Files
SkopjeMods/Horde/HordePlugin.cs
T

485 lines
16 KiB
C#

using System;
using System.Collections.Generic;
using System.Reflection;
using BepInEx;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using FishNet.Object.Synchronizing;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using UnityEngine;
namespace Skopje.Horde
{
[BepInPlugin(PluginGuid, PluginName, PluginVersion)]
public class HordePlugin : BasePlugin
{
public const string PluginGuid = "com.skopje.horde";
public const string PluginName = "Skopje Horde";
public const string PluginVersion = "1.0.0";
internal static ManualLogSource LogSource;
static Harmony _harmony;
public override void Load()
{
LogSource = Log;
HordeConfig.Bind(Config);
_harmony = new Harmony(PluginGuid);
Patch(AccessTools.Method(typeof(SpawnSystem), nameof(SpawnSystem.Awake)), nameof(HordePatches.AfterSpawnSystemAwake), null);
Patch(AccessTools.Method(typeof(SpawnSystem), nameof(SpawnSystem.OnStartServer)), nameof(HordePatches.AfterSpawnSystemReady), null);
Patch(AccessTools.Method(typeof(SpawnZone), nameof(SpawnZone.OnStartServer)), nameof(HordePatches.AfterZoneServerStart), nameof(HordePatches.BeforeZoneServerStart));
Patch(AccessTools.Method(typeof(SpawnZone), nameof(SpawnZone.ResetZone)), null, nameof(HordePatches.BeforeZoneServerStart));
Patch(AccessTools.Method(typeof(SpawnZone), "get_EnemiesLeft"), nameof(HordePatches.AfterReadEnemiesLeft), null);
Patch(AccessTools.Method(typeof(SpawnZone), "set_EnemiesLeft"), null, nameof(HordePatches.BeforeWriteEnemiesLeft));
Patch(AccessTools.Method(typeof(RunSaveManager), "SaveSpawnZones"), nameof(HordePatches.AfterSaveZones), nameof(HordePatches.BeforeSaveZones));
Patch(AccessTools.Method(typeof(RunSaveManager), "LoadSpawnZones"), nameof(HordePatches.AfterLoadZones), nameof(HordePatches.BeforeLoadZones));
Patch(AccessTools.Method(typeof(EnemyControlAStar), nameof(EnemyControlAStar.OnStartServer)), nameof(HordePatches.AfterEnemyServerStart), null);
Patch(AccessTools.Method(typeof(EnemyControlAStar), nameof(EnemyControlAStar.OnStartClient)), nameof(HordePatches.AfterEnemyClientStart), null);
Patch(AccessTools.Method(typeof(EnemyControlAStar), nameof(EnemyControlAStar.OnStopServer)), nameof(HordePatches.AfterEnemyServerStop), null);
Patch(AccessTools.Method(typeof(PawnStatus), "get_Damage"), nameof(HordePatches.AfterReadDamage), null);
LogSource.LogInfo($"{PluginName} {PluginVersion} loaded. Global population x{HordeConfig.GlobalPopulation}, stats {HordeConfig.GlobalStat:0%}. Config: {Config.ConfigFilePath}");
}
public override bool Unload()
{
if (_harmony != null)
_harmony.UnpatchSelf();
HordePatches.Clear();
return true;
}
static void Patch(MethodInfo method, string postfix, string prefix)
{
if (method == null)
{
LogSource.LogWarning("Horde hook was not found: " + (postfix ?? prefix));
return;
}
_harmony.Patch(
method,
prefix: prefix == null ? null : new HarmonyMethod(typeof(HordePatches), prefix),
postfix: postfix == null ? null : new HarmonyMethod(typeof(HordePatches), postfix));
}
}
static class HordePatches
{
sealed class CapState
{
public float Vanilla;
public float Applied;
public bool Captured;
}
static readonly Dictionary<int, int> _vanillaInitial = new Dictionary<int, int>();
static readonly Dictionary<int, float> _appliedPopulation = new Dictionary<int, float>();
static readonly Dictionary<int, int> _loadedLeft = new Dictionary<int, int>();
static readonly Dictionary<int, int> _vanillaBudget = new Dictionary<int, int>();
static readonly Dictionary<int, SpawnZone> _trackedZones = new Dictionary<int, SpawnZone>();
static readonly Dictionary<int, CapState> _caps = new Dictionary<int, CapState>();
static readonly HashSet<int> _healthScaled = new HashSet<int>();
static readonly Dictionary<int, float> _pawnStats = new Dictionary<int, float>();
static readonly Dictionary<int, int> _pawnByEnemy = new Dictionary<int, int>();
static readonly HashSet<string> _unknownZones = new HashSet<string>();
static readonly List<float> _statCandidates = new List<float>();
static float _budgetMultiplier;
static int _loading;
static bool _saving;
static bool _applying;
public static void Clear()
{
_vanillaInitial.Clear();
_appliedPopulation.Clear();
_loadedLeft.Clear();
_vanillaBudget.Clear();
_trackedZones.Clear();
_caps.Clear();
_healthScaled.Clear();
_pawnStats.Clear();
_pawnByEnemy.Clear();
_unknownZones.Clear();
_budgetMultiplier = 0;
_loading = 0;
_saving = false;
