Fixes and improvements, no more FindObjectsOfType
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@@ -0,0 +1,64 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<LangVersion>latest</LangVersion>
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<ImplicitUsings>disable</ImplicitUsings>
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<Nullable>disable</Nullable>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<AssemblyName>PeePeeMod</AssemblyName>
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<RootNamespace>PeePeeMod</RootNamespace>
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<AppendTargetFrameworkToOutputPath>true</AppendTargetFrameworkToOutputPath>
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<GameDir Condition="'$(GameDir)' == ''">D:\SteamLibrary\steamapps\common\Skopje83</GameDir>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>$(GameDir)\BepInEx\core\0Harmony.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="BepInEx.Core">
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<HintPath>$(GameDir)\BepInEx\core\BepInEx.Core.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="BepInEx.Unity.IL2CPP">
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<HintPath>$(GameDir)\BepInEx\core\BepInEx.Unity.IL2CPP.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="Il2CppInterop.Runtime">
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<HintPath>$(GameDir)\BepInEx\core\Il2CppInterop.Runtime.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="Il2Cppmscorlib">
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<HintPath>$(GameDir)\BepInEx\interop\Il2Cppmscorlib.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="SkopjeAssembly">
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<HintPath>$(GameDir)\BepInEx\interop\SkopjeAssembly.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="FishNet.Runtime">
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<HintPath>$(GameDir)\BepInEx\interop\FishNet.Runtime.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="Archon.SwissArmyLib">
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<HintPath>$(GameDir)\BepInEx\interop\Archon.SwissArmyLib.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="Il2CppSystem.Core">
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<HintPath>$(GameDir)\BepInEx\interop\Il2CppSystem.Core.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(GameDir)\BepInEx\interop\UnityEngine.CoreModule.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>$(GameDir)\BepInEx\interop\UnityEngine.PhysicsModule.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule">
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<HintPath>$(GameDir)\BepInEx\interop\UnityEngine.InputLegacyModule.dll</HintPath>
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<Private>false</Private>
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</Reference>
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</ItemGroup>
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</Project>
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