|
||||
"targetAlias": "net6.0",
|
||||
"projectReferences": {}
|
||||
}
|
||||
},
|
||||
"warningProperties": {
|
||||
"warnAsError": [
|
||||
"NU1605"
|
||||
]
|
||||
},
|
||||
"restoreAuditProperties": {
|
||||
"enableAudit": "true",
|
||||
"auditLevel": "low",
|
||||
"auditMode": "direct"
|
||||
},
|
||||
"SdkAnalysisLevel": "10.0.300"
|
||||
},
|
||||
"frameworks": {
|
||||
"net6.0": {
|
||||
"framework": "net6.0",
|
||||
"targetAlias": "net6.0",
|
||||
"imports": [
|
||||
"net461",
|
||||
"net462",
|
||||
"net47",
|
||||
"net471",
|
||||
"net472",
|
||||
"net48",
|
||||
"net481"
|
||||
],
|
||||
"assetTargetFallback": true,
|
||||
"warn": true,
|
||||
"downloadDependencies": [
|
||||
{
|
||||
"name": "Microsoft.AspNetCore.App.Ref",
|
||||
"version": "[6.0.36, 6.0.36]"
|
||||
},
|
||||
{
|
||||
"name": "Microsoft.NETCore.App.Ref",
|
||||
"version": "[6.0.36, 6.0.36]"
|
||||
},
|
||||
{
|
||||
"name": "Microsoft.WindowsDesktop.App.Ref",
|
||||
"version": "[6.0.36, 6.0.36]"
|
||||
}
|
||||
],
|
||||
"frameworkReferences": {
|
||||
"Microsoft.NETCore.App": {
|
||||
"privateAssets": "all"
|
||||
}
|
||||
},
|
||||
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\10.0.301\\RuntimeIdentifierGraph.json"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="no"?>
|
||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
|
||||
<RestoreSuccess Condition=" '$(RestoreSuccess)' == '' ">True</RestoreSuccess>
|
||||
<RestoreTool Condition=" '$(RestoreTool)' == '' ">NuGet</RestoreTool>
|
||||
<ProjectAssetsFile Condition=" '$(ProjectAssetsFile)' == '' ">$(MSBuildThisFileDirectory)project.assets.json</ProjectAssetsFile>
|
||||
<NuGetPackageRoot Condition=" '$(NuGetPackageRoot)' == '' ">$(UserProfile)\AppData\Local\Temp\cursor-sandbox-cache\a0404811fc6e51c4c5761fd11591789f\nuget</NuGetPackageRoot>
|
||||
<NuGetPackageFolders Condition=" '$(NuGetPackageFolders)' == '' ">C:\Users\andre\AppData\Local\Temp\cursor-sandbox-cache\a0404811fc6e51c4c5761fd11591789f\nuget</NuGetPackageFolders>
|
||||
<NuGetProjectStyle Condition=" '$(NuGetProjectStyle)' == '' ">PackageReference</NuGetProjectStyle>
|
||||
<NuGetToolVersion Condition=" '$(NuGetToolVersion)' == '' ">7.0.0</NuGetToolVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
|
||||
<SourceRoot Include="C:\Users\andre\AppData\Local\Temp\cursor-sandbox-cache\a0404811fc6e51c4c5761fd11591789f\nuget\" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,2 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="no"?>
|
||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" />
|
||||
@@ -0,0 +1,4 @@
|
||||
// <autogenerated />
|
||||
using System;
|
||||
using System.Reflection;
|
||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
|
||||
@@ -0,0 +1,22 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
|
||||
[assembly: System.Reflection.AssemblyCompanyAttribute("Skopje.CustomWeaponSkins")]
|
||||
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
|
||||
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
|
||||
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+a740fec7c87ba4b24aefb7faf991fc5b69c71bd4")]
|
||||
[assembly: System.Reflection.AssemblyProductAttribute("Skopje.CustomWeaponSkins")]
|
||||
[assembly: System.Reflection.AssemblyTitleAttribute("Skopje.CustomWeaponSkins")]
|
||||
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
|
||||
|
||||
// Generated by the MSBuild WriteCodeFragment class.