_applying = false;
}
public static void AfterSpawnSystemAwake(SpawnSystem __instance)
{
ScaleBudget(__instance);
}
public static void AfterSpawnSystemReady(SpawnSystem __instance)
{
ScaleBudget(__instance);
}
public static void BeforeZoneServerStart(SpawnZone __instance)
{
ScaleQuota(__instance);
}
public static void AfterZoneServerStart(SpawnZone __instance)
{
if (__instance == null)
return;
int id = __instance.GetInstanceID();
if (!_loadedLeft.Remove(id, out int left) || __instance.EnemiesLeft == left)
return;
_applying = true;
try
{
__instance.EnemiesLeft = left;
}
finally
{
_applying = false;
}
}
public static void BeforeSaveZones()
{
_saving = true;
}
public static void AfterSaveZones()
{
_saving = false;
}
public static void BeforeLoadZones()
{
_loading++;
}
public static void AfterLoadZones()
{
if (_loading > 0)
_loading--;
foreach (KeyValuePair<int, SpawnZone> pair in _trackedZones)
{
if (pair.Value != null)
ApplyCap(pair.Value);
}
}
// Saves store the vanilla kill count. While a save is reading the property, report that count.
public static void AfterReadEnemiesLeft(SpawnZone __instance, ref int __result)
{
if (!_saving || __instance == null)
return;
int id = __instance.GetInstanceID();
if (!_vanillaInitial.ContainsKey(id))
return;
float population = AppliedPopulation(__instance);
if (population <= 0f)
return;
__result = Mathf.CeilToInt(__result / population);
}
// Loaded kills are the vanilla remaining count. Stretch them to the horde quota.
public static void BeforeWriteEnemiesLeft(SpawnZone __instance, [HarmonyArgument(0)] ref int value)
{
if (_applying || _loading <= 0)
return;
value = ScaleCount(value, AppliedPopulation(__instance));
if (__instance != null)
_loadedLeft[__instance.GetInstanceID()] = value;
}
public static void AfterEnemyServerStart(EnemyControlAStar __instance)
{
try
{
Weaken(__instance);
}
catch (Exception ex)
{
HordePlugin.LogSource.LogWarning("Horde could not weaken a zone enemy: " + ex.Message);
}
}
public static void AfterEnemyClientStart(EnemyControlAStar __instance)
{
try
{
MatchClientHealth(__instance);
}
catch (Exception ex)
{
HordePlugin.LogSource.LogWarning("Horde could not match client health: " + ex.Message);
}
}
public static void AfterEnemyServerStop(EnemyControlAStar __instance)
{
if (__instance == null)
return;
int enemyId = __instance.GetInstanceID();
_healthScaled.Remove(enemyId);
if (_pawnByEnemy.TryGetValue(enemyId, out int pawnId))
{
_pawnStats.Remove(pawnId);
_pawnByEnemy.Remove(enemyId);
}
}
public static void AfterReadDamage(PawnStatus __instance, ref float __result)
{
if (__instance == null)
return;
if (_pawnStats.TryGetValue(__instance.GetInstanceID(), out float multiplier))
__result *= multiplier;
}
static void ScaleBudget(SpawnSystem system)
{
if (system == null)
return;
int id = system.GetInstanceID();
if (!_vanillaBudget.TryGetValue(id, out int vanilla))
{
int cap = system.EnemiesCap;
if (cap <= 0)
return;
vanilla = cap;
_vanillaBudget[id] = vanilla;
}
float budget = HordeConfig.BudgetPopulation();
if (budget <= 0f)
budget = 1f;
_budgetMultiplier = budget;
int scaled = ScaleCount(vanilla, budget);
if (system.EnemiesCap != scaled)
{
system.EnemiesCap = scaled;
HordePlugin.LogSource.LogInfo($"Horde enemy cap {vanilla} -> {scaled}.");
}
foreach (KeyValuePair<int, SpawnZone> pair in _trackedZones)
{
if (pair.Value != null)
ApplyCap(pair.Value);
}
}
static void ScaleQuota(SpawnZone zone)
{
if (zone == null)
return;
int id = zone.GetInstanceID();
_trackedZones[id] = zone;
NoteZone(zone);
if (!_vanillaInitial.TryGetValue(id, out int vanilla))
{
vanilla = zone.InitialEnemies;
_vanillaInitial[id] = vanilla;
}
float population = HordeConfig.Population(zone);
if (population <= 0f)
population = 1f;
_appliedPopulation[id] = population;
int scaled = ScaleCount(vanilla, population);
if (zone.InitialEnemies != scaled)
zone.InitialEnemies = scaled;
ApplyCap(zone);
}
static float AppliedPopulation(SpawnZone zone)
{
if (zone != null && _appliedPopulation.TryGetValue(zone.GetInstanceID(), out float applied) && applied > 0f)
return applied;
float population = HordeConfig.Population(zone);
return population <= 0f ? 1f : population;
}
static int ScaleCount(int count, float multiplier)
{
if (count <= 0 || multiplier <= 0f)
return 0;
return Mathf.Max(0, Mathf.RoundToInt(count * multiplier));
}
// The shared cap is one number. A zone's own share is its multiplier over that shared budget.
static void ApplyCap(SpawnZone zone)
{
float population = HordeConfig.Population(zone);
if (population <= 0f)
population = 1f;
float budget = _budgetMultiplier > 0f ? _budgetMultiplier : HordeConfig.BudgetPopulation();
if (budget <= 0f)
budget = 1f;
int id = zone.GetInstanceID();
if (!_caps.TryGetValue(id, out CapState state))
{
state = new CapState();
_caps[id] = state;
}
float current = zone.CapMultiplier;
if (!state.Captured)
{
state.Vanilla = current;
state.Captured = true;
}
else if (Mathf.Abs(current - state.Applied) > 0.0001f)
{
state.Vanilla = current;
}
float next = state.Vanilla * population / budget;
state.Applied = next;
if (Mathf.Abs(current - next) > 0.0001f)
zone.CapMultiplier = next;
}
static void NoteZone(SpawnZone zone)
{
if (HordeConfig.TryZone(zone, out _))
return;
string name = zone.ZoneName;
if (string.IsNullOrEmpty(name) || !_unknownZones.Add(name))
return;
HordePlugin.LogSource.LogInfo("Horde has no config entry for zone '" + name + "'. Using global multipliers.");
}
static void Weaken(EnemyControlAStar enemy)
{
if (enemy == null || enemy.SpawnZone == null)
return;
PawnStatus status = enemy.PawnStatus;
if (status == null)
return;
int enemyId = enemy.GetInstanceID();
if (!_healthScaled.Add(enemyId))
return;
float stat = HordeConfig.Stat(enemy.SpawnZone);
if (Mathf.Abs(stat - 1f) < 0.0001f)
{
_healthScaled.Remove(enemyId);
return;
}
status.InitialHealth *= stat;
SyncVar<float> health = status.Health;
if (health != null)
health.Value *= stat;
ScaleParts(enemy.damageableParts, stat);
int pawnId = status.GetInstanceID();
_pawnStats[pawnId] = stat;
_pawnByEnemy[enemyId] = pawnId;
}
// The zone reference is not networked. A client sees the replicated health already
// halved and has to lower the local max so the bar still starts full.
static void MatchClientHealth(EnemyControlAStar enemy)
{
if (enemy == null)
return;
int enemyId = enemy.GetInstanceID();
if (_healthScaled.Contains(enemyId))
return;
PawnStatus status = enemy.PawnStatus;
if (status == null)
return;
float stat;
if (enemy.SpawnZone != null)
{
stat = HordeConfig.Stat(enemy.SpawnZone);
}
else
{
SyncVar<float> health = status.Health;
float initial = status.InitialHealth;
if (health == null || initial <= 1f || !TryMatchStat(health.Value, initial, out stat))
return;
}
if (Mathf.Abs(stat - 1f) < 0.0001f)
return;
_healthScaled.Add(enemyId);
status.InitialHealth *= stat;
}
static bool TryMatchStat(float health, float initial, out float multiplier)
{
multiplier = 1f;
HordeConfig.CollectStats(_statCandidates);
float best = 0.05f;
bool found = false;
for (int i = 0; i < _statCandidates.Count; i++)
{
float candidate = _statCandidates[i];
float delta = Mathf.Abs(health - initial * candidate);
if (delta > best)
continue;
best = delta;
multiplier = candidate;
found = true;
}
return found;
}
static void ScaleParts(Il2CppReferenceArray<DamageablePart> parts, float stat)
{
if (parts == null)
return;
for (int i = 0; i < parts.Length; i++)
{
DamageablePart part = parts[i];
if (part == null || part.MaxHealth <= 0f)
continue;
part.MaxHealth *= stat;
SyncVar<float> current = part.CurrentHealth;
if (current != null)
current.Value *= stat;
}
}
}
}