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||||
|
||||
@@ -0,0 +1 @@
|
||||
36d09121cb5d4530ca12f414bbb23247c7af10858e54319c8200340c0c4ca350
|
||||
@@ -0,0 +1,18 @@
|
||||
is_global = true
|
||||
build_property.TargetFramework = net6.0
|
||||
build_property.TargetFrameworkIdentifier = .NETCoreApp
|
||||
build_property.TargetFrameworkVersion = v6.0
|
||||
build_property.TargetPlatformMinVersion =
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||||
build_property.UsingMicrosoftNETSdkWeb =
|
||||
build_property.ProjectTypeGuids =
|
||||
build_property.InvariantGlobalization =
|
||||
build_property.PlatformNeutralAssembly =
|
||||
build_property.EnforceExtendedAnalyzerRules =
|
||||
build_property.EntryPointFilePath =
|
||||
build_property._SupportedPlatformList = Linux,macOS,Windows
|
||||
build_property.RootNamespace = Skopje.CustomWeaponSkins
|
||||
build_property.ProjectDir = C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\
|
||||
build_property.EnableComHosting =
|
||||
build_property.EnableGeneratedComInterfaceComImportInterop =
|
||||
build_property.EffectiveAnalysisLevelStyle = 6.0
|
||||
build_property.EnableCodeStyleSeverity =
|
||||
@@ -0,0 +1 @@
|
||||
2597c2748074c64923e0e8f3f9bd2ff4d2ed7f89409f593f5c9a32a99831bb2c
|
||||
@@ -0,0 +1,37 @@
|
||||
C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\bin\Debug\net6.0\WeaponSkins\bozdogun.png
|
||||
C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\bin\Debug\net6.0\WeaponSkins\electric_blade.png
|
||||
C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\bin\Debug\net6.0\WeaponSkins\frag_grenade.png
|
||||
C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\bin\Debug\net6.0\WeaponSkins\grom.png
|
||||
C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\bin\Debug\net6.0\WeaponSkins\gruev_shotgun.png
|
||||
C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\bin\Debug\net6.0\WeaponSkins\hammer.png
|
||||
C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\bin\Debug\net6.0\WeaponSkins\kalash.png
|
||||
C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\bin\Debug\net6.0\WeaponSkins\karab.png
|
||||
C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\bin\Debug\net6.0\WeaponSkins\knife.png
|
||||
C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\bin\Debug\net6.0\WeaponSkins\lmg_heavy.png
|
||||
C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\bin\Debug\net6.0\WeaponSkins\lmg_medium.png
|
||||
C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\bin\Debug\net6.0\WeaponSkins\m143.png
|
||||
C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\bin\Debug\net6.0\WeaponSkins\osa.png
|
||||
C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\bin\Debug\net6.0\WeaponSkins\pupin.png
|
||||
C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\bin\Debug\net6.0\WeaponSkins\revolver.png
|
||||
C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\bin\Debug\net6.0\WeaponSkins\rusty_pipe.png
|
||||
C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\bin\Debug\net6.0\WeaponSkins\skull.png
|
||||
C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\bin\Debug\net6.0\WeaponSkins\snooper.png
|
||||
C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\bin\Debug\net6.0\WeaponSkins\spore_gun.png
|
||||
C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\bin\Debug\net6.0\WeaponSkins\tesla_gun.png
|
||||
C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\bin\Debug\net6.0\WeaponSkins\toxic_axe.png
|
||||
C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\bin\Debug\net6.0\WeaponSkins\udar.png
|
||||
C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\bin\Debug\net6.0\WeaponSkins\vector.png
|
||||
C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\bin\Debug\net6.0\WeaponSkins\winko.png
|
||||
C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\bin\Debug\net6.0\WeaponSkins\wrench.png
|
||||
C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\bin\Debug\net6.0\Skopje.CustomWeaponSkins.deps.json
|
||||
C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\bin\Debug\net6.0\Skopje.CustomWeaponSkins.dll
|
||||
C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\bin\Debug\net6.0\Skopje.CustomWeaponSkins.pdb
|
||||
C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\obj\Debug\net6.0\CustomWeaponSkinsPlugin.csproj.AssemblyReference.cache
|
||||
C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\obj\Debug\net6.0\CustomWeaponSkinsPlugin.GeneratedMSBuildEditorConfig.editorconfig
|
||||
C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\obj\Debug\net6.0\CustomWeaponSkinsPlugin.AssemblyInfoInputs.cache
|
||||
C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\obj\Debug\net6.0\CustomWeaponSkinsPlugin.AssemblyInfo.cs
|
||||
C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\obj\Debug\net6.0\CustomWeaponSkinsPlugin.csproj.CoreCompileInputs.cache
|
||||
C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\obj\Debug\net6.0\Skopje.CustomWeaponSkins.dll
|
||||
C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\obj\Debug\net6.0\refint\Skopje.CustomWeaponSkins.dll
|
||||
C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\obj\Debug\net6.0\Skopje.CustomWeaponSkins.pdb
|
||||
C:\Users\andre\Desktop\SkopjeMods\CustomWeaponSkins\obj\Debug\net6.0\ref\Skopje.CustomWeaponSkins.dll
|
||||
@@ -0,0 +1,4 @@
|
||||
// <autogenerated />
|
||||
using System;
|
||||
using System.Reflection;
|
||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
|
||||
@@ -0,0 +1,22 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
|
||||
[assembly: System.Reflection.AssemblyCompanyAttribute("Skopje.CustomWeaponSkins")]
|
||||
[assembly: System.Reflection.AssemblyConfigurationAttribute("Release")]
|
||||
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
|
||||
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+a740fec7c87ba4b24aefb7faf991fc5b69c71bd4")]
|
||||
[assembly: System.Reflection.AssemblyProductAttribute("Skopje.CustomWeaponSkins")]
|
||||
[assembly: System.Reflection.AssemblyTitleAttribute("Skopje.CustomWeaponSkins")]
|
||||
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
|
||||
|
||||
// Generated by the MSBuild WriteCodeFragment class.
|
||||
|
||||